Philippe Carrier

Philippe Carrier

Joined Member # 2235363
0 Posts 0 Replies 33 Reputation

I wish for only one thing! In the research screen, you choose the research and it shows the number of weeks to completion. That being said, as soon as you have a good research output, it often takes 1 or two weeks to produce any tech. So you want to optimize the % of your resources set to research to maximize your production and not waste. Exemple: Research is set to 40% and it takes 1 week to produce a specific tech (say Warp). If I can lower Research to 32% and still prod

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I'm playing evil now and I have two allies and two other races that are relatively friendly . The two allies have been long term and the two friendly's are 1) Yor which have been that way for a long time and just don't want to become allies with anyone and 2) Arceans, who I terrorized, destroying dozens and dozens of ships and bases after they declared war on me because I was weak (I quickly fixed that problem <img src="http://images.stardock.com/gc2/T

59 Replies 32,680 Views

In the game I'm in now (huge, normal intelligence, started with max races), pretty deap into the game and we're down to 7 empires with 1 of those being almost finished off. After I accepted to defend an allied lesser race (the last one alive), all hell broke loose because there were so many alliances. So the races are split in two groups nuking it out all ways. I'm fighting off the 2nd, 3rd and 6th on two flanks at the same time for a good while, so I'

11 Replies 17,053 Views

Unused Social Spending routed to military spending (or back to treasury if nothing is being used) I would like the Starbases tech tree to add Starbase Movement (!) so that we can, eventually, very slowly if necessary, move them to more appropriate locations. The offshoot branch could have 4-5 techs to ramp up the speed of movement. Congrats on this great game and keep up the good work! <img src="http://images.stardock.com/gc2/T_

223 Replies 120,716 Views