I'm particular impressed by the fact that they claim all titles will be Vista compatible. No small feat, given the age of some of the games.
pndrev
Kona is there for the Drengi scenario, and personally I think it's a hilarious addition.
I'm always a bit disappointed with console racers - 24 minutes for a race is hardly worthy being called endurance, you have a minimal starter field, different physics applied to gamer and AI racers, rubberbanding, AI that drives 'on rails' no matter what's happening in front, AI drivers that never overtake each other... So far the only game that managed to pull of a real race is GTR2 - up to 60 cars on the circuit, real physics, no rubberband, an AI that at least tries to avoi
If you don't want to wait for a patch, you'll be severely disappointed in more or less EVERY game published today... SD is one of the companies with the best patch history to date, compared to others.
I had the same issues. My solutions so far is to turn Antialiasing and Anisotropic Filtering to 'application' instead of driver choice. With the CCC and tray icon you can easily create a few profiles for the games you play. So far I had only need for three: - All driver choice (preferred) - Adaptive AA disabled - AA control to application That should get you through 95% of the games.
That was one of the first things I noticed. I really hope they come up with a different system, currently I can take a stance on maybe three or four issues if I limit myself to 'slightly' and one 'moderately', while the AI has more or less a defined stance on all issues.