varis2000

varis2000

Joined Member # 2917989
0 Posts 12 Replies 451 Reputation

Heh - I thought my econ was good with all the resources trickling in at that pace ;D But I guess it was the size - 25 planets (think it was actually Tempest) is a tad too big for 1v1. Could try dopplegangers as 2v2 co-op if I get somebody hooked up online...

49 Replies 23,087 Views

It seems I have an advantage in the late early game when I research the drone carriers (need just 2 temples of hostility for that). I mostly use them for bombers. So I have a survivable ship that has deadly little companions, should I develop carrier rush tactics to beat opponents early on? Or is the bomber approach inherently ineffective - I very rarely get to the full fleet size/composition that Kruppe prescribes above, my mainstay is the 3-6 caps I might manage to get, or the 6 dro

49 Replies 23,087 Views

Next game I got bold and vent 1v1 vs hard TEC economist on Maelstrom Tempest. I think I did well in the early game, I had the CPU pinned down with 2 forward planets. However the bastard must have been expanding and we ended up with a 50/50 split of the system, with me turtling heavily at 4 planets. Well, all was OK at that point but I guess I got rather complacent (again!) and just turtled for a tad too long. The CPU started pressing

49 Replies 23,087 Views

[quote who="CenturionJixra" reply="6" id="1975065"] Technically, under your vision of what clans could be they wouldn't really be clans, IMHO, but rather community groups. The traditional concept of what a clan is includes a competitive interclan component. [/quote] I gather the Quake 1 community epitomized what a clan originally was, and probably ladder gaming also originated there. But there has been a lot of water under the bridge since then, and a

8 Replies 6,882 Views

Maybe the cpu didn't build trade ports [e digicons]:|[/e] But I had chains of 3 and 5 trade ports, with an allied planet in between, and they certainly didn't connect in the display.

49 Replies 23,087 Views

Hi, I'm another 30+ player very new to Sins. I have a number of merits in gaming/clans, ask for details. I'm looking for a clan with mostly people aged 20+ that run friendlies/co-op games - in SP I mostly play 2v2 medium games. You are a team-oriented, serious to semi-serious (not hard-core) clan of any size, with experienced people who know how to play the game and how to run a clan. I live in Finland so an European clan would be optimal.

12 Replies 9,214 Views

I'd think clans could just concentrate on training, friendlies, modding etc... as an alternative to the traditional competitive formats. I'd think there's a number of options to make the games shorter, though?

8 Replies 6,882 Views

In SP, playing med maps in 2v2, there seem to be some dead moments towards the late game. It's usually when both sides are camping, the AI is unwilling to attack and I'm waiting for resources/credits to trickle in in order to get the next research item, the next capital or whatever fleet I need to build for the next offensive.

6 Replies 5,502 Views

I think your best option would be joining a clan that feels interested in training their recruits. (Too bad AoD doesn't have a Sins division... at least not yet...) I agree that a tutor/trainer could be very useful for someone who wants to play Sins as a PvP game, because when you see how someone plays with/against you, you can give much better targeted advice. On forums, you can get advice that you can't put into practice or then it's something which you can already do

7 Replies 8,236 Views

Set the hard aggr into a hard resr and it was a breeze this time. Still couldn't get a long trade post chain because my 'ally' was stealing MY planets XD I was slow in initial planet grab, just 1 planet in the middle. However I launched an assault immediately and got 8 planets total pretty easily. The hardest point after was soon after that, when both enemy CPUs began counterattacking against my weak defenses. Somehow they held together and the rest of the game was downslope for the oppositio

49 Replies 23,087 Views

I focus fire naturally, as much as I can with the UI so far. Sometimes I'm a bit afraid I focus even too much, but I guess that comes from playing torpedo ravens in Eve ;) Does it make sense to focus fire from all units, since there are differences in damage types? It was a bit hard to kill the capitals, my stuff seemed to die first in the late game, and in the last few battles they had 6-8 repair cruisers so couldn't do much more than scratch the hull of their cap. When I killed the reps fir

49 Replies 23,087 Views

Hmm spamming carriers (had 6 + 3 capital) seemed to work for a while... but didn't have max shields and I guess Kruppe's recipe was a bit too much still. Down to 3 + 2 planets - my cpu 'friend' collapsed, tried to order it around but it rarely did anything, not that even joint attacks were much use. The other team beat us on teamwork, micro and just clearly superior numbers. Too much stuff on the screen [e digicons]XD[/e] But it's a nice simple map... this calls for a

49 Replies 23,087 Views

HW2 was superb, sure they could have taken more from that game. Sins is a different game though, and not bad on its own. I made a big mod for HW2, and still play it on occasion.

82 Replies 194,817 Views

Eve is not just good, it's absolutely fabulous. Of course it's not for everyone. PvP encompasses not only straight out warfare but trading, logistics, scouting, (forum) propaganda etc. I agree that warfare (the small scale sorties, not PoS blobbing!) is where this game shines, but there is plenty of other things to do, as well.

142 Replies 393,353 Views

Hi, I'm in a situation that is a deadlock at best and could use a bit of help in tipping the balance in equally matched mixed fleet engagements. The map is that 20 star med thing with the "narrow corridor" (2 parallel lines of planets) in the middle. It is Me (advent) Unfair aggressor (Vasari) vs Hard economist (TEC) Hard aggressor (TEC) Initially I pushed to their side and acquired a planet there, but I've been for

49 Replies 23,087 Views

Heh, me too - saw it mentioned on Stardock site shortly before release. Had played Galciv2 for a few weeks/months, and Stardock really had made a good name with this no copyprotection policy. So Stardock is the reason I got it... while the initial reviews were very good, there was no special indication why this game would be especially original and interesting. Now however they offered a discount and I haven't picked up anything else, so I bought it a week ago.

28 Replies 37,484 Views

Constant slider-twiddling is something I'm not likely ever to adopt, no matter how much I like having won a bit of a rank in my obscure AltMeta niche. Plus I have to "role-play" my gov't tech, and no Star Democracy could survive Mumble's math. And I guess I should mention that, for me, the way the elections work is one of the silliest parts of the game. How hard would it be to vote based on average approval over the last year instead of just this week? Th

51 Replies 32,504 Views

Well, not that boneheaded perhaps. Suppose you could change the mod data mid-game. Then you as part of your changes, you'd remove the data for one type of planetary improvement for example. Now, when you load your game where you have those built, the game can't find the data ... and it might just crash. Or otherwise do something unexpected. Or some other data might become corrupted. So probably SD didn't want the headache of designing sane behaviour for those situations, and just went with the s

4 Replies 3,993 Views