Cephster

Cephster

Joined Member # 3037061
0 Posts 0 Replies 103 Reputation

I'm sure it's been said in here before, but I'd love to see super-capital ships or at least a few more ships per race. As far as short-termed changes, I'm actually fine with Phase Jump Inhibitors as they stand now. 250% charge time is more than enough to pop an enemy cap ship or several frigates as they try to escape. Stronger PSIs would discourage offensive strats and make for longer, more boring turtle wars. I would like to see an AI that works with the player better, though

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The new penny arcade article is up today, and they had a very nice article about Sins on it. I've been reading PA for a long, long time and they will always crush a bad game, make fun of it, and spit it out if they think it deserves it. It says a lot that they write as much as they do about it and say virtually nothing bad. Congrats to Stardock and Ironclad, the PA site gets millions of hits a day that just helped advertise your game :)

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Honestly I see a lot of posts like yours, I've been playing for about ~15 hours total now, and I was never in the betas, so maybe I'm still a newbie but I just don't agree with these points. 1) This would be an issue if the AI blitzed past your front line but they've never done that to me. All my frontline planets have a minimum of 3-4 hangers, 8-12 defensive cannons, and a fleet. Even without the fleet, its more than enough to destroy every seige ship without losing the planet. Emergen

1 Replies 9,759 Views