If the admins would just delete the bug reports that don't have the proper credentials, maybe some of these people would learn to submit a proper bug report, like tasty gerbil.
AW Trespasser
Have you actualy checked your GC2 memory usage over time? There are a lot of things that can cause the symptoms you have, memory leak is just one of them.
Fluke, by the mid game, the enemy is under your thumb with this tactic. All of them. It works as well in the end game as in the mid. I usualy move up to medium hulls in the late game. Dominico... I havent seen an enemy ship that could move more than 5 tiles. I dont think I have seen them move 4 tiles lol. I cant wait for the update, having them put more engines on will be cool... but I have a feeling the tactic will
I see 3 great ways to fix this issue, if you want to call finding a way to kick ass an issue. (There will always be a new way to kick ass) All 3 mentioned here in this topic. Increase HP. Make shots fired simultaneous. Have an initiative roll.
Isnt it?
Just a question... is the nano riper bugged? Then techs after singularity driver IV allow access to much much weaker weapons.
Almost anything is better than the current setup.
I have been hesitant to bring this up until I saw for sure that it still worked so well on painful difficulty as it did on the lesser modes. I haven't put any sort of defence on any of my ships for 8 or 9 games now. Not one deflector, not one armor, not one point defence, nothing, zilch, nada. I take the time I would have spent researching those techs, and instead get ahead in the warp drive department. I bui
Due to some memory saving tricks they use, when you alt tab it will take a long time to get the game back up The black screen with coursor is normal, just wait. Depending on your PC, it could take anywhere from 30 seconds to 10 minutes.
Magnumaniac... the civ style rush system involves one heck of a lot more skill than letting my 4 year old click end turn for me repeatedly. I agree that the rush scoring system is not the way to go, but unlike most people, I do not make the assumption that it is the only alternative to the current "click end turn" system. There is such a thing as balance... its not an easy thing to aquire, but it does exist.
To make it short, I agree the AI should make some attempt to counter your relentless march towards victory. I also think that if they are all going to act like Drengin, they should all look like Drengin. Wouldn't it be nice to have AI's try for different types of victory, rather than always going for the war techs? Remember, you can have that, and still have the AI be m
I have tried all of them, looked at the feel and the benefits of each, and I am leaning toward neutral once they get neutrality learning center fixed.
I am so very sorry you got angry, lets see if you keep your word and go away like you said you would. Now back to the topic. For all the moaning and complaining, no one has defeated this simple logic. Follow me slowly now. The game was created for us to have fun. Were we to not have fun, we would not buy the game, and the game would not be worth making. The metaverse is a part of the above mentioned game. It should therefore, be fun </U
I get seriously tired of people bad mouthing the AI in a game when they are not willing to play the game 'in character' themselves I think you are way off base there bud. Almost any player worth his salt decides what kind of victory he wants before he starts the game, and in fact customises his race
Just wait for them to build all those influence bases for you, then buy them for a pack of gum. And thats on intelligent.
Your not getting OUR point, bro. Clicking end turn 500 times with one last planet to invade before the game is over is not difficult, and should lower your score, not increase it. The same would apply to your glorious civilization as well. If you can make the same glorious civilization on turn 7, it is not so easy as making that same glorious civ on turn 800. The score, however, seems to reward clicking "end turn" even when the
I agree it isn't a simulator, however I do think it would be more fun/challenging to play against the Torians, who intend to pursue a tech victory while maintaining just enough military to keep the Drengin, who intend to militarily crush the Altarians who want to culture whip the the Iconians, who want to bring everyone together under their own diplomatic rules. Seems like it would be better than "everyone build a military and bash each othe
From what I have seen, 90% of techs researched by every single alien race are weapons or defence techs. The empires don't seem very "different" to me at all. Should there not be an empire dedicated to social techs? Are they all war mongers? Not one of them wants an alliance victory, or a techno victory? (True they seem to try the culture victory route, Ill give credit when due) I know the devs have good reason fo
mmmm double post, double your pleasure. On intelligent, the AI will let you purchase its influence starbases for a nice price. I just love letting them build a bunch of them around thier homeworld, presumably to counter influence and prevent me from building there, only to sell them to me for a a couple thousand BC. Looks like its time for me to bump difficulty up a notch, but I hate to do it because "intelligent"
On intelligent, the AI will let you purchase its influence starbases for a nice price. I just love letting them build a bunch of them around thier homeworld, presumably to counter influence and prevent me from building there, only to sell them to me for a a couple thousand BC. Looks like its time for me to bump difficulty up a notch, but I hate to do it because "intelligent" is as smart as the ai gets from what I have read,
Some good points are brought up about quick victories not always being impressive, but scoring multipliers can fix some and simple counters can fix the others. In the example where you start with everyone being best buddies and then go for an alliance on turn 1, giving a multiplier of -50% per race that starts the game as "friendly" to you ends that strategy real fast. In the example of killing your people to get a better score, i
Everyone has mentioned the obvious ones ...here's one I like no one mentioned : Galactic Bazaar. I'm pretty sure its a galactic wonder, and it lets you do silly things like trade "sensors 1" for "research academies, xeno banking, terraforming and majesty" if you also have diplomatic bonuses . That might be a slight exageration, but you get the idea.
Same thing with population. The scoring is backwards. How is it more impressive to conquer galaxy 1.2a with 70 trillion taxpayers than to conquer galaxy 1.2a with 1 trillion people? Same thing with economy. How is it more impressive to beat the 1.2a galaxy with 700 trillion credits earned than it is to beat galaxy 1.2a with 6 trillion credits earned? Basically, if you want to see who the best players are in the metaverse, turn th