*bump* Bit of a later bump than expected but thank you for looking into it, just puzzled me why most scenario's can be transfered over to DA but this one cannot. There is probably a really simple reason like too many minor races or something like that.
markmid
Can anyone tell me why this isn't working in DA. I am basically using the concept of 'Play 12 Races by ShadowTek' mixed with a DA campaign file but for some odd reason its not working. Shadowteks old play 12 races doesn't work either in DA, so any help or light you could shed on the scenario file below would be helpful. I've tried 12/13/14 players, taking the dreadlords out, even one or two regular races. Maybe I am missing something. [code] [INFO] Description=
Can't you just give them three planets and set minors colonise to 1 in a scenario file? At least it is rumored this works but as all my old Galciv scenarios don't work in DA I have no idea.
Thank you!
As I didn't get into the beta in time, can anyone confirm no surrender is an option now in the galaxy setup? Its something i've been after for a long time and i've read some posts that say they 'think' its there, some people saying it is and others that are asking for it. Thanks in advance.
I'd miss the variety. In strategy games I like a whole spectrum of AI's that lead to the most random game possible. From completely pacifistic to none stop anti-life aliens from hell that never stop fighting until someone stops them. All through the grades, races who spy, plot and backstab for their own ends, to races who really want the universe to be a political union. Yes also those who will win at any cost.. But I think that’s what makes for a fun game myself and each time a differe
There shouldn't be any huge difference between ordering between now and release, as your credit card should not be permanently charged until release either way (there may be a temporary hold, but the charge will not be completed). I was going to reply somewhat as the guy did below me but he summed it up. I'd actually prefer to be charged now
*sighs* I just realised this to, I should of just waited till it was in store.
A no Surrender option. Either simple, like SEIV Or an option to reduce the likelyhood of surrendering. If you do a search for surrendering on the forum you will see I am not the only one to raise this point and it is the one factor that will stop me buying any further Galciv games, as for my style of play: More opponents = more randomness and thus more challenge. As it is now, races surrender sometimes within a few turns of fighting, where does that get fun
I have always hated the surrender mechanic, it should be an option you can turn off, like in SEIV's no surrender option. Often times i've had games where AI's are surrendering left and right without even waging much war. I pick the number of civ's in a game to be high for a reason, if they all start surrendering without much of a fight, it takes some of the fun out of it from my point of view. -EDIT Reading through on this topic and this idea: https://forums.galciv
Okay I skimmed most of the responses and it has been a heavy Friday night but if its not been said: My way around any production woes is to specialize my planets. Obviously this works in the favour of economy bonuses + pop bonuses, it also helps for production planets and thus doesn't hurt that research planets are created solely for that. So on ship building planets, I choose to
So how about some minor races that can live on uninhabitable planets? Another good suggestion, thinking outside the box . We can only hope a dev is listening! This would help shift the perception of
Yes it is using the scenario builder. Create a custom scenario with all races enabled, including the dread lords if you like, set yourself as the custom race and there you go. Just start the game as normal and select that scenario. I should point out you need to set up the morality/skill level of each race, look in the xml files for this, it isn't hard to do Also 11 never surviv
Perhaps the limit of races is fixed and we have to delete a race for others to appear? Also where are races like the Furan listed and the others that enter with control alt + D, perhaps they are hardcoded? I am going to poke around in the exe if nobody has any luck, maybe i'll find something there.
Is hex editing of the exe possible or allowed? As I have had no luck with modding the xml files yet and i've yet to put together an event to reinstate a dead race.
Bah it won't let me edit the post to remove the tags due to a server error Sorry it should be displayed like this, I am removing the <> and replacing with ( ) though on one entry to show you. (Race Name="Narn") (DisplayName)Narn Regime(/DisplayName) (Alignment)60(/Alignment) (Description)The Narns were a peaceful race of mostly farmers before the
This simply doesn't work for me sadly. I have set up the files like this below, Please take a look: Dread Lords 1 The Dread Lords are an ancient race who possess incredible power. Amalda Amaldia Lord Dr
Can anyone suggest a way of stopping an opponent race surrendering or at least turning down the frequency. It distrubs me immensly to see entire species just surrendering to some random race because a superior opponent decided to declare war. This seems to happen to me before the game even really gets going and i'd like to set it up so races fight to the end or at least fight before giving up. If this isn't possible, then an event to bring
I enabled them using the scenario editor, along with all 10 races, myself as the custom race and using the control+shift+d cheat to bring in all possible minor races
I agree with your minor race idea's, they really need a purpose and it sounds creative I would really like the toggle 'do minor races colonise' Yes 100% Yes 50% Yes 25% No Minor races totally off This would let pepole tweak them as we can regular races, some people want them, others could do without them but right now they just feel unfinished, in what otherwise is an enjoyable game to play.
When I say all races i mean the dread lords + all 10 opponents, I use a custom races
Use cheats and press control+shift+D This will spawn minor races into the game. I use this + the scenario editor to put all the races in the game.
Sorry this isn't working for me either. I read a thread where supposedly we could add races to the xml file and they would appear, provided they had custom planets designed also but i've not seen one appear yet. Even using the control+shift+D cheat. Anyone got any idea's?
Tweaking them into AI would have the same effect as lying when you choose the number of opponents. When I chose four opponents then I mean four opponents, not an arbitrary number that could or could not be based around the number four. I can see why some people would like to play without minor races, but to bump them up to m
Or is there anyway to mod out the surrender option? some races give up far too easily