varis2000

varis2000

Joined Member # 2917989
0 Posts 12 Replies 451 Reputation

In my experience 2-12 people in the lobby1 is normal, of course most of them unresponsive. People come, people join games, people go. There's other ways of hooking up for games than just going online in ICO. You could schedule games via forums or IRC.

15 Replies 4,877 Views

Hi, I downloaded p5yy's map pack v1.15 (from July) and put all the maps under Galaxy in Sins folders. It seems I can't see any of those maps in SP or MP - I also created my own map with Galaxy Forge and that does show up. What gives?

5 Replies 6,208 Views

Yeah that's one thing. You get the same behaviour if you spawn players that don't have home planets (forgot to set owner on home planets in my first map)!

6 Replies 31,894 Views

Have there been any custom maps made which have most of the planets colonized, core fleets built, maybe even research if possible? By essentially starting players in early mid game, one could shave off 15-25 mins from each game. Also note Eviltesla's skirmish maps idea for a different angle on revitalizing the multiplayer: https://forums.sinsofasolarempire.com/331624

0 Replies 3,118 Views

This thread should have a less generic name, it's not what people will be looking for if they are interested in stuff like this :) [quote who="Pale Onyx" reply="2" id="1959393"]I think that people should take the whole economic side of the game out, and see what it is like. You should only be able to have out a certain number of ships at the same time, and don't need to research first. This way the players would act more as military commanders, and less as emperors. <

9 Replies 9,103 Views

[quote who="Shadowhal" reply="11" id="1971658"]depending on the situation though, it might also help if you ordered your carriers to keep strike craft docked as long as they are still in construction. that way they don't get shit down one by one and when you have them like 80% or so complete you can release a new, big swarm to attack anew. though I have my doubts that battles last long enough for a full rebuild of that kind, but if you have enough other forces it could work.[/quote] B

25 Replies 9,556 Views

What does it mean to "be in combat"? Is it enough to fly the ship to the other end of the grav well to get full regeneration?

47 Replies 359,375 Views

I usually build one and give the scout orders to jump to enemy planet, then jump back to friendly side. Obviously what happens next is I select all units on the friendly planet for an attack...

13 Replies 6,941 Views

Guess I may have learned my game now, beat hard aggr twice in a row, though in different conditions. First I played it on Devil's Cauldron, I was vasari this time and the cpu advent. It felt a bit like the next game - the cpu can't play good if it's a complex setup with 20 planets or more. It can't manage a complex empire strategically. It could be that it just lacks strategy and adaptability, humans will in the end always beat it. The computer is just not capable of persistent aggression - i

49 Replies 23,084 Views

@ XaviorsFist (earlier): That is a bit situational. Sometimes I have managed to make the AI withdraw with a good attack, at other times it just proceeded to raze my planet(s). As said inhibs are essential, and you can build them early too. Good way to cull the enemy fleet in preparation of your counterattack. But this all depends, whether

49 Replies 23,084 Views

2) Caps can be very effective versus AI but not so overpowering against humans, since the latter typically focus fire heavily and can also counter your capships with their abilities. Cruisers and frigates are very useful for their complementary properties. For example, as advent you get very strong tanking for your fleet if you build some guardians (+shields) and subjugators (+hull with Perseverance); disciple vessels will help you recover antimatter, keeping your abilities going. Some player

2 Replies 1,646 Views

Actually I was replying to Dirk ;) Just 1 hour might be stretching it but we could try. Perhaps you could negotiate the deal for 2 hours every 2 days. (I know small kids are kind of a special case and 2 hours without attention is a looong time... pratically close to forever.) PS. updated the original post to contain info on times etc.

7 Replies 2,183 Views

Yup, newbies easily get just trashed in MP, if you don't at least know the basics and have supportive teammates. There's a few people out there that have 400+ MP games on them and are very good at what they do ;) If you're not up to the weeks of rigorous SP/forum training Centurion proposes, you could just look up a Newbie thread on the Multiplayer Organizer forum and jump in. Personally I still prefer SP or human vs AI games because the challenge is precisely manageable in those, but

7 Replies 5,647 Views

[quote who="lbgsloan" reply="17" id="1989821"]I feel bad for the people who got suckered into the new MMOs though. You'd think people would know better than to buy an MMO in its first year by now. It takes at least a year to work out the bugs and poor design desicions in these games. But people seem to be forgiving when it comes to MMO quality. That, or it's denial about having to pay for playing a beta version.[/quote] I suppose some gamers are just poorly "ed

18 Replies 76,002 Views

So, TEC vs hard econ advent on Centrifuge. In the beginning I had 1 terran + 1 volcanic, the cpu had 3 terran + 1 desert. I had to turtle a while but the enemy fleets never were too impressive, just a capital and a few guardians and a good strike craft swarm is all he managed. When I conquered finally the desert planet it was a quick downhill for the AI. I noticed my metal output was twice his, presumably due to the volcanic planet (+research?)? However, the CPU had twice the peak cre

49 Replies 23,084 Views

Thanks for more tips :D I'm actually playing TEC at the moment and the research tree is refreshingly different. Advent has no turret upgrades, just the generic damage updates which (might) apply to turrets as well. TEC is different because it gets structure discounts, faster build speed etc. It's amazing how much TEC research tree is geared to just production and spamming stuff :D There are some things which you have learned to depend on playing advent that are missing, like all the culture u

49 Replies 23,084 Views

Do people play mostly large games, 20+ planets? It seems the initial planet grab is over and action begins before I could really upgrade the progi... not to mention it wouldn't have time to colonize very many planets either. Not sure if most maps even have a planet with 4 resource asteroids - didn't regular ice/volcanic have just 3? And yeah Allure of Unity requires 8 civilian labs, I don't have room for those on my maps! <img src="http://web.stardock.net/images/smiles/themes/digicons/Big%20S

22 Replies 11,132 Views

Do people play mostly large games, 20+ planets? It seems the initial planet grab is over and action begins before I could really upgrade the progi... not to mention it wouldn't have time to colonize very many planets either. Not sure if most maps even have a planet with 4 resource asteroids - didn't regular ice/volcanic have just 3? And yeah Allure of Unity requires 8 civilian labs, I don't have room for those on my maps! :D What is the point of using resource focus on metal only or c

0 Replies 1,429 Views

Uh you're describing something like my main fleet on a good day. I gotta do something wrong on the empire side? I never have enough units to put up big defense fleets, while the (TEC) CPU seems to be swarming fleets all over the place.

49 Replies 23,084 Views

[quote who="Leinad0033" reply="3" id="1980604"]Exactly why I don't see the appeal of those games either I mean why go to a job and buy stuff for your house when you can lead a galactiv empire to dominence or steam off a tide of interdimensional alien invaders?[/quote] Well, obviously finding a really nice dress is a greater challenge! Not to mention arranging furniture so it's just right...

18 Replies 76,002 Views