Sieging colony worlds

In my current game (0.77a) I am having trouble pulling off a siege of a colony world. I'm pretty sure I pulled off one successfully but I'm trying two others and just keep going through a rather/rinse/repeat cycle. If this is not a known problem then I will be happy to provide a save file.

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Reply #1 Top

Title: Sieging colony worlds

Body:
Version: 0.77a Beta
Details: In this save file, I successfully sieged Alathfar I (towards the south of the west sector). I got the cut scene video. However, there are two more worlds that I am trying to siege and it isn't working. I attack, I go through a multi-month besieged period, and then nothing. I have to start all over again. See Sadachbia II (towards the southwest of the west sector) and Ankra IV (towards the ESE of the north sector).
How to reproduce: (I think) Try to siege a second planet.  
Files: https://drive.google.com/file/d/1PuBoktJ1fHmKSrhfT0kdQrRc1UivvMc4/view?usp=sharing

Reply #2 Top

I noticed this happen with one seige in a game of mine as well.  Not sure what caused the behavior.

Reply #3 Top

Are you fighting the Manti? They get fighters to protect their worlds. If you kill them, they respawn another set in 2 turns. This can interrupt planet invasions. I think the devs are going to remove it or something because its too powerful.

To take their colony worlds, you need to attack with 2 separate fleets, one to kill the defending ships and another to invade the colony. You could try invading with one fleet, but it won't work because the attacking fleet would waste a turn killing the ships, thus leaving a 1 turn window to act (which won't be enough).

Its impossible to take their core worlds because you need 5 turns to invade them, but their fighters respawn in 2.

Edit: I just checked your save. The Iconians also get the paranoid ability. They had it back in GalCiv 3 when planet invasions didn't take multiple turns.

Reply #4 Top

In related news, I either can't siege a core world or I can be interrupted by someone else thinking that they can do it. In this set of save files, I have my sights set on New Iconia. Hopefully one of the two autosaves indicates this. However, I got 2 months into the siege and the Drengin come out of nowhere and start attacking the same planet. I can now do nothing.

 

Reply #5 Top

Quoting DivineWrath, reply 3

Are you fighting the Manti? They get fighters to protect their worlds. If you kill them, they respawn another set in 2 turns. This can interrupt planet invasions. I think the devs are going to remove it or something because its too powerful.

To take their colony worlds, you need to attack with 2 separate fleets, one to kill the defending ships and another to invade the colony. You could try invading with one fleet, but it won't work because the attacking fleet would waste a turn killing the ships, thus leaving a 1 turn window to act (which won't be enough).

Its impossible to take their core worlds because you need 5 turns to invade them, but their fighters respawn in 2.

Edit: I just checked your save. The Iconians also get the paranoid ability. They had it back in GalCiv 3 when planet invasions didn't take multiple turns.

This can't possibly be working as intended because it takes so long to besiege. I have no issue with the paranoid ability. It is perfectly fair that I lost a relatively puny ship attacking a colony that was only defended by drones. However, it is madness that the drones would interrupt a siege that is in progress. A free attack on the invaders? Sure. But an interrupt? No way.

Edit: You are right that as it currently stands, you need two separate attacking ships to besiege a paranoid colony planet. However, it does not appear that the AI is subject to the same interrupt. Their siege of New Iconia is still underway.