v1.99 (LIVE) Changelog - Galactic Civilizations IV: Supernova

Hello everyone, 

We are in the home stretch! We are pushing v1.99 live for everyone with some additional changes. The build has a lot of fixes, especially for stability, languages, and gameplay balance. Read below for more information. 


10/18/23 | v1.99 Changelog


Gameplay 

  • Fixed the 'Manufacture Populace' abilities so they create synthetic Yor citizens. 

Missions 

  • Missions no longer abort having events pop up.  

  • The Influence Victory mission now mentions how to get to the Victory Status Screen by hitting the Esc key. 

 Text/Localization 

  • Russian text updates. 

  • Improved French text. 

  • GalCiv community French fixes. Thank you! 

  • Update Credits to add more MVP and community members who've provided valuable feedback.   

UI 

  • Bug fix – You can no longer select stars covered by fog of war.   


10/17/23 | v1.99 Changelog


Art 

  • Updated key art and main menu logo.  

  • The Mimot colors changed so they are distinguishable from the Terran Alliance. Hat tip to Besban. 

Audio 

  • Enabled voiceovers throughout the game. 

  • New Krynn theme music. 

  • Raised music playlist capacity (you should hear more variety of late-game music now). 

  • Music is no longer mixed with Sol system events. Oops. 

  • VO volume increased by 15%. 

Core 

  • Fixed out-of-memory error. 

  • Planets can no longer have two parent stars (which corrupts save games). 

  • Fixed crashes related to Mercenary ships. 

  • Setting map size to "random" will no longer choose maps that exceed the recommended size for your system spec. 

  • Prevent a soft lock when winning a game and returning to the main menu. 

  • Fixed a crash related to missing Commander ships. 

Gameplay 

  • Fixed numerous achievements that were previously not working. 

  • AI builds more cruisers and frigates. 

  • AI is better at building population districts when it runs low on space. 

  • Toned down the genius leader stat buffs. 

  • Genius leaders are much more expensive to hire. 

  • Ascension Points count more towards Prestige Victory. 

  • Total research now counts slightly more towards Prestige Victory. 

  • Influence Victory turns of peace requirement reduced from 10 to 3. 

  • Fixed a bug where you couldn't design Freighters but could build them. 

  • Reduced the per-turn bonuses from the endcap techs (instead of stats going up 10% per turn, they go up 3% per turn). 

  • Made Colonial Law Policy available to Crime Lords (like the Xeloxi). 

  • Reduced culture point reward from researching the entertainment tree from 10 to 3. 

  • Hatchers tech is green with a planet icon (hat tip Illuana). 

  • Max players set to 64. 

  • Starting Mainframe improvement no longer provides a free +1 to research. 

  • "Singularity Power Plant," which provides a galactic boost to all civ production cost increased from 500 to 800, the boost to neighboring improvements increased from 2 to 3, and the boost changed from only factories to all types of improvements. 

  • "Torian Academy" per-level research buff increased from 1% to 2%. 

  • The "Precursor Library" cost increased from 60 to 750. 

  • The "Treasure Hunt" mission cost increased from 250 to 300. 

  • "Treasure Hunt" mission rewards are more random. 

  • Krynn loses the Expansionist trait and gains the Aggressive trait. 

  • More artifact powers changed to work on any player, not just enemies. 

  • Colony ships can no longer end their turn inside a planet colonized by another civ. 

  • Giant stars are correctly revealed correctly by the FOW.  

Missions/Tutorial 

  • New campaign event images. 

  • Minor tweaks to the opening tutorial to emphasize the controls of the game. 

  • Extreme planets, Blackholes, Nebula, Relics, and Ascension Gates will now spawn. 

  • Prestige victory enabled for " The Opportunity," "Alliance Ascendant," " Everything is for sale," and " Radioactive." 

  • Tutorial:  

    • Various Executive Orders are no longer blocked. 

    • Free starting ships other than the probe are spawned.  

    • The Opportunity: Text update explains HOW you scan a planet. 

  • Soul of Machine: Map size reduced from Huge to Medium. 

  • Korath mission is disabled as it needs more work. 

  • Re-enabled the "Victory Status" screen.  

  • Disabled the disabling of the executive orders, which were causing random crashes. 

Multiplayer 

  • Fix for Culture flipping desync. 

  • Fix to prevent crash/bad stuff when coming back from the PC going to sleep. 

Text / Localization  

  • Minor tweaks to the opening tutorial to emphasize the controls of the game. 

  • All languages are updated. 

  • Fixed font clipping in various languages 

  • Polish language fixes. 

  • Russian fixes for messed up display in Culture window. 

  • Fixes for various typos. 

  • Reduced chef history a bit to not clip. 

  • Broken tags are fixed in Italian. 

  • Fixes to cut off text for French. 

UI 

  • Font sizes adjusted for French to prevent cut-off text of extra-large fonts. 

  • Update the Ship Design screen to deal with the changes to the layout. 

  • First Time Tutorial windows now support Voice over. Fix for Research Window, which was calling the music very late in its unhiding. 

  • Increased the size of the citizen description window to fix clipping. 

  • Button mashing no longer makes the bottom bar disappear. 

  • The Prestige progress bar no longer splatters in the game UI when a player is close to winning. 

  • Ensure there is a background galaxy image when selecting the random Galaxy size. 

  • The Starbase Influence Growth tooltip now shows the correct information. 

  • The "open trade" on the first contact now opens the Trade screen. 

  • Fix the Citizen portrait window where icons would disappear, get spurious checkmarks, or be incorrectly highlighted. 

 

 

30,896 views 10 replies
Reply #1 Top

Did this drop yet? I'm not getting the update. 

Reply #2 Top

Quoting ckhenson, reply 1

Did this drop yet? I'm not getting the update. 

I got it on Steam Insiders version around 7pm.

Reply #3 Top

I'm using the Epic launcher and it's not updating. 

Reply #4 Top

Quoting ckhenson, reply 3

I'm using the Epic launcher and it's not updating. 

I just tried my Epic launcher and it didn't update, so the issue seems to be between Stardock and Epic, not you. 

Reply #5 Top

Have you tried the normal version of the game (on epic)? I saw it got an update that insiders edition didn't get. Someone might have uploaded the files to the wrong version.

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Reply #6 Top

Quoting DivineWrath, reply 5

Have you tried the normal version of the game (on epic)? I saw it got an update that insiders edition didn't get. Someone might have uploaded the files to the wrong version.

I just tried that & the non-insiders Supernova on Epic is still running 1.96.

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Reply #7 Top

Quoting scifi1950, reply 6

Epic is still running 1.96.

 

I just checked no update on insiders, and my version on Epic is still 1.96.499578.0

 

Reply #8 Top

Same here - no update available on Epic Games

 

Reply #9 Top

Hello all, we've made some more minor changes and pushed this update from Insiders to live as marked above. I did see the confusion on epic, can someone verify if this update has pushed correctly ?

Reply #10 Top

It has updated. Thanks!