Mike C

Intel, spies etc

Intel, spies etc

I always felt that spying and such was never handled well in 4x type games. For instance, I would like to set up secret listening posts, code breaking programs, spy rings... also get some good (story like reports). Listening post could reveal ship locations and such (for some period of time), or details of tech deals. But they could also be found out ior destroyed by covert ops missions... They would be somewhat expensive to make (especially if you want them really secret , or have some logistics penalty.
34,588 views 31 replies
Reply #26 Top
e universe just enough.
Reply #28 Top
ations, to embargoes, to trade route disruption.

Consequences can be fun!


Paul.
Reply #29 Top
choose from (eg destroy capital, destabilise by 25%, poison water supply, blame race X for famine, whatever). You could still retain the old GC1 slider for those who wanted to do something, but not too involved.
Reply #30 Top
Poison water supply/cause famine.
I think that I'm less interested in special operations against the enemy than I am in finding out information about them.
Reply #31 Top
item would be completed (city production list), etc. Best strategic spying I can ever recall in a game.