purefx

purefx

Joined Member # 309634
0 Posts 1 Replies 79 Reputation

By the time you do all that work, why not just eliminate contructors as a necessity for UPGRADES and only for starting new starbases. Starbases should be able to build their own upgrades, but the formula on how long that would take would be a big debate. my 0.02 ~SDC~

24 Replies 923 Views

Every single game i've played so far where i've done good, the game just royally screws me over. IE the game i played today. I had 40 percent of the population, high tech, and a decent military, and all of a sudden this precursor race pops out of nowhere and starts whoopin me on the same month that a galactic recession hits and then everyone else declares war on me. What I found ironic was that if it WASNT the precursor race that attacked me I would've been fine because the major races can't k

59 Replies 2,638 Views

I'm on my 10th game and still learning more than just a thing or two. Everything is so interconnected on this game it's a matter of fine tuning and balancing ~SDC~

4 Replies 672 Views

auto pilot will always turn on whenever you tell a ship to go somewhere that is out of its range for that turn. as far as i know you can't turn this off. but if u want to move it freely again all ya gotta do is click on the ship once to select it and auto pilot should turn off. perhaps turning auto pilot off should be a request for stardock if enough people want it. ~SDC~

6 Replies 617 Views

planets always produce income via taxes as gggie said. if you are referring to your planets not making money but instead losing money, that's just a matter of your spending percentage ~SDC~

3 Replies 204 Views

I really don't see much of a point to specialty worlds in GalCiv, aside from deciding which worlds to place your manufact/eco/political capitals on. Especially since in galciv to a degree all worlds are created equal aside from size and random events. ~SDC~

21 Replies 1,868 Views