There is one major problem i have that i want to put forward. Im always running out of crystal !!! Crystals are always very limited to me ! so much so that i find myself using cobalts to do the work of battlecruisers that i cannot afford due to the crystal prices. Ive just about had it up to here with these outrageous crystals ! Please do something about them... Maybe make them spawn a little faster than ore or something, i really don't care its just driving me insane !
Massive_attack
I did a bit of searching and work before i posted this one, i seem to have found a code called "mass" upon further inspection i have found that capital ships have more mass than normal frigates. When i increased the mass for a capital ship, not much happened, i did not see any major changes and i doubled the number ! So let me ask, how would i modify a ships size ? i really do need help on this one !
Check out the Gauss cannon defence mod posted here, it helps does it's part with these pirate scum. I am actualy glad to have these pirates here now, they make the game interesting and i need to more closely defend my trade lanes and expansion planets because of them ! Oh and of course they let my military kick ass on a regular basis, and thats always good. Theres just this one thing im getting REALLY ANNOYED at. The siege rush when they come to your planet. Using a custom buil
yeah, im thinking 2 weak autocannons (they have theyre stats decreased a bit) for either cannon, each having the range of a cobalt to respond to basic threats. In addition im going to be going through some stats personaly to see where some things could be changed to improve it as a whole.
Guys GUYS !!! dont get off topic !!! i want to make a mod that soups-up the TEC's capital ships in Beta2 now how would i do that ?
What if we just made autocannon shots come out of the barrels ? its fine with me, i mean even though it would look weird we would still get autocannons and thats what counts.
Yeah, thats exactly my feelings on the subject. We need some kind of Mega battleship, loaded with weapons (weak ones, of course for balance) on its broad sides and some awesome abilities along with about 4-5 fighter sqadrons for backup. In addition that kind of ship should be about twice as big as the "standard Battle ship." Yeah i also agree the big ships do turn too fast to be realistic. Then we have the weapon ranges... grrr. EDIT: we arent saying the TEC ships should be the best.. i
As im sure many of you great people know, the carrier capital-ship and the Battleship could use some TLC. One way of doing this is by simply expanding how many fighters are in a squad,or increasing firepower, but i ask you to look beyond these. What i want: I would like 2 Capital ships changed. The Carrier and the Battle-cruiser. The Carrier: It would be nice for the carrier to double as an anti-fighter ship in your fleet, thus doubling its effectiveness. If it is p
Hello guys, first off great mod ! Next, how would i be able to get some kind of point defence or anti fighter cannons on the gun ? Thanks in advance, Massive_attack.