If they're going to implemant ranked team automatches I REALLY don't want to be playing the silly game modes like flag capture, forts, dominate, etc. It would definitely need an option for what kind of game I want.
Polynomial
GameReplays will also be -the- place for Patch 1.2 replays.
That's called modding, yngmod. I have more ideas. We can see citadel health. What about a toggable window for for forts? Also: http://forums.demigodthegame.com/355788 That should be the basis of a huge idea. Late game Oak, Sedna, Queen of Thorns have a terrible time targetting the correct teammates or even yourself. Make your own portrait (bottom center picture) targetable and make those windows targetable as well. This would make it so much better.
Minimap clickable. Great idea.
I know you mentioned this in the other post. Replays and modding for sure. Have the Impulse people get our community feature in for Impulse. Please please get that done!
Would be cool to know.
http://pantheon.demigodthegame.com/games/player/22215/ Self explanatory. Sometimes they count and sometimes they do not.
About the no gold/XP on AI option. What if the other team decides not to concede and you're left with only AI? Broken.
Replays would be nice.
http://www.gamereplays.org/demigod/
Well, the numbers are obviously up for debate. The concept is what is key.
Now, I give full credit to the person who came up with this idea here: http://www.gamereplays.org/community/index.php?showtopic=502661 Just wanted to know what everyone else thinks of this.
[quote who="Frogboy" reply="22" id="2254854"]Personally I would like to see around 16 Demigods. That said, GPG says it's quite expensive to make Demigods. I'm willing to pitch in for the first 2 but after that we'll have to see.[/quote] Please please please go for it Frogboy! I'm sure we will pay for a retail expansion if the content is convincing enough. I would like nothing more than more demigods and maps. This is a Stardock game norma
Have you emailed [email protected] at all?
This is a good idea. +1. What would be even better if you could use the small windows to target the demigod for spells.
[quote who="iamKira" reply="3" id="2253524"]Cari, The new patch disconnects all players when someone rage quits. I was not able to finish any of the game i played since I updated, not cool...[/quote] You only played 2 games. We need more than that.
Frogboy said that at about 5:30PM EST today, that there were 578 people playing and 2861 people looking for games. Sounds like this game is really dead to me.
This is a post to bookmark. Now we can just link this to people who get angry.
I'm glad its against your beliefs to not keep us up to date on developments =)
Try checking out IRC. You can get to it either through Impulse or any other IRC client. Server: irc.stardock.com Channel: #demigodgame I'm sure if you go asking around there someone will pick up on your interest. Gamereplays.org is also big on the competitive aspect with lots of discussions, guides and people from varying clans.
Thanks for the update. What about the clan features?
Is this game still in development? I know Elemental is next year's Stardock game, but this game sounds too cool to let go of. Any word from anybody?
I'll admit it, I'm a multiplayer guy. Whenever I see a turn based strategy I immediately look away. I love the Advance Wars series and that is about it. The only reason I'm giving this game a look is the fact its being developed by Stardock internally. Even when Frogboy says its single player centric, the quality of the single player aspect should transfer over to multiplayer just fine. So the "persistant world". I hope its not going to be something like Demigod where its just measure
I'm getting tired of this advertising.
Take a breather. You've been working too hard on something that wasn't even your fault. "I think I can I think I can I think I can" [e digicons]^_^[/e]