Work-Around for Base Administrators?

I enjoy huge fleets flying around the galaxy and the Administrator mechanic is kind of killing the game for me. I've been tinkering around in the TechDefs and MapDefs files trying to increase the number of starting Admins with no luck. If anyone knows how to get around this mechanic, I'd love to hear about it. Thanks in advance!

19,367 views 9 replies
Reply #1 Top

In UnitSpecializationDefs.xml

In the line under AwardSpecificResource (from 4 to 9 for example)

 

  <UnitSpecialization>
    <InternalName>Unit_Administrator</InternalName>
    <DisplayName>Unit_Administrator_Name</DisplayName>
    <Description>Unit_Administrator_Dec</Description>
    <GlobalType>Administrator</GlobalType>
    <GlobalCapAmount>10</GlobalCapAmount>
    <Icon>Citizen_Administrator.png</Icon>
    <Image>Crusade_Administrator.png</Image>
    <Background>Citizen_BG_Admiral.png</Background>
    <SelectSFX>UI/CITIZENS/ADMINISTRATOR_SELECT</SelectSFX>
    <ImprovementType>AllImprovements</ImprovementType>
    <CanTravel>false</CanTravel>
    <Triggers>
      <OnEvent>OnUnitGenerated</OnEvent>
      <PerformAction>
        <Action>AwardSpecificResource</Action>
        <ValueParam>9</ValueParam>
        <StringParam>Administration</StringParam>
      </PerformAction>
    </Triggers>
  </UnitSpecialization>

Reply #2 Top

I took some time away from the game, but, coming back, I tried your solution and it works! I'm pumped to get back into huge space battles again!  Thank you so much! You're awesome :D

Reply #3 Top

i also find the admins frustrating.  i tried changing this number you pointed out from 4 to 2000 but when i started the game i only had 4 admins....

 

i've also tried changing the admins in the map file (MapSizeDefs.xml) but no luck there either.  what am i doing wrong?

Reply #6 Top

Semi-relevant, I've found that the AI does not build very many troop transports. "Which kinda kills the game for me when the AI is not even trying to conquer planets", So I completely eliminated the administration cost all together for building troop transports and loading them with Legions.

Reply #7 Top

Is this not 'cheating' or there are some fundamental issues in game design sounds like Sd recognise thise going forward with Galciv iii

WHo doesnt like big space battles but this should be a standard feature . Each race is supposed to have different abilities, and you are supposed to be able to win without firing a shot cant see how though.

Could see any files under the admin mod. 

I got all the dlc on epic but the default game seems rather narrow and respective. Also you are forced to use certain ideologies to resolve crisis succesfully

I remember empire Earth was essentially unplayble against ai unless you used instant resource cheat . A game should nt behave that way.

I wrote a 'simple 4x game on my bbc micro in 80s happy days

 

Reply #8 Top

I think it would be more effective to remove the admin costs for the ship components.

Reply #9 Top

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