I'm not sure I like that as the AI is so fast... but is that how it's meant to be a race to see who can click on it first?
Dearmad
I emailed ya.
I'd like to see advertising budgets divided by type. Fundraising totals for a candidate Things like where the cnadidates spent most of their time. WHAT they spent most of their time doing: %'s of time spent fund raising, making ads, wasted (you know what I mean!), travelling, building HQ's, etc...
IMO the one critical element the game lacks is dealing with the political fallout of all your campaign promises. If this game were half of a political game and the other half was living down your election strategies while in office (in a similarly abstracted way) the game would have a lot more oomph to it. That way it wouldn't be such a simple strategy for me in the election to decide to make some issue the other candidate hasn't campaigned on and is
On the last minute blitz of political operatives: DO NOT FIX THIS- it should be SOP- just get the AI up to speed on how to do it, and make sure it does it. Geez, don't cripple the game needlessly by making stamina even MORE important than it already is. One change to political points I think should happen: make the political favor points degrade by 1 point per week if >0. People who owe you favors are more likely to DO them when tyhe iron
I've won on Normal with low experience. I had a high stamina though. Stamina is too powerful statistic, however.
I've played 3 games so far up to normal level- not a real challenge yet. So what level is the game balanced at, meaning the AI gets no advantages and is playing to the best of its abilities?
So we get our serial numbers for the preorders when?
So in essence, if we preordered a little late (like this morning) we're waiting for an email to confirm the charge and then we can download it? This will happen when SDtardock gets the boxes from Ubi... assuming Ubi is more honorable than Strategyfirst in their dealings with Stardock...