[quote who="Ryat" reply="869" id="2874630"] Quoting Mussels, reply 867starbase trade at stars is broken - 0 income. That's a game issue not a mod issue.[/quote] musta broke since the last patch, it used to work fine :( ah well, thanks for the quick reply.
Mussels
Bug report: running 0.7 with the missing SB icon fix, starbase trade at stars is broken - 0 income. Works in planetary systems fine, works fine without the mod enabled. Running in diplomacy if that helps.
[quote who="myfist0" reply="860" id="2859234"]Yes many times. The consensus is it does not work. Search the modding forum for LAA. Nice try though.[/quote] i'm the one who first posted it here on the sins forum, and i can assure you it really does work. We've got many a save game where it crashes, and simply applying this fix to all players solves the problem (otherwise, only those with the fix stop crashing)  
https://forums.sinsofasolarempire.com/375539 i posted links to the fixes here some time ago. you can do the fix to your main exe file and play with people without the mod with no issues - and it CAN work on 32 bit OS's, if you follow all steps.
[quote who="Howdidudothat" reply="21" id="2569514"] Optimizing the Game will help ... And you can have 3,5GB under 32Bit. No, you can't. Programs are limited to 2Gb. OS can have 3.5Gb. [/quote] i have a thread about that somewhere, that details how to modify the OS to allow 3GB for games in 32 bit OS's. Solves the crash bug just fine. https://forums.sinsofasolarempire.com/375539 &nbs
[quote quoting="post"] I am by no means a programmer, but I've been pondering on a 64 bit version of Sins ever since the game came out. My question is, how much would a large scale game like Sins benefit if it were coded in 64 bit? Could this be a possibility for the sequel? [/quote] It wouldnt benefit at all - 32 bit apps are limited to 4GB, its 32 bit OS's (windows XP!) that limit apps to 2GB instead of the full 4GB. If you run
There have been a few reports of success thanks to this (CTD fix), in a few other threads. Heres a link to one of the threads: https://forums.sinsofasolarempire.com/375022/page/1/#2540744
https://forums.sinsofasolarempire.com/375539 See that thread ^ https://forums.sinsofasolarempire.com/375022/page/1/#2540744 There is some testimonials on its success in this second thread
the crashing is a problem with a recent patch. you can fix it by going here https://forums.sinsofasolarempire.com/375539 or by waiting for the patch.
Midnighter90: thanks for posting my fix here Thy_Sens_Fan: thanks for reporting it worked. It may well help people if you post in the threads i have her
To help: the game we desynced on was two humans (locked teams) allied against two teams of two AI's. Things seemed to go weird later on once pirate raids were involved... i'm thinking (without much evidence) that the pirate raids may be where things go weird - one my end, one world got destroyed and on my friends it didnt and we didnt notice til much later. When we noticed ships and planets going weird, it all tended to start around that one planet the pirates had
[quote who="TenebrousNight" reply="6" id="2536783"]To me, the Kortul constantly autocasting Jam Weapons only appears in Diplomacy, I just tried it in all 3.[/quote] same problem here. Also noticed the siege platforms dont autocast now as well - they did just fine prior to dip being released (and that 'lets screw everything up' patch.)
[quote who="dcinzona" reply="17" id="2538446"]Just a quick note, I'm pretty sure that whatever is causing the desyncs is the same problem for both entrenchment and diplomacy, if you could take an hour out of your day (like I will be doing tomorrow) to play entrenchment and get a desync log, that would be spectacular. The more info the better. If you don't want to do that, then don't complain about it. I mean, seriously. If you aren't going to do
buy more ram, or turn settings down.
https://forums.sinsofasolarempire.com/375539/page/1/#2538419 see that thread ^ its the same issue, you're just delaying it by reducing some of the address space usage. It should be noted that patch is included in vista SP1, which you really should be on anyway.
[quote who="GJDriessen" reply="15" id="2537868"]Doesn't Mussels' solution solve the minidump crahes problem?[/quote] its more of a workaround, but yes it solves it. Better for the devs to find a way to reduce memory use on high end machines, so that people dont have to go tweaking their OS (its a real pain for XP users) As for the desyncs: sure, you get me a diplomacy .exe and i'll test it. Might take a few days to ta
[quote who="Deceiver_0" reply="8" id="2537594"] That's for Entrenchment, we're playing Diplomacy It's likely the bug causing desyncs is the same for both games. Or at least if its in entrenchment, a similar one is in diplomacy.[/quote] but all that thread offered, was a replacement .exe file - for entrenchment. Yes we could have used it and helped locate the problem if we dropped back to entrenchment - but it wasnt going to help us stop th
it takes seconds to reverse, or you could just keep a backup of the exe. Personally i have two exe files (normal, and one with 4GB at the end), and i just run the modded one. With 32 bit windows you have to follow the guides in the first link - while windows can see 3GB of your ram, its still capped with a 2GB limit (2GB per app, to a max of 4GB of address space) - the windows mod (not the modded exe for the game) lets you change that to 3GB per a
no one cares about fixing the minidump crashes? After all the posts i saw on the forum with people complaining about it, i figured the fix would get some attention.
Hey all. just got diplomacy today, and about 45 mins into a game we realised we were totally desynced - worlds my allies owned showed as neutral on my screen, and resource asteroids did similar. Hell, i even captured some of my allies worlds, and they could see the buildings i was making in their terrirory... It got worse as we went on - this really needs to be patched. As for CTD's + minidumps. see here. http://forums.techpowerup.