Okay, after some more testing, I've determined the following: 1. The planet quality ability bonus does not affect usable tiles in any way, except for the starting planet. I've tried this with values ranging from -100% to 900%, and nothing seems to work. Class 10 planets always get 10 tiles. 2. The bonus always works for the starting planet, regardless of how high or low the value is. A 400% bonus on a class 10 planet gives 50 tiles, and a 900% bonus gives the max of 72 ti
Eilarais
Also, while testing this, I noticed that my uncolonized class 72 planet was showing lights on the night side, as though the planet were full.
I changed the starting PQ through the RaceConfig.xml entry, in-game editing was done with a hex editor. 1. Changing a race's PQ rating (RaceConfig or in-game) will always change the class of the colonized planet. 2. A race's PQ rating will only affect the number of tiles available on a planet when the race starts the game on that planet. 3. Changing a race's PQ rating will never affect the number of tiles on a planet that has already been colonized. So starting a
In the manual it states that a civilization's planet quality bonus affects the number of usuable tiles on colonized planets, but this only seems to affect the planet that the civilization starts on. To check this, I boosted my civ's PQ rating to 900%. The starting planet had all usuable tiles, but no planets colonized later were affected. Also, changing the PQ rating back to 0% in the same game did not reduce the number of usuable tiles on the starting planet, so it looks like the g
Sorry about the mixup, the mod was submitted but not approved until today. The link is: http://library.galciv2.com/index.aspx?m=38
I have no idea how I managed to miss that. Anyway, the mod is up under the 'misc' section. Enjoy!
I've made a quick fix that addresses some of the hardpoints being rotated in the wrong direction or facing the wrong way. Is there any place for modders to upload content yet?
Okay, scratch that. The real problem is that I don't know what I'm doing. It works fine now that I used a clean install. Sorry about that.
Okay, scratch that. The real problem is that Stardock isn't actually updating any of my game files. How do I fix this?
I reinstalled GC/AP today, and I noticed that the 'spiral galaxy' map dosen't work again. I read that there was a problem before with calculating populations for 1000+ planets, but I know that the map worked fine up until the reinstall. Has anyone else had this happen? And if there was a new patch that broke it, is the previous patch still available anywhere?