I would totally buy it if it came with multiplayer. I mean, sure, the AI is good, but I would rather play against other humans. And as for people dropping out of the game before it's over, you could do it the way Civ 4 does: make their civ available for another human player to take over, instead of allocating it permanently to the AI to control. That said, there are a number of single player features I'd like to see implemented: * a scenario creator *more eye candy - i
Blitersety
That won't work. I modified the GC2Types.xml file entry for one of the Huge ship types to this: Huge Huge Hulls are for those mega ships. A Huge Hulled ship is over 3,000 meters long. They require 6 logistics points to coordinate so few fleets will have more than one of these. This would be the flag ship of your empire. 160 < S
Well, I've just started playing GalCiv2 on Easter, but I'm already itching for an expansion. In the original game just doesn't seem like there's enough to do, and I'm constantly hitting the "end-turn" button. So here are my suggestions for the expansion (besides multiplayer), and I welcome you to add to the list. 1: Better ground combat. Why can't we choose which units to send off to an invasion? Why can't we train ground units? Why aren't t
This may seem like a dumb question as well, but why couldn't you just go to My Computer, and copy and paste the files into a CD or DVD?