My strategy isn't perfect, but it works okay most of the time: 1. Building things is cheaper than buying things. 2. Basic factories cost less than colony ships. It's something like 1000bc to 450bc 3. In order to get ahead, you must purchase items. 1. Purchase a bunch of factories on my homeworld. 2. Build colony ships quickly (Three turns) 3. Colonize planets, good ones first, lesser later if the other races have not colonized them. 4. Use the money I s
Some Guy
Random events are good. They keep the game interesting. I find it a good way to get whatever ethical alignment I want, which is usually "good." "Enslaving that pre-industrial race makes me look pretty bad, so I think I'll spend whatever it takes to save the people on that doomed moon, or spend whatever it takes to save my people." or if I'm going for "evil" "Now my troops will be unstoppable now that I've given them performance enhancing drugs. And when they die, I'll just resurre
I'm curious, does anyone here actually know how a star works?
I've seen the popup announcing the pirates a few times, but I've actually only seen them flying around once. I ignored them and let them go about their business, but I noticed that they were powerful, far more powerful than anything I had. Perhaps that is why I left them alone.
Altarians. Whenever I play as the humans, the Altarians eventually declare war on me. Ironically, it's the Drengin that I have good relations with.
I had something similar happen to me. I invaded a world, won, and was left with only a couple thousand troops. For some peculiar reason unknown to me, the couple thousand was translated into a couple trillion. The population reverted back to whatever the population cap of the planet was after the current turn. That was almost too bad. I enjoyed having infinite influence and revenue. Every planet on the screen, except mine obviously, had the skull