You really must not have played very many multiplayer games online have you? Picture this: Player A has discovered a Precursor Ranger! Player B has disconnected Player C has disconnected Player D has disconnected So that's it? In the case of supposed fairness, they'd ne
GoreBag
Just zoom out. The game's screen won't shift if the next ship to be selected can be seen, even if it's barely in the corner.
The game is loaded with sci-fi and popculture references. The Monty Python swamp-castle sketch from the Holy Grail sticks out in my mind immediately.
Actually, the button reads, 'Construct', but I think they hotkey is still 'b'. This frustrated me for a while, too, until I took my time and explored the options.
To decomission a ship, you can select and press the delete key, or double-click it and then click on 'decomission' from the pop-up menu. I'm not sure what your options settings are, but you can change a planet's production so that no ship is being built by selecting and visiting one of the many ship construction menus. From there, you can select 'nothing' and then just click on 'done'. This will put any work done in the Starport to waste, so
I support Multiplayer for Gal Civ 2 for the same reasons I support multiplayer in any other game - playing with my friends. Sure, I could go browse a server and start a game with a bunch of people I've never met, but that's not really suited to a TBS game. It's a very time-consuming investment, but it's worth it. Despite GalCiv 2's great AI, it never really can outdo another player, especially one who knows you personally and can predict how you'll pla