The Wicked Flea

The Wicked Flea

Joined Member # 1825310
0 Posts 23 Replies 11,050 Reputation

Concrats to Blair and the crew! I've been very glad to see this winning the awards it deserves. Noticed the GOTY just now, and I had to grin. [e digicons]:beer:[/e] Cheers! Stardock wins by proxy and not through direct effort. Ironclad did most the work with Stardock supporting them. But hey, Stardock helped make the game a victory. Congrats to all involved!

6 Replies 19,835 Views

Can we avoid these silly topics? Subjectivity is just a clash of opinions, and no amount of agreement or disagreement can make either position right. In the end it all comes down to taste, nothing more. TBS is little more than Risk with 1,000 variables you must track, yet no pressure nor micromanagement. Maybe that's why I struggle to like the TBS, because it's more like work. A lack of pressure makes TBS very bland to me, as I see the Drengin ba

77 Replies 280,303 Views

[quote who="Tamren" reply="2" id="1971591"]Honestly I actually prefer Steam over Impulse, if only because Steam is more convenient and Impulse is still pretty new to me.[/quote] I understand the feeling, but Steam is less convenient in one area: it must run for you to play your game(s). This is a constant irritation for myself and a friend, and it's why I don't buy Valve products, good as they are. It's like the cd-in-drive check, only it forces you to run it to launch the

25 Replies 11,677 Views

[quote who="GW Swicord" reply="8" id="1968597"][quote who="The Wicked Flea" reply="7"] Their point isn't to hide the code from the public, but their competitors. Stardock AI's are some of the most advanced, human-like players that I've ever seen. Why give corporate competitors a potential leg up on it? (Not that I'd be against writing DLL style AI brains. Anything like that is a good idea, I'm just playing something of a devil's-advocate here.) [/quot

155 Replies 523,196 Views

[quote who="Ellestar" reply="6" id="1968060"]What's the point to hide the source code from public?[/quote]Their point isn't to hide the code from the public, but their competitors. Stardock AI's are some of the most advanced, human-like players that I've ever seen. Why give corporate competitors a potential leg up on it? (Not that I'd be against writing DLL style AI brains. Anything like that is a good idea, I'm just playing something of a devil's-advocate here.)

155 Replies 523,196 Views

Brad, I love the aim of the AI for Elemental... and that alone might get me to buy it. However, as a gamer I tire of both losing and winning. The entertainment is in the challenge and in emergent gameplay. So, while you have the ability to write an insanely powerful AI that knows my every strategy and its counter, what will you be doing to ensure the gameplay is a challenge and not an overwhelming defeat every time? I'm no masochistic player, and all I really

155 Replies 523,196 Views

[quote who="Ron Lugge" reply="3" id="1929002"]I want teh beta... now now now now now![/quote]Hah, you mean you want the pre-alpha, as always, Ron! [e digicons]:P[/e] I have to admit that I have little interest in fantasy TBS/RTS, but this does manage to look interesting. I'll be watching it to say the least. Looks like a definite Spore killer. Down with EA and the Digital Revocation (of Rights) Movement! Is it just me, or does t

6 Replies 17,968 Views

This is an interesting one. I went to make another custom race the other day, and so I clicked Clear. Everything was cleared, yes, but the Super Ability field was reset to Unknown and locked outright. Now I can't change a single Super Ability! How do I reset from this temporarily? I can't even hack the racexml file and get the change to apply.

1 Replies 3,664 Views

Ironclad has stated, pretty officially, that they are considering creating and releasing a campaign as/in an expansion pack. Don't forget that the tutorials use a trigger system to walk you through learning, a system modular enough to expand into a campaign. There is also something to be said for no campaign. Games like Star Wars Rebellion didn't have this, partly because you were expected to know what you were supposed to do: kill the Rebel scum! In Sins' case, this is a huge sandbo

35 Replies 29,124 Views

There is NOTHING keeping your opponent at your "fortress world" so why would he stay there and get torn apart? Logically the AI does the smart stuff: hit what it can and then get out. You don't have to have a [I]ton[/I] of defenses, but you need them on every world. You also need ships. The earliest tier frigates will do fine! Fortify your world's by increasing their infrastructure. This gives your defenses, which hopefully include a hanger, and ships time to hammer the sie

55 Replies 66,793 Views

We don't have this because it is on a smaller scale is why. You play between several stars with a large amount of planets. It doesn't work to say each planet would instead be a star, because not every star has planets. So, leave that to GalCiv and let SoaSE stick with it's more limited arrangement of stars. Arguably the amount of space on a galactic scale that this game uses is quite small, so to scale it upwards and still handle anything on a planetary scale would be quite messy. IIRC, the

19 Replies 30,538 Views

First! Talk about stirring the pot, guys. I think everyone will be driven absolutely mad until right before release. :D

18 Replies 25,665 Views

[quote] "give to all, expect nothing back!" yes, burning in hell if you dont isnt anything at all![/quote]You two, Schod and eetmuffins, are so ignorant it's almost funny. Christianity is not about money, contribution, or compulsory giving. If it were how could the second letter to the Corinthians say, chapter 9 verse 7, "Let each man do according as he hath purposed in his heart: not grudgingly, or of necessity: for God loveth a cheerful giver." Doesn't lo

92 Replies 228,999 Views

[quote]Sounds like "persecution mania"[/quote]Not really. More like concern over GPS equipped, open source phones such as the gPhone. There is already opt-in technology that uses IM clients to share positional locations to a buddy group. Doubtless with the opensource initiative getting started in phones, the GPS powered "bye, 'buddy'" IED will appear. No proof whom did it either, just transfer the software to a new phone with the same virtual identity. No offense meant, but I am hardly the

92 Replies 228,999 Views

[quote]I'm just waiting patiently for when the worlds governments start using tracking technology to make sure of our 'safety'[/quote]Mmmmm... start using? As in they aren't? Almost every single modern phone, bar none, contains a GPS unit. You don't think they can't and don't track you? And don't forget about OnStar, the helpfully intrusive trackers. (Whether the national government or global tracks you I don't think it matters which, just that either does.) You aren't the only cyn

92 Replies 228,999 Views

We need the ability to mark the maps with a version tag, that way folks can update their maps and it be found out by those with the maps. ;) This'd make editing and updating so much simpler. When a map is recently downloaded and installed with the "Hide availible/installed maps" option checked the list of downloadable maps isn't updated; might wanna make the list update after downloading. Otherwise, nice application!

22 Replies 49,424 Views

Sorry to step on toes Aldarian, it wasn't my intent. [quote]Try to use Google Maps or Goggle Earh. Germany is in the middle Europe. I dont know exactly which country you mean, but that isnt germany at all.[/quote]I'm sorry, I don't seem to see what this has to do outside an inaccuracy or bug in those software packages. I'm not referring to old Germany, in case that's what you infer. [quote]Ah and how it is going in Guantanamo? ('guilty unless proven' ha!)[/quote]I'll s

92 Replies 228,999 Views

[quote]Yes but how does limiting the number of images advance that cause? What power does a picture have that the rest of the information in the article doesn't? I don't look at a swastika and have a sudden urge to kill Jews or conquer Europe or bleach my hair and goose step around the block. Would you rather have someone come across this kind of content on a site like wikipedia which is going to give some fairly objective analysis of the subject or stumble across it for the first time

92 Replies 228,999 Views

Actually, part of this is reasonable: In Germany you cannot display those images. In fact, your website will be forcefully closed and the viewer, even if surprised or ignorant (the latter is unlikely), could potentially get into trouble. Assuming either the host or viewer were in Germany. Don't forget Germany is a police state, and you are guilty unless proven innocent. In a way it is justifiable for them to take offense, just look at what Nazism and WWII did to them! But, taking it

92 Replies 228,999 Views

[quote]Torment me, why don'tcha?[/quote]Sure! Thanks for the free license, Ron! :LOL: I have got to set aside a little time today or tomorrow and try the multiplayer side out.

8 Replies 14,497 Views

Listen, makwu, this isn't worth arguing about. Please be less defensive. We're both right. I've made no argument for realism or for gameplay. My point has been, all along, that this is a complex simulation in the package of a game. A simulation that is already difficult enough to maintain and complete prior to release. Just because you think the ships should be reorganized, which has been explained by many as immaterial, doesn't mean they have the manhours left to do such a thing.

31 Replies 11,057 Views

ROFL. You guys are going nuts, both positively and negatively, over a [I]render[/I]. This render qualifies as "concept art" and not the final, or even beta, appearance of teh game, races, or even ships. It's too slick to be a real-time render. Take a second and look for all the little graphic quirks that should be present, even in a limited sense, in a real-time game--they aren't there. I repeat, all images are either CONCEPT ART or very alpha-level work in progress engine "stills".

22 Replies 3,775 Views