Actually, being good should not be harder... it should force you into a research or influence win, rather than a 'take it all over'. As for planet decisions, Good, Neutral and Bad choices should ALL have Up and DOWN sides. For instance, Early Civilization Good - -5% pop, +10% morale on planet Neutral - -2% pop, +2% morale on planet Evil - +15% pop, +1% morale (for the drinking stories told at local watering holes) This seems like a more realistic treatment
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