gnatinator

gnatinator

Joined Member # 2395064
0 Posts 1 Replies 148 Reputation

1.00 siege ships weren't overpowered. However, new players couldn't understand why they aren't invincible when going on a full out defense, a lesson that I learned the folly of rather quickly. Siege ships just can't do that anymore. That sums up the issue perfectly. If I invest in 20 siege ships, I better damn well take out a few planets. Siege ships aren't a viable strategy anymore.

182 Replies 292,668 Views

The [link="http://www.ironcladgames.com/sins/screenshots.html"]older 3d models[/link] certainly have a charm to them. Although the new models look a lot more refined. It would be soo cool to play a game with the old models

18 Replies 32,878 Views

[quote]Part of the reason online is dead is due to the glaring imbalances in the current patch. Nobody wants to play a game where everyone's just going to the same thing every match. Hopefully the major buff to strike craft and change to repulsion will open up some actual strategy once again.[/quote] Yeah I'm looking forward to it!! [quote]Not overly pleased about this, but I guess I can understand wanting to make this major update a pain for pirates to get a hold of.[/quote]

574 Replies 1,725,492 Views

I usually convert my class 4's (especially the ones beside the homeworld) to mini production planets for light defence and sensor craft (very useful early game imo, especially if you chose military production master for race) Two factories (and any more I can add on due to terraforming later), one starport., and of course the capital. Although I think dedicating those planets to research works well too. (depending on the size of map you are playing)

10 Replies 6,154 Views

Hey guys, I was wondering what kinda tactics you employ to win suicidal games, especially early game. I find I cant win unless I boost up diplomacy to max and tech pimp (won a game on large map, 9 civs employing this tactic). Otherwise (say I choose Yor and max out production) I usually fall waaaay too far behind tech wise (usually military aswell) early on and all the computers come in for the kill after about 30 turns. Thoughts

10 Replies 8,916 Views

Proper management of the tax rate/industrial capacity sliders, and the military/social/research rate sliders play a big role in whether you sink or swim on the higher levels. I didnt even know about the industrial cap slider until after I played 4 or 5 games (no, i didnt read the tutes lol ) I just beat a game on crippling last night. <img

7 Replies 5,888 Views

I was in a similar situation last night, but against the humans. comps can sure amass a large, powerful fleet if given the time. Anyway, my military was totally outnumbered. I knew this before hand and decided to do something before it was too late. Most of the galaxies current ships (including the large earthling cruisers) were massive cannon/armour dreadnaughts. I quickly allocated my research points into laser weapons and teched up the tr

9 Replies 5,551 Views