dctrjons

dctrjons

Joined Member # 2359590
0 Posts 3 Replies 7,540 Reputation

I thought it was maybe an old video thing but I have an new machine now and it's still there. Been around as far as I can remember from WoM. There is a blue ambient light that appears on everything in the 'paperdoll' window. I can't tell if it's supposed to be a shadow or what. It appears to come from the right, behind the character. The most striking effect is on a sword, no matter the color of metal it will appear to be dyed blue. <

0 Replies 4,158 Views

[quote who="halmal242" reply="85" id="3237747"] This.[/quote] Ditto. I just don't have a problem with my troops competing with the AI, but I tend to like trying to avoid 'magic' in this game. I like the magic system, I just kind of like the challenge of getting around it to see what it does. I really am disappointed with the possibility of losing squads, I really don't see how that could provide any fix that something else m

150 Replies 538,801 Views

Uh, not really related to the mod...lol still in Beta mode mentally...but really?.. a mod already? And with apparently a bunch of 'stuff'? I'm suitably impressed (don't get to use that word often). Is it really that easy to mod now? (Not to take anything away from the mod.) I just honestly didn't think to see anything like this for months after release. Credit to team if modding is going to be simple enough and stable enough for people

1,118 Replies 2,458,414 Views

I think I might go with the ole 1.5 too. And quite frankly I don't feel it's a bad score...I mean it is a classic, beating it would be pretty damn hard. If I ignore the trip-ups and mechanics nuances that I feel are lacking I would lean more towards 3. I mean, to me a score of 4 would essentially be a 9.5+ out of 10. A little 'out there' for a Beta build. I think a key problem is the setting, a barren wasteland. I mean...that's a rou

30 Replies 18,112 Views

[quote quoting="post"] I would really like some additions to stream line the melee screen for battles. I would like all these to be available from the melee screen. Have the ability to turn off weapon and/or death animations to speed up battles. Have a button/keystroke for the current unit to take 1 turn on it's own. Show owned shards so we know where our strength areas are. When giving spell damage estimates, give actual range of values in addi

5 Replies 5,161 Views

Oh, it makes perfect sense in terms of gameplay. Being able to switch weapons adds the potential for too much cheese with the more powerful weapons late game and removes a significant portion of planning ahead. The point is to have your units focus on their combat roles, and your weapon is a key part of this. Being able to switch would in fact remove a large portion of roleplay and tactics. It removes the need to choose. An archer can still fight in melee if yo

2 Replies 2,186 Views

Essence is just the generic name for a commodity that breaks the third wall. Essence is essentially virtual cash. it plays on the idea of "essence" being vague and ethereal...which to the characters in-game it is. But to you it's a 'real' thing. You will be able to buy dyes for your champions' magical gear, and even new accessory slots for various visual 'upgrades' (they will have no impact on game-play.) You will also be able to trade in essence (a

66 Replies 162,908 Views

I have each of those resolutions listed twice. And each of those refresh rates. 60 75, and forget the third. I have about 15 resolutions listed, just those three make up 6 of them. And if I switch to one resolution that has a twin and Apply and accept that resolution, if I pick its duplicate the apply button doesn't light up. Much like it's just a duplicate text reference for the same 'object'. As I said, it doesn't really cause an

2 Replies 6,200 Views

1440/900 1280/1024 1024/768 Why do I have pairs of these? Is there a difference? Did I mod a config some years ago? All my refresh rates are in pairs too, remember this 'bug' since forever...never noticed it doing anything bad. And switching between one twin to the other doesn't 'do' anything. IE the "Apply" button doesn't register an actual change. So it seems the 'hooks' per-say are identical.

2 Replies 6,200 Views

Lol, I really really want to play this...but I can't. Been Minecraft-ing, D3-ing, TF2-ing. XTC wishing, and figuratively put Sins on the shelf (albeit within plain view). I've even put Elemental Beta-ing on hold. Why? Because, I just know that on the days that I start...nothing will get done that day. I hate leaving games like these unfinished. I forget 'stuff.' Problem with these games (well human problem re

1 Replies 4,529 Views

I don't get it. If it's DLC you would have to have trinity/ diplomacy...and then it wouldn't be $40. And if you didn't have those, then it wouldn't be DLC. And for anyone who has T/D and didn't preorder, but is NOW deciding to buy the game, there just isn't anything to complain about there. If they don't know what they're getting, then they are just being lazy about looking up information. I am biased, I'll spend the

72 Replies 151,732 Views

"mana regeneration" Lol, true. Never thought of it this way...but true. Much more familiar concept to people in its function. Just wish that turrets could magically rotate without any sacrifice to other elements. Loved that in Homeworld (well, that and absolutely everything else as I'm sure most people here do.) Was a very good review, seemed thin on details...but after thinking about it, it really doesn't. Kudos to the team for

2 Replies 19,391 Views

I love the functionality of Steam, hate the program. It keeps my games centralized, up to date, easy to reinstall. I've never run into any problems with it. It has saved me time, an 'alot' of money, and I have found games and developers I never would have...and it costs me 1/2 hours wage. The program, TEARS up my machine. It likes to pop in the foreground (even though it's not 'really' there), tends to eat far more memory the longer I

464 Replies 2,509,429 Views

Multiplying the gildar seems a little "tacked on". And I'm not really sure what the use of it is. I don't really have problems with cash till later when I have tech to actually buy stuff, like equipment and heroes. To me, right now gildar isn't a problem whatsoever, in fact pretty well balanced. If I NEED gold...it hurts a bit. If I plan ahead and watch my funds, just tweeking the tax rate a little is more comfortable. I don't really &#3

12 Replies 17,481 Views

Not going to read these, just in case something similar is added. But I assume these fit under the "random events" category. Which, quite frankly, I know will be in the game but not sure the current status of.

24 Replies 8,663 Views

[quote who="Poko8" reply="5" id="3167165"]There should be a third option when they try to kick you out, "Bugger off, declare war if you have to, but I'm passing through" and then they have the option of declaring war or not. Call their bluff basically, especially if you're more powerful then they are.[/quote] I forgot about this...but I feel the exact same. If I want to declare war, declare war. I don't think the option of 100% chance of co

7 Replies 7,541 Views

I play hard? (whatever one level above normal is) and I tend to play defensively. Near mid-game it's very common for my score to be around, even under 100, while larger civs are around 300+. And when I finally get moving I will start chewing on the lower end civs while trying to keep the higher end occupied (paying others to fight them and otherwise staying out of their business) and fervently keeping my borders locked down above all else. By the time I start tak

18 Replies 6,770 Views

ARG I didn't even think about asking if there were any. But seriously, this is Beta. USE CHEATS . It can help test out...well whatever it is you want to test out. Lol, thanks for asking, I even thought of this before. I wanted to teleport one of my heroes somewhere to see how something (forget what it was) worked. But I knew there wasn't any way to cheat in the game. Again, ARG.

12 Replies 91,505 Views

I used to think it should prioritize researched you've started. But now I think the random allocation makes more sense. I mean, who knows what it is you will learn from the yokels from across the river? How to sharpen sticks 10% faster...or how to tell a stallion from a nag. AHH, just had an idea... why not a pop-up after a trade? You have learned X points for tech A, Y points for tech B....etc. Just to help since...for one you may not

7 Replies 7,055 Views

I'm at a loss on this one... kicking AI out of territory is kind of a pain. On the flipside it is annoying to sit at a border and repeatedly try and get though an outpost maze, hoping on certain turns the AI doesn't kick me out and hoping roads and my move count will get me to a 'safe zone.' Cheesy on my part. It doesn't make sense to make the borders = walls, but the mechanics are annoying and I don't know the rules between when I get kicked out or

7 Replies 7,541 Views