How to find the last enemies

I just finished my first quick game - sort of:

  • after invading the first race's home world they surrendered, but "blew up" the two colony worlds in their system they still owned, only the former home world was left in the system
  • the second did not surrender after taking all colonies and the home world. The timeline shows their population to near-zero, but maybe not quite zero. I own all planets, so where are they hiding?

What I missed:

  • some kind of "progress indicator" for invading a core world - took lots of turns, and no noticeable difference to the invaded planet's stats
  • an indication that a ship is attacked - a few colony ships just vanished, and it took me some time to figure out where they "went"
  • a better hint on how to enable trade routes - only figured it out near the end of the game

What I like:

  • Colony ships aren't destroyed, only "captured"
  • Less micro-management due to core worlds and colonies, and groups of asteroids
  • Leader characters
  • Choose from four / five "random" new technologies to research

Great sequel to GalCiv II (I sort of missed out on GalCiv III :-)

24,107 views 7 replies
Reply #1 Top

I think the disappearing colonies due to surrender is due to a game option. It was introduced in GalCiv 3 so you wouldn't have so many planets to manage after a civ surrendered (I did not like). I wasn't aware it carried over to GalCiv 4, so I plan on turning it off the next game I play.

Reply #2 Top

The disappearing colonies after surrender is a bug. They should stay since as colonies they would need no micro. I disabled surrenders and life is good.

Reply #3 Top
  • some kind of "progress indicator" for invading a core world - took lots of turns, and no noticeable difference to the invaded planet's stats
  • an indication that a ship is attacked - a few colony ships just vanished, and it took me some time to figure out where they "went"
  • a better hint on how to enable trade routes - only figured it out near the end of the game

Agree all, especially the last - which I still haven't figured out. My trade ships simply refuse to trade and I have no idea how you buy trade licenses.

Reply #4 Top

You need to specialize one of your citizens as a trader:

  • Select the core world where you built the freighter
  • The world now shows in the bottom left corner
  • Select one of the citizens that appear next to the world details 
  • An overlay opens with possible specializations
  • Specialize as a trader

I found this out by chance after I had declared war on the last remaining civilization :)  

+2 Loading…
Reply #5 Top

Hey, thanks for explaining how to get a trade liscence. Fingers crossed it can fix my struggling economy.

Reply #6 Top

"I found this out by chance after I had declared war on the last remaining civilization"

Ha ha ha - I find myself in the same situation. Still, who needs to trade when you can just take all their stuff?

Reply #7 Top

I could actually trade for their colonies: apparently the AI assigned a negative value to them, so the more I wanted without offering anything in exchange, the happier the alien got 👽