[quote] You can not dodge a laser because you can only detect something being shot at you at the speed of light.. So you can SEE that a canon fires before the shell hits, but "seeing" the laser fire occurs at the same time it hits, since it is focused light. You can however theoretically dodge RANDOMLY causing the lasers to miss... If only you could accelerate at over a million G. (G = acceleration of gravity of earth). I have included the math in an earlier pos
JSpoons
[quote] Dodging a laser would be impossible. They travel at the speed of light which means by the time you know they've fired the laser that it's already hit you. Impossible to dodge something that is almost instantaneous. [/quote] Instantaneous on a normal scale, yes. When you're talking about interplanetary scales, far from it. It takes 8 minutes for light to get from the sun to Earth, and we're pretty damn close to the Sun when you take into
Scratch my post, I guess I didn't read far enough through the thread.
It seems to me that I'm the only person who realized that the ships in SoaSE do have turrets that can only fire within a certain field of view of the ship. Watch your capital ships, they do this the most of all ships (as they have front/rear/left/right turrets). I believe that the Akkan Battlecruiser (TEC Colony Capital Ship) typically tries to attack other ships by facing the left side of the ship towards the battle. The small turrets on the capital ships also move slightly when they are fir
I do have to agree with X-Play with regards to the campaign. I love the game, it's incredibly addicting, but single player skirmishes get a bit repetitive, especially as the AI tends to use the same strategy every time (Get a big fleet, camp out a wormhole, and send a large siege-only fleet to attack me). I loved looking up the backgrounds on the three races before and after the game was released, but I was disappointed to find that those stories were relatively insignificant to the game, othe