PhoenixZ29

PhoenixZ29

Joined Member # 2666298
1 Posts 0 Replies 115 Reputation

I really like the symmetry idea with the shipyard. Will there be a way to place 2 of something (weapon, engine, etc) and have it symmetrically use the 2 things placed as actual items. (Instead of putting down 2 weapons and having 4 items show up?) Terrible wording for the question, I know. Basically, can I use symmetry to make the ships less "busy?"

19 Replies 32,940 Views

Is there a way to create a drive module in the editor that creates controlled wormholes? It doesnt have to be fancy, but something using the current mechanic of simply selecting your destination and allowing the game to create an entry and exit wormhole to get you there in 1 turn regardless of distance?

3 Replies 3,183 Views

I'm a new poster here, but have played both DL and DA. I had a recent thought about the maps and some features that might be interesting to implement. One feature that would be interesting to put in place might be the concept of shipping lanes. The best reference for this could probably be seen in Star Wars Empire at War. While it is still possible to move from planet to planet directly, the fastest route is through a "hyperspace lane". I figured that later in the game players could res

5 Replies 5,919 Views