TheBirthdayParty

TheBirthdayParty

Joined Last seen Member # 2431974
39 Posts 168 Replies 21,408 Reputation

Since this beta came out/installed any ship with unused movement points in the turn no longer preempts the end turn. The unspent movement points are thus lost. As well I've noticed that the setting for abundant habitable planets, extreme as well, does not produce maps with abundant planets. It seems to have no affect. I've tried starting many games and exploring to find very few habitable planets. Lastly it seems kinetic weapons have improved, not

13 Replies 35,972 Views

[quote who="NAPLEX1" reply="1266" id="3562729"] Yes, I am a bit of a perfectionist and any suggestions or commits for improvements or coceptual ideas are welcome, thx! [/quote] Ok. First, the wings. I suggest not having them so far in. The wings just move through the body, not looking right. Try various settings, but keep the wing attached at its connecting point and do not move whichever axis deeper into the body. Not sure what you have your oscillate set to,

1,569 Replies 7,908,731 Views

[quote who="NAPLEX1" reply="1264" id="3562519"] Hey all, just picked up the game last week and got hooked on it. Been reading this thread and have really been impressed with the things everyone has been able to come up with. I especially found some of the organic ships inspiring and so I came up with this ship for my new game. It is my colonizer ship, used Thalan parts for it with the concept that all the pods in the abdomen would be eggs for colonization. Let me

1,569 Replies 7,908,731 Views

I figured I'd ask here before submitting a ticket. I loaded my save game and found none of my ships besides cargo and two medium hold designs available in the shipyard. The missing ships are still in the designer and most do not require resources. Is there a new ship limit of some kind? Anyone else experience this?

1 Replies 5,438 Views

[quote who="Larsenex" reply="1" id="3560234"] Birthday, There is no current way to change from one size class to another. For example you cannot change from Tiny to Small. You cannot change from Cargo to 'large'. I do believe that Cargo will scale with current technology though I keep thinking every time I went up in hull size the Cargo also went up. But back to your point. As far as I know you cannot change 'hul

6 Replies 12,277 Views

Some how some of my ship designs for small hulls were turned into cargo hulls. Is there a way I can change this? I assume its in a doc file I'd have to edit using notepad. I know very little about modding and so forth. Help?

6 Replies 12,277 Views

So I finally got Watchful after the launch. I did not see any Escort fighters in battles taking place within my zoc. I assume zoc are cultural borders? If not what is the zoc? And if zoc is cultural borders, anyone else having fighters escort ships? Or not?

11 Replies 40,818 Views

[quote who="trims2u" reply="56" id="3556435"] Also, I noticed the patch Nerfed both the Durantium Refinery and the Thulium Data Archive quite a bit. Both had their adjancency bonuses reduced from +3 to +2. And I think the Refinery's Base Manufacturing bonus went from +4 to +2. I *think*, but have to verify, that you also tweaked the Manufacturing and Research Capital improvements. [/quote] If that's true the Data Archive is

212 Replies 858,976 Views

[quote who="trims2u" reply="56" id="3556435"] Also, I noticed the patch Nerfed both the Durantium Refinery and the Thulium Data Archive quite a bit. Both had their adjancency bonuses reduced from +3 to +2. And I think the Refinery's Base Manufacturing bonus went from +4 to +2. I *think*, but have to verify, that you also tweaked the Manufacturing and Research Capital improvements. [/quote] If that's true the Data Archive is

212 Replies 858,976 Views

patriotic removes the approval penalty for how many planets you have in your empire. The more planets the more disapproval. If you're talking about your empire's overall approval I assume it moves up and down due to various planets' morale going up and down. So a few planets with 98 moral could bring down the 100%.

5 Replies 18,538 Views

A ship design I just finished I like very much, but parts disappear when viewing the ship in space(not in designer/shipyard view). Does anyone have any ideas as to why? I created a video of the ship. First view is designer where you can see all the parts. Then the view is in space where the parts disappear. For third I tried moving the parts higher up since it appeared as if they might be too/taken out of the frame/view. Anyway here's the video of the ship:

1,569 Replies 7,908,731 Views

[quote who="Ritchieboy" reply="3" id="3556416"] Great advice so far..... [e digicons];)[/e] .Also i played a small map and had 2 planets.When i had built things i wanted to at full capacity...ie all the planets had things built on them there was no more space for anything else.A pop up came up all the time saying Idol Colony.I was a bit miffed about that,i didnt know what it was trying to tell me. [/quote] Like in many 4x games when a town/city/planet can no l

4 Replies 21,781 Views

I believe beam weapons reduce shields by how much damage they do. Point defense destroys a missile for each point of point defense you have. A ship with 20 shields is hit by a beam weapon that does 4 dmg, the ship now has 16 shields. A ship with 20 pd with 10 missiles coming at it is reduced to 10 pd. I do not use armor since pd is so poor so I dunno about that.

6 Replies 19,617 Views

I would like this as well as being able to delete parts grouped into a single saved part. I figured out, right now, the best way to avoid lots of templates is to periodically save my ship design as draft 1, 2, 3, etc., but not as a template. That way when I'm finally done then I can click the template button.

11 Replies 11,383 Views

[quote who="CoffeeholicCielo" reply="1137" id="3555420"] It's pretty obvious, both of your parts have been connected to the center cube instead of each other. Because of this, both of those half-circles are separate parts and are in no way connected to each other. That translucent center start cube is ment for you to build your first piece and build off of that first piece not the cube itself unless you want to build several separate ships as one ship design.(

1,569 Replies 7,908,731 Views

[quote quoting="post"] Do influence starbases do anything if built in the middle of nowhere or do they have to have a planet in their area of effect to actually provide a bonus? [/quote] Influence starbases provide 1 influence point for themselves. The assumption is that this single 1 influence point each turn would received the bonus, but there is no where I can find to indicate whether this bonus is applied to the 1 point of influence the starbase generates. Otherwise a pl

2 Replies 11,729 Views

Click on the ship you do not want in your fleet and click eject in the fleet's window at the bottom left, when you've selected the fleet of course. This will move it out of the fleet in the same hex. To decommission a ship there is also a button in the same window if you have a ship selected. Click manage then decommission. You should be able to select the ship in the fleet and decommission it while its individually selected. To eject multiple ships hold ctrl and click each one. Then

8 Replies 13,758 Views