Massive_attack

Massive_attack

Joined Member # 2849726
0 Posts 0 Replies 264 Reputation

There is one major problem i have that i want to put forward. Im always running out of crystal !!! Crystals are always very limited to me ! so much so that i find myself using cobalts to do the work of battlecruisers that i cannot afford due to the crystal prices. Ive just about had it up to here with these outrageous crystals ! Please do something about them... Maybe make them spawn a little faster than ore or something, i really don't care its just driving me insane !

595 Replies 416,333 Views

I did a bit of searching and work before i posted this one, i seem to have found a code called "mass" upon further inspection i have found that capital ships have more mass than normal frigates. When i increased the mass for a capital ship, not much happened, i did not see any major changes and i doubled the number ! So let me ask, how would i modify a ships size ? i really do need help on this one !

16 Replies 10,412 Views

Check out the Gauss cannon defence mod posted here, it helps does it's part with these pirate scum. I am actualy glad to have these pirates here now, they make the game interesting and i need to more closely defend my trade lanes and expansion planets because of them ! Oh and of course they let my military kick ass on a regular basis, and thats always good. Theres just this one thing im getting REALLY ANNOYED at. The siege rush when they come to your planet. Using a custom buil

16 Replies 15,185 Views

yeah, im thinking 2 weak autocannons (they have theyre stats decreased a bit) for either cannon, each having the range of a cobalt to respond to basic threats. In addition im going to be going through some stats personaly to see where some things could be changed to improve it as a whole.

35 Replies 27,764 Views

Yeah, thats exactly my feelings on the subject. We need some kind of Mega battleship, loaded with weapons (weak ones, of course for balance) on its broad sides and some awesome abilities along with about 4-5 fighter sqadrons for backup. In addition that kind of ship should be about twice as big as the "standard Battle ship." Yeah i also agree the big ships do turn too fast to be realistic. Then we have the weapon ranges... grrr. EDIT: we arent saying the TEC ships should be the best.. i

26 Replies 26,521 Views

As im sure many of you great people know, the carrier capital-ship and the Battleship could use some TLC. One way of doing this is by simply expanding how many fighters are in a squad,or increasing firepower, but i ask you to look beyond these. What i want: I would like 2 Capital ships changed. The Carrier and the Battle-cruiser. The Carrier: It would be nice for the carrier to double as an anti-fighter ship in your fleet, thus doubling its effectiveness. If it is p

26 Replies 26,521 Views