Souped up Capital-ships-Request

Modder request

As im sure many of you great people know, the carrier capital-ship and the Battleship could use some TLC. One way of doing this is by simply expanding how many fighters are in a squad,or increasing firepower, but i ask you to look beyond these.

What i want:
I would like 2 Capital ships changed. The Carrier and the Battle-cruiser.

The Carrier:
It would be nice for the carrier to double as an anti-fighter ship in your fleet, thus doubling its effectiveness.
If it is possible having a sheild generator would be very cool too.

The Battleship:
I had high-hopes for the battleship when i saw it, but was disspointed when i put it to the scale of many other ships and overall performance. I wanted Battlecruisers to head up large fleets and be a mighty iron fist for your space forces, not the heavy support ship it is now. Anyway, in a nutshell i want: the Battlecruiser bigger, slower, with better damage and a longer range and higher cost. In addition, i always found the weapons on the ship lacking. broadside barrages are less than exciting. I want to change that by adding 2 or 3 weak lazer-cannons on either side of the ship, to help defend its flanks and to simply look awesome
26,234 views 26 replies
Reply #1 Top
Have you gotten a KOL up to level 10? Its a mighty strong ship at that point... I feel its 4 main heavy lasers could be more powerful, and that is a super easy mod to do
Reply #2 Top
we need a juggernaut type of ship, long ship with loads of weapons on the sides, 48% on both sides and one big beam in front with small railguns, piew piew

also it would look so cool to have a long ship with turrets bursting in waves, the point is to have less big guns, more small guns = same damage but more ammo on the air

same idea like on old sail warship battles, 2 big warships side by side and let the lead fly until one or both ships sunk/explode.

and the big ships turn too fast atm, should make them more clumsy.

just my 2c

Reply #3 Top
in part I disagree, TEC ships should be the weakest of the three races, but you should be able to build more of them, if you make one ship too powerful or over powerful it may unbalance it compared to The Vasari, which means there equivalent will have to be stronger still, TEC should be weak by design, and should be strong in numbers
Reply #4 Top
Yeah, thats exactly my feelings on the subject. We need some kind of Mega battleship, loaded with weapons (weak ones, of course for balance) on its broad sides and some awesome abilities along with about 4-5 fighter sqadrons for backup. In addition that kind of ship should be about twice as big as the "standard Battle ship." Yeah i also agree the big ships do turn too fast to be realistic. Then we have the weapon ranges... grrr.

EDIT: we arent saying the TEC ships should be the best.. i just want there big ones to be Better ! not neccicarily gameplay wise but at least in the visuals and general feeling you get when using them. Besides, this is just some beta 2 work, im not actualy going to make this a full fledged mod ! i just want to spice up my beta 2 experience and am looking for some advice on the subject by my clearly more talented peers.
Reply #5 Top

in part I disagree, TEC ships should be the weakest of the three races, but you should be able to build more of them, if you make one ship too powerful or over powerful it may unbalance it compared to The Vasari, which means there equivalent will have to be stronger still, TEC should be weak by design, and should be strong in numbers


Tech are the middle strength race actually... Vasari are the weakest, but have the cooler PSI weapons and such, and can actually make you fight amongst yourself ( I hope ), the Vasari are the Power house of the 3, limited amounts of units that are super strong, and have very powerful weapons. At least thats what I've collected up to this point, between the Lore and the IRC chat...
Reply #6 Top


in part I disagree, TEC ships should be the weakest of the three races, but you should be able to build more of them, if you make one ship too powerful or over powerful it may unbalance it compared to The Vasari, which means there equivalent will have to be stronger still, TEC should be weak by design, and should be strong in numbers


Tech are the middle strength race actually... Vasari are the weakest, but have the cooler PSI weapons and such, and can actually make you fight amongst yourself ( I hope ), the Vasari are the Power house of the 3, limited amounts of units that are super strong, and have very powerful weapons. At least thats what I've collected up to this point, between the Lore and the IRC chat...



I thought it was The Advent that could make you fight amongst yourselves? while the Vasari has fewer numbers but stronger ships?

so the TEC should be strong in numbers, an all round race, but their ships shouldn't be over or too strong

the Vasari should have the strongest ships in the game, and weapons, but have fewer ships so tactics will be needed to take out a fleet double in size compared to yours

The Advent should have the weakest ships but the strongest abilities

yeah I realise I made a mistake when I said that the TEC should be the weakest of the three, but that is still no reason to have any TEC ships super strong, their ships still need to be all rounders, but I guess we will see when we have access to the other two races,
Reply #7 Top
wish I could edit my post.....

this is what I typed:

Vasari are the weakest, but have the cooler PSI weapons and such, and can actually make you fight amongst yourself ( I hope )


This is what I should have typed:

Advent are the weakest, but have the cooler PSI weapons and such, and can actually make you fight amongst yourself ( I hope )
Reply #8 Top
yeah its damn annoying not able to edit your posts, hate this forum

I think we really should consider ship balancing and if cap ships need a buff only when we have access to the other two races, I think its pointless at this stage only to find they maybe reduced not increased, otherwise we are going to get ahead of ourselves, but if and when we see the other races in action then this topic should be discussed, pointless at the mo,
Reply #9 Top
You can only edit a post if nobody else has posted after you.
Reply #10 Top

You can only edit a post if nobody else has posted after you.



and thats the bummer, and something I really hate
Reply #11 Top
Guys GUYS !!! dont get off topic !!! i want to make a mod that soups-up the TEC's capital ships in Beta2 now how would i do that ?
Reply #12 Top
It's easy enough. Grab my mod for a look, or read through Silent's stickied (sort-of) tutorial.
Reply #13 Top
I dont agree adding more guns to carrier. -Carrier defence and offence is its fighters and bombers. Now have fighters to actually defend his fleet instead of attacking gauss turrets far far away would be an improvement

BTW I found that the scariest thing in this game is swarm of bombers. -Nothing can withstand 2 dozen squadrons of roaming bombers, and worse -they regenerate as soon as they are killed.
- you make a fleet with Sarov and 12+ carriers ,some support (repair ships, command cruisers, dunov ) and you have game conquering fleet.

Reply #14 Top
The guns would nearly be only for anti fighter combat, unless of course you like having your ships side by side with enemies. the guns would just be there to help out the carrier's defence when its fighters are out on the offensive.

Also, thanks for responding guys !
Reply #15 Top
The simple solution would be a dreadnought class, maybe call the "dauntless class". It would also give a unique benefit to the TEC as the weakest force in the game system if the current platform system is identical for all races.
Reply #16 Top
Im going to change this to a full fledged mod.

After seeing what is possible and what is not, i feel prepared to make a real mod for this when the tools finaly come out.

What i plan to do:

Add PDF (point defence guns) to every capital ship (TEC at first then the other races) Increase fighter holds and squads Beef up hitpoints and armour while creating this "armoured behemoth" element with the Captital ships.

Each side will have 1 (and one only) new ship

TEC: Dreadnaught Class - A ship armed to the teeth with weapons armour missiles and more, easily matches the power of all the TEC capital ships. Best taken down with long ranged missiles, truely a beast to fighters and light frigates. Very slow.

The other race's ships will be added in when new ideas come in for them, comments are much apreciated, i am currently working on a rough v1.0 for beta2 and will continue it on to beta3 should it be released.

Universal changes :
Cap. ship weapons fire faster
Larger cannons/heavy lazers fire less frequently but are more powerful.
Fighters become more of a Tier 1 force, providing basic patrol and guard duties as well as large scale deployment of many hundreds of fighters in larger battles. Note: health and weapons will be balanced to make this fair.
Pirates will be able to get a battlecruiser into their fleets however earlier on you wont need to woory about these (thats still a WIP by the way).

This mod will be open to the public, if you see something you want to throw on once the first beta after it is ready by all means do so, so long as credits are given.
Reply #17 Top
Yes the Tec should be the weakest but have a higher cap or lowwer costs but be weak the vasari should have a lowwer cap or thier ships like 4x the price of the tecs buit 4x as good and the advent in the middle nice cross between nom of ships and how good they are. I like how this game is going to be its good for like every player cos there are the players that like huge fleets of rubbish ships then there are people like me who like small super powerful fleets and there are the people who like a cross between. maby the tec have 3 of these ships the advent have 2 and the vasari have 1 but the vasar is 3x as good as tec 2x as good as advent and so on if u get what i meen. that could make it balanced and it depends on da specail things like subspace blast or something cool and for vasari nano rippers that take a part a ship that would be cool.
Reply #18 Top
whoa, by battlecruiser did you mean the kol battleship? the marza dreadnaught or the Dunov battlecruiser?

the Dunov is not intended to have a lot of weaponry, its a support ship
the kol doesnt have a lot of weaponry because its designed to hit hard (and it does) if you want the ship you described (already have a similar description in my advice column) it would need to be a brand new ship.

additonally the carrier really shouldnt be upgraded, level 10 with 6 sets of bombers can be a massive battle-swinger, any stronger and its overpowering and threatening game balance.
Reply #19 Top
Maby have a planet killer class ship that can use its planet killing gun v other ships like the death star but better looking. like a vasari wormhole gun or an advent mind bomb which disables a ship for ever by making all the crews heads explode
Reply #20 Top
my first post here

look

all of us (no really everyone) are in agreegament with a ( super class - Battleship )

look these post: Flagship, how about a super capital ship, a ship a idea.

sorry bad english
Reply #21 Top
Um, just as a note: since im going to be making this mod later on: First off, i wont respond much to this thread, i never really liked where it went.

Next: My future mod wont exactly be about balance, just big ships with alot of guns. The mod seemed like a good idea at the time, might not be, we shall see.
Reply #22 Top
Well, whenever you're up to getting this thing started, I'm interested in working with you on this. Sounds like a lot of fun.
Reply #23 Top
The Battlecruiser should consist of a ship that has the weaponry of a Battleship and the armor of a Cruiser/Heavy Cruiser. The historical idea is that this ship could outfight any ship it couldn't outrun.

Of course, since the grav wells are so small, and the speed of all the ships so high, there really isn't any place for the traditional Battlecruiser class in this game.
Reply #25 Top
Paradoxnt said:

The Battlecruiser should consist of a ship that has the weaponry of a Battleship and the armor of a Cruiser/Heavy Cruiser.

Thats close to true, ya forgot about the speed of a cruiser as well. The concepts of the big ships if using todays standards are:

Dreadnought: Slow, most heavily armored and armed ship, lots of guns, both small and big. Currently lacking in the game so far.

Battleship: moderate speed, heavy armor and big guns. In game but doesnt live up to expectations.

Battlecruiser: Speed and armor of a cruiser and the armament of a battleship. Close so far in the game but yet no cigar.

Carrier: A mobile platform to launch waves of strike craft, lightly armored and lots of defensive guns. So far in game its pretty dang close except it has like no guns on it.

So I do agree that the ships need to be re-done. If there giving the ships these class'es they need to follow the basic elements of what the class stands for. Currently right now from playing a couple of games, even with ships at lvl 10, im not satisfied with the performance of some of these ships. Most are lacking firepower and speed for their class category while others just dont fit at all. I know that the back story for the TEC makes this seem okay, but even merchants could figure out how to properly design a class to fit its roles.

Also I think that the cruisers for the TEC are in need for a major overhaul.