Thank you DG! I specifically made it a point in my post to emphasize that I was not criticizing the web team nor saying anything about not appreciating all their hard work. I was just offering my opinion in a civil manner and when asking for a response, I meant I wanted CONSTRUCTIVE responses.
killerz298
There is no need for name calling!
I sent this email to the Gal Civ II team. I wanted to get some input from the community. Please let me know what you think about the issue brought up in the letter and hopefully Stardock will respond when they find the time. Hey Developers, I couldn’t find a webmaster contact on the site so I hope this is the correct address to send this to. If it is not, please forward it to the correct people. I LOVE gal civ II, and all the hard work t
Question 1 - why is this an oversight? You want to know where the computer is moving turn by turn and how long it's going to take. So you want to know the plans of your enemy. Anything else? In other games, do we know what people are going to do on their turn? No. It adds spice to the game. Sure, I think with high spying maybe this should be involved but low spying no (Tro
I haven't installed v1.1 yet, and I am not sure if you can do this in any version, but while I was playing the previous update I noticed some things that I don't know if there is a solution for or not, in that version or in 1.1. I would appreciate it if you pros would attack any of these questions you can! And for the developers to take into consideration any questions that have no solution currently for future updates. Question 1 - I heard in new 1.1 when you click an enemy ship/flee