Is there a benefit to having our trade routes originating at different planets or is best, as I have been doing, having them all come from the planet with the Trade Capital built on it?
TheBirthdayParty
Orbital Asteroid Launcher [video]https://youtu.be/XJti9roYgE8[/video]
Click on the starbase/shipyard. Click on the little icon representing your ship. On the right of this small window that is in the bottom left there should now be listed Upgrade, Decommission, Eject Ship, and Details. Click Eject Ship. The ship should appear to the top left of the shipyard/starbase.
There's an allotted time between when a Civ declares war on another Civ and when peace can be declared between the two. What I'd like to know is after this time has elapsed how is the AI programmed/threaded? to respond to loss of planets, cultural borders, starbases, ships, etc. I ask because I've noticed that the AI will not attempt to give you something when it asks for peace, but when you're doing all this destruction and planet take overs the AI still demands a very high p
Did anyone else's custom ship designs from different factions get smooshed together and any of these designs ceasing to be one class, but placed in another?
The 'last tab' effect for the ship designer is not working after you've created a ship design. It also does not work after you delete a ship design. Both go back to "all." Also the U.P voting screen still does not have a scroll.
These were very important to me in this patch: AI less sensitive to maint costs on units (will build larger fleets and raise its taxes) AI more sensitive to not attacking fleets that are substantially stronger Opposing culture matters more over the course of the game Shipyard no remembers the last tab you were on I want to be challenged, please continue to up the AI. The fourth one is also greatly appreciated as was
[quote who="redviper37" reply="11" id="3545352"] well, yes, I saw "crash". but usually, they reference CTD and hung games differently, so I wasn't sure. The game usually does not crash, just freezes. I'll just see when it's release [e digicons]:)[/e] [/quote] Yes I noticed the distinction too. I guess we'll find out. : )
I haven't used carriers too much since I get frustrated with invasion hangs by the time I get to them, I start a new game. From my little experience, though, once you have carriers any of the game's difficulty is gone. One carrier with 9 of those fighters decimates opposing fleets before they get close to fire a shot. Is that true for you?
bumping this
I never thought about it. Every game I just research each weapon equally. Same for armor. The AI rarely sends fleets large enough to worry about. The AI almost invariably focuses on missiles so while I do not focus on missile defense I add more of it than other defenses when make a ship design. From my experience the AI can't 'cope' with fleets using weapons tech of equal level and evenly distributed amongst ship designs in the fleet.Same for armor. I agree with the above
Is there a way to turn on/off trade route lines and shipyard sponser lines?
The difficulty is that, from my experience, the saves with the problem are not often repeatable. I get the hang, exit the game, reload and the invasion works fine. So sending a save doesn't help. : /
The invasion hang bug is happening a lot this version. Devs, any progress finding the problem yet?
[quote who="Seilore" reply="1" id="3544397"] Interesting when I get Abundant planets/abundant habitable planets I don't get enough? [/quote] Same here
Also the reverse is true, if the AI offers tech for credits on its own it will be much lower than if asked for by the player.
Has anyone else noticed that when the AI suggests credits for a tech the amount is a lot lower then why you attempt the trade? For example the trade that prompted me to post was the Iconians offering 80 creds for Interstellar Logistics(+10 Logistics, Hyperion Logistic System). I said no then the next turn selected the tech and then checked to see how many credits they'd offer. It was 786. This is not the only instance, anyone else experiencing this?
u should probably link a savegame so they can take a look
[quote who="Stalker0" reply="9" id="3544163"] Quoting Illauna, reply 8 I donno. The adjacency bonus + production that doesn't require me to burn up tiles for farms + approval buildings. It's not terribal. Unlike the research building. Yeah, I don't think the refinery is amazi
[quote who="peregrine23" reply="2" id="3544076"] I think you mainly want it for its adjacency bonus now. It's still good, just not as overwhelming as it was. [/quote] Its adjacency bonus isn't worth it either. Solar Power planet is arguably better, particularly because you can upgrade it.
Was the change of the durentium refinery from +5 production to +1 intentional? If so its almost always better to build a tech tree's basic production buildings than the refinery. : /
The scroll was in and working, but latest patch and now its not? Anyone else?
Playing as a custom race. The Dark Yor are sending diplomatic messages or suggesting trades almost every turn. Particularly saying the same message repeatedly. Save file here: https://dl.dropboxusercontent.com/u/8971392/saddsv.GC3Sav
I'd like this too, sadly most 4x games do not do this. Yes, definitely frustrating.
[quote who="Larsenex" reply="22" id="3543137"] Birthday, When you 'go into negative spending' the game stops all production of building/ships and all research and resets GLoBAL output to full economy. What this means is all planets are put on 100% economy until you get back into positive numbers. What used to happen is it would Stay that way after you fixed your debt. Now it will go back to each individual planet as it as before. Much better now.