Some small QoL wishes

Don't know whether that was mentioned before, but what I stumbled upon my current Retribution game should be quite easily fixable:

- When in the Starbases view and you have filtered for o specific starbase type please use the filter when switching back and forth via the Next and Previous arrows.

- When in the Planets view and you have changed sorting in ther planets list please use the sorting when switching back and forth via the Next and Previous arrows.

And when you are at it: please provide a means to search for planet names. In a ludicrous galaxy that would help a lot.

69,170 views 26 replies
Reply #1 Top

Going to add some more to this thread.

Request:  Allow us to type over the suggested text instead of being forced to manually delete it.

- I tend to rename things.  Planets, star systems, ship designs, starbases.  When doing so, in some cases I can select the field and just start typing, the suggested text will disappear and be replaced by my new text.  In other cases I have to click at the end of the suggested text string and then hold down the delete key until all of the current text is erased.  THEN I can continue with my new text.  

 

Request:  Allow us to rename starbases from within the same screen where we are adding modules to it.  

- IDK official name of this screen, sorry, but it is the one which opens when a new starbase is founded or when I open it for review.  My typical pattern goes like this:  Find a good location to build a SB.  Dispatch constructor.  When it arrives look around, if still good then construct.  Screen opens, I add modules.  I then REALLY WISH I could edit the name while in this screen, because I assign meaningful names to my SB.  An example might be ‘Drengin Military - East’ to designate that this is a military starbase near the Drengin empire.  

Reply #2 Top

Here’s another one.  

Request:  Allow community to submit pull requests against your codebase.

- For certain Stardock is using some form of version control software, be it git or bitbucket or whatever.  It would be very nice if we could submit PRs against that VCS to fix typos and other small issues.  Here’s some examples.

https://forums.galciv3.com/494122/typo-two-ore-more-commanders-selected

https://forums.galciv3.com/493963/text-issue-36-precusror-satellite-bonus-reads-as-missing-info

https://forums.galciv3.com/494127/page/1/#3744742

 

 

Reply #3 Top

Heres one. Allow us to undo starbase module selection if you are building them. Sometimes I might accidentally pick the wrong starbase ring module and get an economic starbase instead of a mining. Real waste of admin points. An undo button would have been very handy.

+1 Loading…
Reply #4 Top

Here's another:

We have tabs for bases, shipyards, planets and ships.

Could we have one for hypergates?

During war situations, I sometimes want to shut down at least part of the network, to prevent my enemies from using them.

Being able to cycle through them would make it much easier. 

Reply #5 Top

And another one that bothers me since GC III came out: show the remaining movement points of fleets in the fleet window in the lower left corner, perhaps between the word "Ships" and the logistics values or besides the hit points.

Even better would be to highlight all fields a ship or fleet can reach when it is activated.

Reply #6 Top

Quoting lyssailcor, reply 5

And another one that bothers me since GC III came out: show the remaining movement points of fleets in the fleet window in the lower left corner, perhaps between the word "Ships" and the logistics values or besides the hit points.

+1

Reply #7 Top

Would it be possible to show tactical repair in the battle log when viewing a battle? That would help to better understand the battle results.

Reply #8 Top

And just to remind you :) :

Make standard govern setting for new and conquered planets "Auto-Upgrade Improvements" *AND* "Do not upgrade until planet is full".

Reply #9 Top

Quoting lyssailcor, reply 8

And just to remind you :) :

Make standard govern setting for new and conquered planets "Auto-Upgrade Improvements" *AND* "Do not upgrade until planet is full".

+1

Reply #10 Top

Different icon for fighters stationed at a planet/starbase or shipyard, they currently share the same icon as docked ships.

Reply #11 Top

Make it possible to buy resources in market in larger batches. In my current game I always run out of basic resources like durantium. Since it only costs 10 gold at the market I end up nearly every turn to buy 50 or so units what means 50 or so single clicks ...

Reply #12 Top

I'm trying to keep tabs on these for a future version 3.99 version of the game.  I have a list that's somewhat similar to this. :)

Obviously, funding for these kinds of improvements come from sales of expansions like Retribution.  If you haven't left a Steam review, we'd appreciate it as they do affect sales.

Reply #13 Top

Quoting Frogboy, reply 12

I'm trying to keep tabs on these for a future version 3.99 version of the game.  I have a list that's somewhat similar to this. :)

Obviously, funding for these kinds of improvements come from sales of expansions like Retribution.  If you haven't left a Steam review, we'd appreciate it as they do affect sales.

Thanks :)

I must admit I didn't leave a Steam review yet because I always feel to do it thoroughly if at all and thus balk at the task ... I will try to bring myself to do it ...

Reply #14 Top

Still another one: when you gain a new planet (by invasion or surrender) and you go to the planet screen to set "Do not upgrade until planet is full" then at once all upgradeable sturctures are queued. It would be nice if we could clear the build list with one click.

Reply #15 Top

You know what, scratch undo with starbases. If I had to pick one, then I want managing fleets to work better. I want to be able to trade ships between fleets like you could in galciv 2. I want ships heading to a rally point to work better. If you have a lot of ships heading to rally point, some of those ships will not join a fleet.

Reply #16 Top

Quoting lyssailcor, reply 13


Quoting Frogboy,

I'm trying to keep tabs on these for a future version 3.99 version of the game.  I have a list that's somewhat similar to this. :)

Obviously, funding for these kinds of improvements come from sales of expansions like Retribution.  If you haven't left a Steam review, we'd appreciate it as they do affect sales.



Thanks :)

I must admit I didn't leave a Steam review yet because I always feel to do it thoroughly if at all and thus balk at the task ... I will try to bring myself to do it ...

Hm, ok, obviously I forgot that I already created a review in 2017. Anyway, I updated it now with my Retribution experience, hope it will help.

Reply #17 Top

Possibility to filter ship list by ship type (so that all ships, but also all fleets which contain the type, are shown). In my current game I'm desperately searching for all my troop transports on my ludicrous map ...

Reply #18 Top

Quoting lyssailcor, reply 17

Possibility to filter ship list by ship type (so that all ships, but also all fleets which contain the type, are shown). In my current game I'm desperately searching for all my troop transports on my ludicrous map ...

I like this suggestion. This kind of stuff should be the most straightforward to implement and UI is always in need of improving in every strategy game.

Reply #19 Top
  • What I would like to see is that we could manually reorganize the sorting order of starbases, planets, etc. so that if for some reason the first starbase has to be rebuilt, then a new one can be moved into the place previously held by the other. The idea is that I always start upgrading starbases from my capital world and out, thus if I had to replace that starbase the order would get jumbled as I add more starbases after rebuilding the capital starbase.
  • Filtering ships by ability (Colonize, construct starbase, construct hypergate, invade, trade, supply, survey, combat (Attack>0), scout (Attack=0) and so on.
  • A sorting order based on distance from the currently chosen object.
    For example I see a hostile fleet approaching one of my planets. I select the planet and switch my list view to display combat ships. I would then want to set the sorting order to "by distance", to let me find a fleet I can divert to intercept the incoming fleet.
Reply #20 Top

A big one...

For starbases, a "build everything" button that would build every military improvement available + sensors, provided you have the resources.  Leave xeno archeology and mining out of it, so we can choose to manually do it or not.

 

Reply #21 Top

Quoting Falkoner, reply 20

A big one...

For starbases, a "build everything" button that would build every military improvement available + sensors, provided you have the resources.  Leave xeno archeology and mining out of it, so we can choose to manually do it or not.

 

Yeah I see an issue with that being how we make sure people only build what they want. Perhaps some kind of focus like we have for planetary governors.

Reply #22 Top

One for me would be providing a few extra types of ships early game.

For example, I almost always custom build a "cheap" version of the constructor and colony ship. Many times you don't need them with a lot of engines and life support, bare bones lets me get them on the field quicker. It would be nice to have those versions already there.

On that same note, I'm not sure why supply ships even have life support, considering I'm sending them to another of my worlds.

Reply #23 Top

Quoting SchismNavigator, reply 21
Yeah I see an issue with that being how we make sure people only build what they want. Perhaps some kind of focus like we have for planetary governors.

the idea is not to replace the current system.  You can still manually choose whatever you want. But for everything military, go to your starbase screen, click "Build everything" and voilà, all upgrades are done, resources credited from your stack.  Right now, by late game on a big map, it is a boring click fest...

Worst case scenario: the button builds everything available except the last mining upgrade, but I could decide what to build first, then click the button for everything else, if I want to...

I know it's difficult and I don't even expect it for "free", but maybe part of a DLC/expansion later on :)

Reply #24 Top

Quoting Falkoner, reply 23


Quoting SchismNavigator,
Yeah I see an issue with that being how we make sure people only build what they want. Perhaps some kind of focus like we have for planetary governors.



the idea is not to replace the current system.  You can still manually choose whatever you want. But for everything military, go to your starbase screen, click "Build everything" and voilà, all upgrades are done, resources credited from your stack.  Right now, by late game on a big map, it is a boring click fest...

Worst case scenario: the button builds everything available except the last mining upgrade, but I could decide what to build first, then click the button for everything else, if I want to...

I know it's difficult and I don't even expect it for "free", but maybe part of a DLC/expansion later on :)

Perhaps having the button gray out if there isn't enough resources/cash to make all the upgrades?

Reply #25 Top

Instead of "build everything" for starbases, how about templates? Build a starbase as you like it then save as a template like we do for ships. When a new starbase is created you can just "apply template" be it a mining, economy or military starbase. You should be able to update starbase templates when new techs come around and then have a button "Apply to all" either in the Starbase window or in the commands "window"