[quote who="DrAtomic1" reply="46" id="2860160"] Quoting Guibs, reply 31 So I am guessing that guys like the OP believe Sid Meier is the bane of the gaming sim industry because one day he created a game called civilization Revolution? Pathetic... Errr CivRev rocked hardore! Modern version of CIV I. The thing with it was to be able to look beyond comparing it to CIV IV. CivRev is a very good game. [/quote] <p
Guibs
[quote who="ZehDon" reply="29" id="2860062"]I love the internet; any moron with a keyboard can pour their uneducated opinions out for all to read. Only on this Forum, the CEO steps in to explain the situation. And only on this Forum, he's basically told he's wrong by an uneducated moron. [/quote] +1 Myself, I am please to see Stardock adding more talent to their company to improve upon Elemental. Only a retard would be against this. As for Jon, I nev
Ok, hopefully this won't be coming out wrong. F irst, I consider myself a casual yet fan of stardocks games. I got my first glimpse through Galactic civilization 2 and love that game. I then purchased Sins of a Solar Empire and enjoyed that game as w
I'd also like to add that I share most of the critics and wishes for improvement that the OP stated in his review. I look forward for Stardock to look into that suggestion list and add elements mentionned in his review.
Very well said. That's one of the thing I appreceate from Stardock, it's the proximity the developpers and espicially Brad has with the community.
actually, if it was coming out today, it should technically be a day 1 patch because this is the first day of availability of the game. a day 0 patch would mean the patch would be available and ready BEFORE the launch of the game which is obviously not the case since the game came out today and still no patch.
Well, I was wondering about when I'd be fighting a dragon with dozen over dozen of soldiers. Really love that wallpaper. I guess that won't happen.
I played last night for about 3 hours and got about 5 game crashes at various stages of the campaign. I am running pretty recent video drivers. I have not upgraded to 1.01 yet.
I confirm that I had the problem as well, making it very hard to click on the + sign to attribute level up point.
Noticed the same thing last night. I am using a Nvdia video card btw.
sorry, double post.
Any chances of you getting The Witcher EE on TGN? That's about, right now, the only game I'd love to buy with my remaining tokens Or if my token could be converted into a rebate to buy it from Impulse, that would work for me. You mention this option (which you call gift card) is delayed because it's waiting on some time to program it into the system. Is there a way to just do it manually by contacting sales or support? I'd like to either trade my remaining token for a rebate on a game
does that mean you guys are releasing Impulse anytime soon now?
Your problem is probably related to a driver issue with your peripherals than vista itself. I'm running Vista business Edition and I play sins without a single crash so far. Make sure you download the latest drivers for vista for your different peripherals and this should really help the stability of the game.
I'm really enjoying the game right now. Here are things I'd like to see in upcoming patches: 1- AI taking the place of human players in multiplayer (also let the host decide the "level" of difficulty of replacement AI at the start of the game so it match closely the level of the players playing. 2- a Slider that adjust the freequency of the pirates. You added 3 minutes to their countdown in 1.02, but it would still be nice if we could adjust it ourself. 3- Add more way
I don't remember particualry this one, but if I remember correctly, those aren't considered artifact but will give you a boost either in metal, crystal or money raissing for that colony.
[quote]I think acceleration/deceleration would work a lot better and probably be simple(r) to implement. Basically when a ship gets in range, or maybe just about in range, the ship's engines will cut out and it'll "drift" into position, maybe giving it a slight random yaw and pitch so they arent in the exact direction they were facing, noticeable enough that you notice it, but subtle enough it doesnt really effect firing arcs that much. If you apply this across a fleet, the net effect would be t
[quote] There is massive irony when you wrote this, but I digress. We are not restricted to a 2D plane, your ignorance is acceptable since many people don't bother going through the key bindings or reading posts - sometimes I am guilty of that too. [/quote] I'll take this comment back then. I must have "miss" that key. I'll check it out myself in a few minute. In any cases, it's obviously not as "user friendly" as the other functions in the game. [quote]
[quote]Only a senior by a minute I'm sure, and I always assumed there was no Z in the design. Don't call people dumb . Especially when you can't spell! I'm sorry for the spelling but I wrote it fast and English is NOT my main language.
[quote] I don't think people realize how big these ships are. In Return of the Jedi, the big ships were not moving much. It's the fighters that do the moving. Ever watch Babylon 5? A *frigate* in Sins is about the same size as a Hyperon class destroyer (1200m). If you look in the manual, the capital ships tend to have tens of thousands of crew on them. Think super star destroyer size. How much movement would you expect there? [/quote] Brad, in Starwars, Star
big fan of penny-arcade myself and i was happy to read that they had nice words for this game. there is also a huge thread about Sins on their forums.
[quote]Don't call people dumb . Especially when you can't spell! [/quote] I'm sorry for the spelling but I wrote it fast and English is NOT my main language. Yeah, I speak more than one languages. so when you can write without spelling mistake in your second or third language, then you could lecture me on spelling...
[quote]Dude, that was one of the most clueless posts I've ever seen. How does a huge spaceship dodge incoming fire? with bursts of propulsion, duh You do realise how tiny any projectile would be in comparison to SPACE, right? and how that even if a ship uses the mildest of random propulsion, no aimed, non tracking fire will ever hit it
[quote]Hey folks. Just to set the stage, I've played RTS and turn-based strategy games since before the genre had a name. 15 years ago (maybe longer), I played Dune II until the wee hours in my barracks room (I was in the Army at the time). It was the first game to really grab my attention and not let go. Since then, I've gotten out of the military, gotten a real job, gotten a real life- In short, I'm much older. <IMG id=ImageResize_Image_2 src="http://images.stardock.com/smiles/Wink.gi
You're taking your idea right from Galactic civilization 2 right? Anyway, I like the idea myself. But since Stardock has been doing it in his game, I'm sure they are aware of it. This is the kind of thing you'll get in future expension...