Questions About Planetary Invasions,

Guys,

A couple of questions about invasions.

-I assume multiple transports in an invasion fleet shorten the duration?

-I assume the higher the resolve/soldiering of your soldiers the shorter the duration?

-I assume the resistance percentage is compared against the invaders soldiering ability (if its higher slowing the invasion).

-What does planetary defense do?  I seem to recall in GC3 it determined how many troops were killed during the deployment (or something similar).

It would be nice to have a more detailed breakdown of how the invasion time is calculated in relation to soldiering, resistance and planetary defense.

 

 

16,975 views 3 replies
Reply #1 Top

I don't think the number of transports affect invasion times anymore. Last I checked, invading colonies takes 2 turns, and core worlds take 5. I think resistance planet improvements affect invasion times by increasing the number of turns it takes. Any combat ship can take a colony, but you need transports to take core worlds.

Reply #2 Top

Quoting DivineWrath, reply 1

I don't think the number of transports affect invasion times anymore. Last I checked, invading colonies takes 2 turns, and core worlds take 5. I think resistance planet improvements affect invasion times by increasing the number of turns it takes. Any combat ship can take a colony, but you need transports to take core worlds.
End of DivineWrath's quote

Just did some of my own tests.  Tried invading a core world with 1 transport (wit an Alterian soldier with pretty low soldiering) it took 9 months.  When I tried with 3 transports it was 5 months.

Reply #3 Top

You are correct.  Throwing more meat at the problem reduces the time it takes to conquer the planet.   There is a minimum amount of time, and using soldiers with higher resolve and a higher soldiering skill will also reduce the time.   Don't worry though -- if you are Mimot, you can just make more, quickly.  

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