Infrastructure cost greater than trade income

I've noticed that the infrastructure costs kick in about when you start building trade ports. So I think there is a link. I've found that after I have over 30 planets with trade ports, my infrastructure costs exceed my trade income. +60.1/s vs -87.9/s.

I'll be testing this more in my next game.

11,798 views 5 replies
Reply #1 Top

I played a game where I didn't build any trade ports. I got high infrastructure costs anyways. I now suspect this expense is tied to planet development, not buildings I built. Next I'll try to keep my planet development to a minimum to see if there is any impact.

Reply #2 Top

Quoting DivineWrath, reply 1

I played a game where I didn't build any trade ports. I got high infrastructure costs anyways. I now suspect this expense is tied to planet development, not buildings I built. Next I'll try to keep my planet development to a minimum to see if there is any impact.

Well, i have played the game only very little so far, so i would not know, but it would be rather weird, if tradeports, which are supposed to generate you credit income, would at the same time incur massive infrastructure costs. What would be the point in constructing them then?

Reply #3 Top

I realized that it might be easier to simply ask the devs what causes the infrastructure costs instead of trying to figure it out by experimenting.

Reply #4 Top

I figured it was related to fleet supply

Reply #5 Top

Quoting mkortjohn, reply 4

I figured it was related to fleet supply

That is how it was the first game, that is what I figured as well.