Galactic Civilizations IV v1.12 Changelog

*** RELEASED TO PUBLIC ***

Fixes

  • Fixed an issue with Epic store stat reporting.
  • Typo fixes.
  • Fixed Commander abilities that give control per battle.
  • Fixed the Loireag ability to create a clone of itself.
  • Fixed the ship component ability to grant crime per level (switch to a flat amount because AoE modifiers per level don't work).
  • Fixed the ship component ability to grant influence per level (switch to a flat amount because AoE modifiers per level don't work).
  • Fixed the ship component ability to fleet hit points per level (switch to a flat amount because AoE modifiers per level don't work).
  • Fixed the ship component ability to fleet armor per level (switch to a flat amount because AoE modifiers per level don't work).
  • Fixed the commander ability to grant +20% approval to worlds in range.
  • Put a tooltip on the rush button explaining why rush isn't available.
  • Fixed an issue where the AI can trade into negative credits.
  • Fixed an issue with the Precursor Elevator and the way decay is displayed.

Balance

  • Players can now continue playing after a Prestige defeat.
  • Precursor Elerium Anomaly reward increased.

Performance

  • The mod workshop is so much faster. (these changes are all backend and actually take effect on any version of GC4)
14,622 views 11 replies
Reply #1 Top

Have you fixed that one Mimot commander ship that I can't seem to murder? (FYI you can kill with strategic missile volleys, but not with space battles because it always retreat).

Reply #2 Top

    • Precursor Elerium Anomaly reward increased.

The next item in the file is an Antimatter Anomaly that has the same reward as the Elerium Anomaly.  Perhaps the Anitmatter reward can also be increased.

Reply #3 Top

Soooo my game is acting screwy  1.12.369081   is version I have my custom race  are not there and the cheat counsel not coming up ,,,, if i shut off mods the custom race and counsel show up but no mod files are ,,, when i turn mods back on my custom race and cheat counsel are not there. i made a test race that was there before i turn off mods and it is there when i turn mods back on. 

Reply #4 Top

I'm getting bad information with this version (1.12.69081).

These first two screenshots are on two consecutive turns.  I think they are two different reports.

 

These next two are later in the game.  I wouldn't be surprised if I missed others like these two.

I'm using a graphics mod that shouldn't be causing this.

I verified the files, then started a new game without mods.  I still got the bad information.

Reply #5 Top

I'm seeing the same kind of thing:

and:

Reply #6 Top

Thank you for this, we will be updating the optin shortly

Reply #7 Top

Optin has been updated.

Reply #8 Top

Quoting DerekPaxton, reply 7

Optin has been updated.

I'm not seeing any difference. I did a verify files to try to force an update. Should the version number have changed? I'm seeing version 1.12.369210.

Reply #9 Top

Quoting Publius, reply 8

I'm not seeing any difference. I did a verify files to try to force an update. Should the version number have changed? I'm seeing version 1.12.369210.

I take it back. I'm now seeing the correct notifications that, for instance, a treaty has expired. But the starbase name as in my screenshot a few posts up is still messed up.

Reply #10 Top

I just had a colonization event on a Precursor Prison planet where one of the choices offered +3 population capacity on all of our worlds. It didn't work. No change in population capacity on any of my core worlds. This is probably not a new bug, but since I'm currently on the 1.12 opt-in I thought I'd report it here.

Reply #11 Top

здравствуйте, мне очень нравятся ваши игры, они интересные, я купил 4 части игры, но она не на родном языке, неудобно играть так, как не знаю английский, не подскажите, если интересно добавить русский язык в игру и когда? заранее спасибо