auboy105

auboy105

Joined Member # 2385674
0 Posts 2 Replies 1,416 Reputation

Some interesting news: <div class="commentthread_comment_author" style="margin-bottom: 16px; line-height: 32px; opacity: 0.25; color: #acb2b8; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width:

2,228 Replies 8,581,597 Views

[quote who="Primal_Savage" reply="1557" id="3634563"] Quoting auboy105, reply 1556 Then the question is how much gildar does the AI start out with? Because I start out with 50 gildar and cannot build a 300 gildar pioneer. The AI does. That is just logic and fact. So by what you are saying then is that the AI starts the game with

2,228 Replies 8,581,597 Views

I modded pioneers to be 300 gildar. I then pressed CNT U to watch the AI. The AI begins building them on turn 1 and starts shooting them out no gildar required whatsoever. It only applies to the human player. Something is very wrong.The AI ignores modding rules and just cheats. I also modded the Defs file for cities to only be allowed 18 tiles from each other. Completely ignored. This makes the game unmoddable and unplayable for me! [e digicons]>:([/e]

0 Replies 14,226 Views

Ok fascinating. I deleted your mod to see if vanilla was different. I then again modded pioneers to be 300 gildar. I then pressed CNT U to watch the AI. The AI begins building them on turn 1 and starts shooting them out no gildar required whatsoever. It only applies to the human player. Something is very wrong. I bet your tech requirement is ignored as well. So it is not your mod. The AI ignores modding rules and just cheats. I also modded the Defs file for cities to only be allowe

2,228 Replies 8,581,597 Views

[quote who="Primal_Savage" reply="1545" id="3634261"] How much weaker? Not really sure. The fundamental AI element of XtraDeconstruct is having the AI go wide, swarm you w/ trained units, and create a snowball effect. This isn't entirely stoppable by deleting the files above. From time to time, I either tone it down or up, depending on my latest games and user feedback, so I'll probably have a look at it for 2.0.h. EDIT: Also, the AI is abusing the new AIOnly Soldier U

2,228 Replies 8,581,597 Views

[quote who="Primal_Savage" reply="1538" id="3634105"] Quoting auboy105, reply 1535 Also how much does the AI cheat and get cheats in this mod? I've modded the pioneers to cost $300 gold a piece and the AI is pumping them out like crazy while I am still lucky to have 50 gold and just one town. What is the non-cheating AI leve

2,228 Replies 8,581,597 Views

Also how much does the AI cheat and get cheats in this mod? I've modded the pioneers to cost $300 gold a piece and the AI is pumping them out like crazy while I am still lucky to have 50 gold and just one town. What is the non-cheating AI level? I would like to prevent ICS in my game but it is not possible in your mod. Where can I find the files to mod the AI cheats in your mod?

2,228 Replies 8,581,597 Views

[quote who="Auramagma" reply="1" id="3633820"] If you run game with xtradeconstruct, then AI is pretty much fixed. I personally don't see, how it can be more fixed than that. It builds army, customises units, uses magic on tactical and strategic maps, attacks when it sees you are weak, attacks other factions, builds (fairly not due to the bonuses) economy.I am only be able to play competitively with it up to expert... P.S. Ok, I have listened to t

3 Replies 24,394 Views

Thank you Primal for continuing to update this mod and great game. I finally got everything working again. Is it possible to fix this major issue? <div class="topic" style="font-size: 30px; font-family: 'Motiva Sans Medium', Arial, Helvetica, sans-serif; line-height: 36px; color: #ffffff; margin-bottom: 12px; margin-top: 7px; word-wrap: break-word; overflow: hidden; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; orphans:

2,228 Replies 8,581,597 Views