Exactly how will fleet combat work?

will it work in the tradional sense where your ships will fight together, so my 5 frigates might actually be able to destroy a dreadnaught or avatar? Another question is are there going to be specific commands available for fleet combat (i.e set which type of ships to go after first)?

One thing that i really disliked about GC1 was the absense of fighters, and the utter uselessness of early ships. It would be nice if there were small bombers or something that could do heavy damage to capital ships like avatars, but be vulnerable to my early ships such as corvettes.
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hose 5 fighters shooting at the capital ship before the capital ship fires back (in GalCiv 1 it would have been first fighter shoots, then capital ship shoots back, then second fighter shoots, capital ship fights back, etc.).

 

Reply #3 Top
est fleet? Put out a screen of free ships (sensor probes, anyone?) or extremely cheap ships.

Think of it as an expendable wall of scouts, screening your valuable fleet.

Is that the kind of fleet action you wanted?
Reply #4 Top
ulate the interplay.
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s (you can't escort them at all)). (Attack+1) * Defense would be better imo. The +! is there to allow to target various transports/freighters/... by order of strength.
Reply #7 Top
attack force making them useable later in the game.

Paul.

PS. I know there are 3 ATT and DEF values.
Reply #8 Top
probably either fire at 100% or weapons cant fire at all.
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defensive wars (easier to fight wars in your own space where you can repair ships on your near planets and send some reinforcements or retreat). Attack on the other hand would be ok to reduce, but I am not too keen on it either.
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benefit the AI, since the AI likes to build small and immediate when it first looses its major cap ships.
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elp that much. I like the idea overall.
Pattug: Much as I liked MoO, having tactical combat screens would make for a very very different game.
Reply #14 Top
battle; the heavies in the rear, and faster light swarm just ahead
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a whole different angle to the game. It's an angle I like but I imagine its out of the scope of GC2 to develop.
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Star Pilot: Your "big mega ship" would be the first to be attacked. Not the last. You don't get to control which ship is attacked last, the system looks at the strongest ship. 
Reply #17 Top
fleet take up only one square, similar to what happens now, only changing the order of fire for ships when fleets are used, and possibly the targeting algorithyms.
Reply #18 Top
apitol ships get into it.

The classifications are arbitrary; I just hope that the smallest fighting vessels are cheap and quickly producable as compared to the lumbering giants with the SuperZap Kill-O-Rays.
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red is dependant upon the size/strength of the fleet).
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g gaping hole to be exploited...
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o that? In my game playing its been... never.
Reply #22 Top
rce surrounding a world ought to be construed as significant coercion, tending towards local government saying "we would prefer to treat you as special envoys of a superior government, and will advertise cooperation to the masses".
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I'm saying that the toughest ship in the fleet is what will get targeted first.
Reply #24 Top
up being the case then ship design will just be a way to stack the numbers in your favor ...

in order for fleet combat to work well the player will have to have control so he can use his ships as they were designed to be used .
Reply #25 Top
ructors don't have option to attack ships blocking path to his target.