[quote] The AI Thalans are pretty....oddly run. The all embassy method seems to work for them lol. They spread like the plague until I got my Korathian hands on them (I had two races to go through before I got to stop them). They kept flipping planets due to the high influence and eventually even had a good military going. By the time I got to deal with them, they already owned half of the galaxy in influence, but only about 1/4 of it in planets. [/quo
Reveilled
[quote] Wow, missed the point entirely. I wasn't saying that it doent need to be balanced because its a single player game. I was saying that its not unbalanced in the first place. Good vs. evil, missles vs. lasers, it may arguably be said that one is better than the other, but that doesnt make the game unbalanced. In your example you compared classes of characters. If this thread were about different races and unbalancing (i would disagee but) i would at least s
I'm now having a problem with the numberpad, having reinstalled GalCiv2 on my new computer. It's completely unresponsive, numlock on or not. Any ideas?
Try a One Planet Challenge. Never colonise other planets, and abandon any planets you conquer or take by influence.
I'm just curious. I uploaded a file a week ago, and it is still pending approval. Is this normal for the Library?
New Scenarios, interesting ones. One I'd especially like to see is a "Terran Empire" sort of scenario. You play as the Terrans in a galaxy where every habitable planet has already been colonised by the other Empires and Minor races. You'd start out with Earth as your only planet, and would be surrounded by minor races (unless you turn them off). You'd also get Planetary Invasion for free. Your goal in the scenario is to conquer the galaxy.
Maybe some Brits could help out on how they would say these, i have found that English is not a language that has rules only moments. American, British and Continental (Europe) would pronounce the words differently, who knows what you would come up with in China, ie someone who learned Brit english, listens to American music and then adds his own spin according to the soun
One of the real problems I'm finding with the game's interface is how it deals with units occupying the same space, which is to say, it handles it badly. The problem: If two units start in the same position, and you move one of them and give an order, the order is carried out by the unit still in the original position. Example: You launch two constructors from orbit. You move one constructor a few spaces away and give it an order to construct a starbase. T
was just in a game and built a huge ship maxed out logistics and miniturization etc.. and just made a ship filled with shredder tech if I forced the purchase instead of waiting for it to build normally it was like -31529 or some huge negative number like that. I was only making like 200bc at most per turn but the next turn it just jumps down to -2000bc and no I was not us
I'm not familiar with Earthbound so I don't know what they used as borders. No, no, I mean Earthbound as in "On Earth, in real life." A certain number of miles off one's coast are considered to be national waters that military ships cannot enter without permission. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class
I read somewhere that when you destroy a colony it lowers the PQ quite alot, I've never tried it though so I dont know. Yes, this is the case. If you wanted to destroy a captured planet permanantly, you could build lots of colony ships with one colonist, and just send them to the planet, destroying the colony every time it is established. You
From what I remember about OCC, it would be permissible to invade a planet as long as you immediately get rid of it. I would reccomend invading with the tactic that does the most damage to PQ, and then destroying the colony, leaving the planet empty. Eventually an opponent would recolonize, but they'd have lower quality to work with, and have to start from scratch. </
I've seen this around quite a bit, and I'm rather confused by it, being an American. Do banks in Europe (or other non-America places) not offer debit cards? You know, bank cards that can act as credit cards (deducting directly from your account rather than a credit account)? Because, ever since this wonderful invention, that's the only mechanism I use to pay for
Just to clarify about OCCs, in civilization, the term is usually restricted to owning only one city at any point ever, making invasion impossible. Prior to Civ 3, a OCC was always won through a technology victory. In Civ 3 and Civ 4, the addition of the option to raze a city meant you could win by conquest in a OCC by being the only city left on the planet. Since we can't raze planets, and high influence causes defections from other civs, a technical OCC in GC2 would have to
Thanks for your support, everyone! They're not really needed. We do need an option to 'warn' other empires when don't appreciate their presence near our planets since they can do the same with us, perhaps an option for an ultimatum could be added as well. Anyway, if
Okay, I've made two sort of farreaching suggestions regarding the game's diplomatic system in other threads, and thought it would be a good idea if I collected some of my ideas together as the basis of a proposed expansion pack. Basically, the expansion pack I'm proposing would add a large amount of functionality to the United Planets, as well as establishing political borders and affecting internal politics. Political Borders Basically, I don't like the i
Thanks for the image. I've already replaced the Akilians. The thing is, I want to give them custom dialog and ships. The dialog I know how to do, but the ships, man I'm bad at that. I guess the Akilian ships will have to do for now. Anybody have a name for them besides Gorillas? I'm thinking Gorillons but that's kind of cheesy. Apen Empire? (
Militarist: (conquest victory) -- attack, defense, HP, soldiering, military production, logistics, loyalty Industralist: (conquest victory) -- social production, military production Federalist: (alliance / influence victory) -- economics, trade, trade routes Technologist: (technology victory) -- technology, espionage, sensors Universalist: (influence /
What's the mechanism for determining ownership of a sector, as used in the UP reolution on taxes on starbases in foregin-owned sectors? Use that to determine ownership. Alternatively (though this, more likely is complex enough to require an expansion pack), set the borders as something like a ten parsec radius from a planet, and five from a military starbase, and have any overlap in these zones of control be a Demilitarized Zone where neither party in the overlap can move their ships
Ok, so I want to make a Gorilla race. Planet of the Apes! I could replace the Humans with Gorillas on post-nuclear-war Earth. Or they could be a minor race. That would be easier, if it's even possible. You can edit the races through the RaceConfig.xml in the \Data\English\ folder of your GalCiv2 directory. You can edit it with notepad, or a
One possible solution would be the ability to change ones own colours once the game had started, or to set other civs colours in game. For the logos at least there should be a possible alternative, even just a single generic default that whichever civ had its logo taken by the player could default to.
I think one point made originally is still a valid one. If going to 81% taxation drops your morale to zero, why bother letting you set it any higher than 80%? Wouldn't that make more sense?
It's the dreaded Dead AI bug. Some sort of bug in the AI's economy causes it to lose all (or almost all) of its military, social, and research production. It has nothing to do with difficulty or scarcity of resources (by which I mean that the AI isn't sending out no ships because there are no habitable planets in range), and appears to stem from causes unknown (though I'll wager its a problem in how industrial capacity is translated into production). But since you're only
I haven't seen any even 300% tiles. I have a class 17 planet. If you want a 300% tile or two, just keep pressing ctrl+N to start a new game and you should get one on your home planet. I've had a 700% and a 300% bonus for production on my home planet together, once or twice. As to class 17 planets, I've seen quite a lot of them, but
This looks like a bug that i have run into a couple times. If you saved and loaded did this fix the problem? No, unfortunately. Surprisingly, not even taking control of the races in question solved it. If I took control of them, changing anything about the exonomy (like spending, taxes, or distribution) would cause the economy to function co