Admiral_Kiernyc

Admiral_Kiernyc

Joined Member # 2919315
2 Posts 46 Replies 567 Reputation

Hello, I assume this is a bug and not something I researched, playing as TEC "rebels". Capital ships seem to be gaining experience from a destroyed enemy no matter where they were located. Example: I had an Akkan sitting doing nothing a whole star system away and it was steadily gaining experience from a starbase I had back in the other system engaging an enemy fleet. Normally they should be within the same gravity well to gain combat experience?

0 Replies 1,254 Views

Regarding the selection of capital ship abilities. There is very little freedom of choice. In Rebellion you could upgrade abilities up to level 4 and the "Level 6 Ability" up to level 2. Now you are forced to do the same thing for every capital ship...all three standard abilities at level 3 and the final ability only has level 1. I realize there may be a balancing argument to listen to, but I really feel like you should have more discretion in capital ship abilities. Even goin

4 Replies 11,391 Views

Agree with most points on the ship design(s). The artwork should also not be forgotten and hopefully the urge to go too cartoony or graphic novel-y is resisted. We did not get a ton of artwork in the original Sins but what we did get was great, and realistic for the setting of the game. The player portraits were great, the victory/defeat screens were great. Obviously a new game needs to have new stuff and upgraded graphics, features, etc. But some things do not need to be cha

28 Replies 132,169 Views

[quote who="NeighborKid" reply="119" id="3417815"]other BFG mod will be fully done![/quote] That mod has switched to Firestorm Armada, so this is the only BFG one! But I would suggest taking a look at the Firestorm one as well, because the models are looking good there too! [quote who="NeighborKid" reply="121" id="3418062"]What about grand cruiser? [/quote] I love Grand Cruisers! The height of gothic :)

136 Replies 410,995 Views

OK Well, I had to play for a few minutes...then back to work! Initial thoughts: -Given size of buildings, perhaps all gravity well sizes should be increased. -In response to the above, increase all ship weapon ranges. -Shield meshes don't fit (I am sure you are aware of this) -Lunar cruiser has strange auto-attack/range behavior. It broadsides, but then thinks it missiles can hit a target but the missiles don't shoot out of side arcs so it just

136 Replies 410,995 Views