cwg009

cwg009

Joined Member # 2648328
0 Posts 0 Replies 3,066 Reputation

The legal reason is because Atari won't sell the rights for MoM, or at least not without a whole bunch of ludicrous strings attached. The philosophical reason is because Stardock is building their own game here eventhough they may take inspiration from MoM or others. That being said, while I am having fun with the game, I do agree there is lots of room for improvement. It would be great for this game to be as good as MoM, but I certainly don't want it to be the same as MoM.</p

18 Replies 1,053 Views

Here my suggestions. I think this game is fun and decent out of the box (barring those stability issues some people are having), but there's still a lot of work to do before it's a great game and a classic of the genre. I'm still pretty optimistic and think it'll get there eventually. I can certainly see all the potential this new engine has to take us there. What I think need to be priorities: 1) AI AI AI. I like that there are diplomatic and

13 Replies 42,228 Views

Good idea to consolidate suggestions. About the shop keeper windows, I completely agree, this is one of the most annoying things about the UI right now. I want to be able to go into the shop, see what all my champions have equipped, buy stuff for all of them, equip them there, and then sell the old stuff I no longer need. Right now to accomplish this you need to go in and out of the shop and the equipment screen of each of your champions about a zillion times. &nb

13 Replies 42,228 Views

Lots of great suggestions and ideas in thread. I'm still having fun with the game, but I generally agree with most of what's been said as areas for improvement. I hope the devs are taking notes since I do believe them when they say they plan to keep working on this game for the next year or two. What I think need to be priorities: 1) AI AI AI. I like that there are diplomatic and peaceful options, but the AI needs to put SOME pressure on the player,

76 Replies 321,698 Views

My biggest issue is that there needs to be more transparency on what some of the abilities even do. For example civilized is suppose to make it cheaper to build a city, but as far as I can tell there is no cost for that other than the pioneer unit. Death magic is supposed to give units +10 hp but I can't tell if it's even working or how to get it working. Better descriptions or tool tips explaining the actual mechanics behind all the abilities would be a good place to start.

7 Replies 2,872 Views

Just wanted to confirm that I am also having this issue on Vista 64 with an ATI card (since all the talk has been about Win 7 64). My drivers are definitely out of date, but I am hesitant to update since it sounds like people with the latest ones are having more issues than me, not less. I am not having any graphical corruption issues or things like that, just the OOM crash every 100-150 turns or so. With autosave working fine it doesn't bother me that much. I don't really trust ATI t

73 Replies 43,860 Views

[quote]Well it's important to note that WoW's release, while it did have serious problems, was actually really good when compared to other MMORPGs. And the game was actaully far more complete and polished then any other MMORPG released, which of course is not saying that much given that most other games tend to be released extremely incomplete. So the standards were quite a bit different there.....getting a C doesn't look so bad when everyone else gets an F. So I'm not sure if I would hold th

333 Replies 1,250,945 Views

[quote who="Bellack" reply="141" id="2731428"] However in this day and age of PC gaming the masses will not forgive a 'botched' release. [/quote] This is patently untrue. Some games with horrid releases go on to be massive successes, the most famous being WoW - their release was a real stinker, but the game was fun and addictive once they solved all the server issues and inital game-breaking bugs. While other games that release without any p

333 Replies 1,250,945 Views

[quote who="cephalo" reply="12" id="2730934"]Like every job that is unfinished, there is still work to be done. Stardocks reputation for making games is really on the line here. This is an emergency. Forget about Elemental being profitable, every penny coming in needs to be thrown back in so that in 6 months you have the game that was promised to us and more. If Elemental is less than we expected, it had better be alot more than we expected within the next year, or Elemental's infl

31 Replies 24,682 Views

[quote who="cephalo" reply="59" id="2730822"] That explains why reviews are often better than they should be, but it doesn't mean that a trash review is wrong. Most of us beta testers knew it was too early, but there are other forces at work here that have yet to be revealed. The release schedule does not make sense with the information that is publicly available. [/quote] I don't believe I ever commented directly on whether a particular review was right or wrong. I wa

333 Replies 1,250,945 Views

It's because the big studios are the ones buying all the advertising which is where the magazines and sites make all their money. As a result game magazines are very hesitant to publish an overly critical review of their flagship games (particularly the ones with big advertising budgets) for fear of the ads being pulled and losing all that revenue. Stardock, on the other hand, is an indie studio with a small advertising budget, so consequently they are less reluctant to be critical. E

333 Replies 1,250,945 Views

With all the sometimes harsh criticism being thrown around this forum (some of which is hysterical hyperbole and whiny rude ranting, some of which is valid and well thought out criticism), I wanted to take the time to thank the Stardock team for all your hard work up to this point. For me, the game has been very stable and low on bugs and I've been having a lot of fun exploring the game world, the tech tree and the other features of the game over the last couple nights. I see

31 Replies 24,682 Views

[quote who="cedricj2" reply="3" id="2729984"]To Nenjin, Your review is honest and spot on. This game is an unfinished release. - The english is terrible. Needs complete editroial review. To Stardock: Please, polish the game more. Right now it feels i have been robbed. [/quote] Oh, the irony! ;)

80 Replies 300,255 Views

[quote who="raskolnik" reply="39" id="2727993"]My main gripe is that they released an unfinished product on the day they said the game was coming out. If it wasn't ready, it shouldn't be on Impulse as the final product. Period. They themselves have admitted that what was released to the manufacturer was not ready ... why else would a 0-day patch be necessary? This is sadly endemic to the games industry these days: release it broken and patch it later. Now, t

51 Replies 27,114 Views

Are people really running out of space due to the 50 tile limit? I haven't run into this problem yet and my capital was getting pretty big last night. Any way, if it's really an issue, seems like the easiest solution would be just to raise the limit to 60 tiles or something? Might even be somthing that you can easily mod yourself in xml file.

26 Replies 15,760 Views

I think I like the feel of it based on first impressions. You're right, it doesn't feel like massive epic empires (at least on the small maps I've tried so far, haven't tried a large map yet). What it feels like is living on the frontier in an inhospitable land where you and your few country men are battling for survival with enemies and monsters all around. Which still qualifies as an epic feel in my book, just not epic in the sense you mean of a massive scale. Lord of the Rings was epic, bu

133 Replies 386,604 Views

Heh, that just shows you that people have different tastes. I for one consider the tactical battles one of the features that least interests me. I'll do it for the big war deciding battles, but for everything else I prefer to auto-resolve them as much as possible. Anyway, Brad did confirm in post last night that they have been convinced by the players to add them to MP in a patch. The original plan was not to have them in MP at all, that's why it's not ready for release.

43 Replies 24,880 Views

Wait for the release day patch that is supposed to have AI improvements and then give it a whirl. Patch should be out in about half an hour.

25 Replies 121,492 Views

I didn't find the campaign very exciting, but am having a blast playing a game with a random map. You get used to the UI pretty quickly. You are still playing the pre-release version, the big release patch comes out in about 45 minutes which they say improves the campaign, UI, balance, polish, etc. Really I don't think you should give up on the game after only 5 or 10 minutes of playing.

10 Replies 701 Views