dthif1980

dthif1980

Joined Member # 2552561
4 Posts 27 Replies 692 Reputation

Hey, what's the main difference between the two roles? For example, for Sins, who made what? I know what it development, but I'm curious about where it ends (the role). Thanks

0 Replies 17,912 Views

was my joke good or not!! :NOTSURE: *Feels ashamed* Sorry, english isn't my first language so, I'm missing some expressions like "indies" hehe. Edit: oh... and it's written "© 2003-2007 Ironclad Games Corporation [B]Vancouver, BC[/B]. All rights reserved" at the bottom of the forum ehehhe.

52 Replies 49,879 Views

Great post, Frogboy. Didn't know Stardock (and Ironclad) were from India! We have some business there hehe. Anyway, once again, congratulations for your efforts. You are a model to follow in the gaming industry. This game is just great, as GalCiv2 is (Even if I complain from post to post about the 4x factor in the game, I just do it to shake things up hehe) Long live to Stardock and Ironclad. Quality products.

52 Replies 49,879 Views

yeah, I know. My question is related to this comment: [quote]I would say that Normal speed in the internal builds is now pretty fast (compared to Beta 4). That may have to do with the fact that the game is almost entirely different in many respects, but it plays nicely IMO.[\quote] If normal is now really faster than what was present in Beta 4 (where the normal speed there was ok for me), I don't want to play on normal speed. Will the Slow speed be something like the normal of

55 Replies 26,992 Views

[quote]And what is your impression personally for the Beta, will the finished product be a grail for an RTS fan as myself?[/quote] Oh... according to Beta 4, you'll like this game as it is really more RTS than 4x IMO. According to the devs, the final version should be more balanced between RTS and 4x. If it is to much RTS for my taste, e-mail me and I'll sell you my copy :) [quote]I would say that Normal speed in the internal builds is now pretty fast (compared to Beta 4). That

55 Replies 26,992 Views

[quote]Voted for 4X. But I'm a hardcore micronaut and I live for very long, slow moving methodical sophisticated simulations with surgical attack precision involving multiple platforms complimented with a supremely robust diplomatic and highly dynamic subterfuge systems topped off with a rather complex and refined tech tree and advanced economic model sporting a deft touch of randomness and galactic scale uncertainty with multitudes of variables. [/quote] What a brilliant description of

105 Replies 147,529 Views

Craig, do you think the balance between RTS and 4x will be much closer when the final features will be in (on release), or will it stay approximatly the same as now, taking into consideration that the poll is highly favoring 4x?

105 Replies 147,529 Views

would be kewl to have front, back, left and right shields and have the ships trying to work with it. I read that they do not intend to have ship components damage (like no more batteries, no more engines, etc...) so I doubt they will change the shield system.

105 Replies 147,529 Views

[quote]I don't get how they could've made it better :/ [/quote] Because it's the new generation of LucasArts. Adios the incredible games like the X-Wing serie, Dark Force serie (including Jedi Knight), Rebellion. Now let's make games quickly and without deepness. Ok ok, enough whining on the SW subject :)

105 Replies 147,529 Views

Space combat was indeed entertaining. Ground combat sucked, travelling between planets sucked, construction time sucked. It was SO arcade, so on "surface". Nothing deep in that game. The RTS community did love the game, but I'm not part of it hehe. I was hoping for a Rebellion 2 and did not read a lot on it before buying it. I was just too excited to think before act ;) [quote]Really? Shouldn't that be something more substantial, like I dunno, your first Marriage?[/quote] <

105 Replies 147,529 Views

[quote]Slated for release in February 2008, Sins of a Solar Empire is definitely high on our most-anticipated list at Plain Games, as it promises to be one of the best space RTSs to date.[/quote] This is the end of the Plain Games review. It speaks for itself I think.

105 Replies 147,529 Views

No need to say more. It's just that this game has been announced as an RTS-4X blend. Having that in mind and knowing that right now Sins is really more RTS than 4X, I'm just surprised to see that the RTS community isn't satisfied with the actual RTS dose of Sins (knowing that it's supposed to be a mix).

105 Replies 147,529 Views

I'm really wondering why some people did vote for "More RTS" in the poll. Can it be more RTS? I mean, go wait for StarCraft 2 if you want an RTS game. Could one of them explain us why more RTS and how?

105 Replies 147,529 Views

What about an option, in the game creation screen that would change the research speed ? Like GalCiv 2. Everybody wins on that point hhehe.

105 Replies 147,529 Views

[quote]do you think a "search for jump lanes" function would aid that exploration part?[/quote] I really like that. In fact, I did propose something like some weeks ago, but it was for new lanes (additional lanes discovered as the game advances, to make it more strategic) I really think that could be one of the way to help.

105 Replies 147,529 Views

Since day 1 (where day 1 for me is when I joined the beta), I'm asking for more 4x and I've answered in the pools that way. But I guess the RTS community is bigger than the 4x one and Sins is becoming more and more RTS. Don't get me wrong, I'm happy to see IronClad and Stardock answering the community with what it ask for (even if the changes are not the one I voted for). I have no comments on how the game could be modified to be more 4x, because I haven't had the time to play

105 Replies 147,529 Views

I must say I'm happy to see people voting for 4x :) Like said in this post, I also do have games filling the RTS spot quite good, when I need an RTS game. Kryo (or any other dev), do you have some action plans depending on the results of the pool? I mean, throwing out this question in a pool suggest it. If 95% of people wants it more 4x...

105 Replies 147,529 Views

Nice question on the main page pool. I definatly voted for [B]4x[/B] and invite people to go vote, whatever your opinion is. I'm just curious about the results with many votes and how the results will change the game, if it will.

105 Replies 147,529 Views