[quote who="RonBurke" reply="74" id="3863812"]From a purely financial perspective, Steam takes 30% of every dollar you make. That's effectively a 30% tax on the entire industry before you make a single dime. Epic takes 12%.[/quote] I wish it were possible to just purchase the game directly from Stardock and cut out the middlemen completely; then you could have 100% of the revenue.
DirtySanchezz
[quote]3. Are you intending on working on the AI to develop a more sophisticated system? As the old AI did appear to be just cheats, and It did necessitate a Rush to get a Titan as opposed to more interesting strategies. [/quote] If you want fancy stuff like a more realistic opponent capable of strategic thought that can play the game properly and can use "more interesting strategies", that's what the "Internet Multiplayer" button on the main menu is for. Some guys even pla
We all love the game and have heaped praise upon it, but to make a better Sins-2, we need to identify what Sins-1 / Rebellion got wrong. This thread isn't intended to be about what additional features we might like to see, but rather about problems Sins-1 suffered from that we would like to see fixed for Sins-2. They could be persistent bugs that were never addressed or design flaws. My viewpoint is from the perspective of an online Team PvP pro player who plays in 5 on 5
[quote]Sins of a Solar Empire II is coming! What are you most excited for?[/quote] Improved Online Multiplayer features and functionality and hopefully a very vibrant and active online multiplayer community.
[quote]I understand in multiplayer we want clear textures that indicate ship teams. It Rebellion there was a toggle to make ships display paints more prominently. I would hope to see something similar, that way we could toggle off the paints and show more of the metal.[/quote] Actually, in online multiplayer, at least in PvP, most people probably wouldn't be zooming in to enjoy the pretty scenery at all and would instead be zoomed out looking at icons. You can see what the game
[quote who="GoaFan77" reply="1" id="3863437"] So you can tell a factory to build light frigates until you tell it to stop, pausing if you run out of resources. Or, a ratio like 2 LF, 1 Siege, and 5 Corvettes, the repeat. [/quote] Oh, I like that idea. Also, one of the features I would like to see is being able to set factories so that when a new ship is produced, it has certain behavioral settings right out of the gate such as "hold position" not "go find an enemy sh
[quote quoting="post"]I would buy this game if I had to have it delivered by carrier pigeon.[/quote] Some people would probably like that if that meant getting a box with cover art like how we used to purchase games decades ago. Only problem is that many people no longer have CD or DVD drives in their computers; it would need to come on a USB stick.
This sounds like one of the reasons why the game would benefit from having a campaign editor, allowing modders to produce stuff like that.
What's chasing the Vasari? I think it's best left as lore shrouded in mystery open to people's imagination, giving players who care about such things something to speculate about similar to how the movie Blade Runner 2049 never answered the famous and enduring question, "Is Deckard a replicant?"
What Darvin said in Post #3 is spot on. Sins removed elements of micromanagement that never really added strategic elements to games but were more about frantic button-mashing micromanagement, allowing players to focus on strategy and tactics. I sometimes make fun of the old Civilization games for having to "build road here at this tile". After a while that gets really boring. Sins dispensed with the boring eco micromanagement and the frantic button mashing AMP
What would be better is a campaign editor. This would allow modders to make free campaigns for people to download, resulting in a potentially unlimited amount of campaigns. The modders do the work for free while adding value to the title and the players get to benefit from it.
[quote who="Frank Bryant" reply="6" id="3863124"]Just don't forget us comp stompers who just like to play with our buddies on a LAN against the AI.[/quote] I need to post something to see if my account from the old Sins forum transferred over to here properly with the new user name. I think features that would help PvP players would help Comp Stompers, too, like custom map and mod autodownload, better friends management, being able to join games where a player has dropped, hav
It's March 2022 now, and we never got to hear what the exciting new was. Whether or not it's going to happen, does it still need to remain a secret?
Is anyone still here? Beuler? Bueler? Any updates?
I haven't kept up with things so I'm not sure what "Cider" is exactly (an engine?), but I hope that Unannounced game 2 [Cider] is Sins-2. It was teased on Facebook a week ago or so when a poll was put up about whether people wanted to have a campaign mode. If a Sins-2 were in development or planned, why all of the secrecy? Is there a concern that some other studio would rush out a competing game?
What about me (WHIPperSNAPper)? I don't make the list somewhere? It's incomplete and could probably be tripled in size. [quote]Who is this for? Where does this come from? What are the criteria? Context.[/quote] It's a reference to the skill level of pro players who play in the (vanilla) 5v5's - 10 real guys, no AI's (TM).
Here's a replay of a crazy 4 on 4 pro player game that I played a couple days ago. You can spectate and see everything each player does in the game, allowing you to study the pros and see how they do it. You need to have the DLC's installed to watch: http://www.mediafire.com/file/bb8bcnf8wb7nk9l/Crazy+SOSE+4v4+Pro+game.
A pro player's wishes for Sins-2 (aside from the obligatory engine optimizations, 64-bit, multithreaded, etc.) not necessarily in order: (1) Make few if any changes to the basic game play. The best way to screw up the sequel to a successful game is to start messing around with a winning formula. That doesn't mean that another race or two can't be added or that more planet types and logistical and tactical structures can't be added or that the tech tree can't be expanded, etc. It's
I'm in! But it'll be 11:00 am for me. More like Game Morning, lol.
[quote quoting="post"] Galactic Civilizations II and Sins of a Solar Empire: Rebellion made PC Gamer's list of the best strategy games[/quote] Perhaps this is a sign...that Ironclad should make a Sins-2 or that Stardock should purchase the IP from Ironclad and make a Sins-2.
What is the newest version of Galaxy Forge? I went to use the one that's built in to my current Sins Install (the one with two side menus) and although it says I can set a planet to be one of the new planet types (barren, greenhouse, ocean, ferrous, etc.) the selected planet doesn't end up looking like the proper type of planet selected; it just looks like a barren, say. Is that just how it is - you can tell a planet to be Oceanic but it looks like a Barren in Galaxy Forge? 
[quote who="L8sP33D" reply="1" id="3672667"] Thank you Sir! For everything. [/quote] To Island Wong Foo, thanks for everything, and I mean everything!
Great. I sure hope this reduces late game lag a little bit. At this point the game has probably come as far as it can on its current engine. I hope you guys and Ironclad will soon make a definitive decision on whether or not to produce a Sins-2, and if not, to sell the IP to a competent studio.
IMHO the real problem is not the pros playing the 5s games. It's all of the people who play single player offline (who have the time to play online) and the people who come online and only play comp stomps with their friends. That's the reason why there aren't more games available for lower skilled players - because they're all playing comp stomps instead of each other. Alternatively, perhaps those newer players who are interested in online multiplayer PvP si
Wow, I didn't know that this forum was still alive until you said something about posting this in Steam chat. You should also post this at the /r/SOSE reddit and the Steam forums: https://www.reddit.com/r/SoSE/ http://steamcommunity.com/app/204880/discussions/