I think Borders carries a terrific selection of books and multimedia. The cafe makes an acceptable cafe mocha. Their deals on books are nearly as good as Barnes and Noble. I wish my GalCivII game had Borders in it.
Proloton
Well, as a MOO3 fan (yes, I know there aren't many of us), one thing probably near correct is the time to conquer a giant galaxy. I'm not overly concerned with time in the game, but I agree that going from one planet to conquering the galaxy in 5 years is a bit hard to imagine. I am not sure how but I'd like to see some more epic-ness as well. I've tried to create that by donating huge fleets to minor races in the hopes they'll go on a killing spree, but they never do. Just something to spice it
I understand the basic premise here. However, as already suggested, what is really an alternative? Maybe your leader is always shipboard and traveling at near-light speed and suffers time dilation effects at every stop. It would be a massive undertaking to time every element to an actual or theoretical time frame and not end up with separate turns for every event in battle, production, research, etc. Not to mention some effects, like technology, are exponential anyway. No, what I see here is rea
One time I saw a monkey.
The Zentradi from Robotech. Or the Invid. Or the Robotech Masters. Or the Sentinels. Actually, cheesy as it sounds, I bet you could do a lot with it. Even make an RDF.
Fine. You're right. I will let this thread die. I tried not to be abrasive and it is going in circles. I just get wound up when I see people assume theory for fact and then, albeit gently, sort of mock the theories of others when theirs holds no more water than what they disdain. I should remember this isn't the Justice League, I'm not Aquaman, and it is a very friendly place. <img src="http://im
Yes, yes, yes. It really bothers me to have to wait so long for the survey module tech. By the time you get it, who cares? The anomalies are all but gone. To be of any use without respawning, you need that tech at the start of the game. Your flagship is rather uselss (without weapon/dfense upgrades) halfway through the game or even sooner depending on size and players. <img src="http://images.sta
I'd say there are improvements somewhat in GC2 over GC1 in reagrds to the political aspect, but it is still underdone. And while I do not have ideas for espionage well defined as of yet, a lot more could be done there to make it really worthwhile. I don't bother with half the games. Only when I really want to see a planet's stats and realize I forgot to to do it. <img src="http://images.stardock.c
I agree. You obviously have the means with GDP to get out of debt quickly enough.
Okay, I see we'll agree to disagree. We have a scientist saying everything is only a theory then saying evolution doesn't break a single LAW (which is untrue, btw). Fine. We can go round and round forever and still not get our carriers and starbase invaders. Let me then state it is my informed opinion, as a former believer in evolution, with the variety and amount of evidence presented from both views (yes, I know that is an overly broad comment, for the sake of simplicity) that life did not spo
That sounds nasty.
For me to English is good with you. I know many that problem the spellings. It is for niceness to bee inviting with peoples. Agreement reached hear.
Okay, so the whole forum wants carriers, better ship scroll, and starbase/capital ship boarding on a reasonable bsis. Is Stardock listening???
I agree with the movement late in the game. I, too, either forget my constructor moves at 46, click another ship, screen auto-scrolls to destination for previous, and then I click again, sending ships where I don't want them OR I can wait forever while one ship moves a third of the way across the map. At least cycle the ship select to come back to the ship previously moved after you have given an order to a new ship. That is sooooooo annoying, I wanna spit. <a href="https://www.stardock
Eat everyone's skin. I mean, c'mon, it looks delicious.
Way beyond my feeble skills, which are, as luck would have it, non-existent.
Maybe I pay too much in production bonus w/ all the bases.
I have never lost a game and thought I did well economically, even breaking 200,000 saved. Apparently, that's nothing, folks claim well over a million with income that seems to border on a fairy tale. I try to keep 6 econ bases near every planet as far as sector lines allow. I, like everyone else, build ten trillion galactic stock exchanges. Are these folks running their empires at 10% or what? <i
No, evolution is still a theory. Read Smithsonian and theorist lectures. They use the lame phrases "pretty much proven" and practically fact". You don't need those phrases if it is proven. We already have phrases, much shorter, btw, "proven" and "fact". This latest round of theorists against special creation has of late been backed by a bacterial experiment showing the "evolution" of other bacteria when one with a certain genetic disposition was introduced into the culture. Other scientists call
Someone mentioned MOO2. You know, IF there were shock troops to invade and commandeer starbases and ships, it would also be neat to have a small percentage chance of gaining technology from a scrap as in MOO2 (I feature I really wish was in MOO3). Then you can be torn between keeping and modifying the captured base, or scrapping it for $ and the chance to gain an enemy tech that you do not have.
What kind of video card do you have? Have you tried to uninstall and reinstall? Have you downloaded patches? Does your system meet the minimum requirements?
If you look at research as a third form of production, it makes more sense. To apply your maximum to research, you would have to drop the other two types of production to zero. I understand what you're saying but this is how the game is. Just treat it as another form of production where you make technology instead of ships or planetary improvements.
No. You get your research and production bonuses to planets from economy starbases, not resource starbases. If you built a base on a little purple, green, red, yellow, or light blue resource (research, economy, military, morale, or influence), those are CIVILIZATION bonuses that affect your whole empire. An economy starbase has a limited sphere of influence and will only affect planets within that sphere. These are the ones you will see from above. Do you see that bluish circle you get when you
A planets. Nice. C'mon, bring on the spelling comments, I'm ready.
I like the concept, but at the same time, I would not want it to be nigh impossible to destroy a starbase. But I agree, invade a starbase like a planets. Let it have a orbital screen for ships.