It's the 1970's... Avalon Hill and their early imitators, D&D and their imitators, are the only "games" that exist other than the "family games" like Monopoly, Risk, & Life. Franz, Lou, & Steve are just beginning to do their thing... a "Foreign Technology Recovery Division" blueprint artist (Franz), a US Army Sergeant game designer (Lou), and the young new aspiring game designer/engineer/very serious military war college & intel student Stephen V Cole.
SVC revolutionizes Avalon Hill's comparatively primitive phased-turn "treadmill of time", and warp powers it for his "faster paced warp speed combat" without realizing that he has also created the third generation of "artificial time". He then also either introduces or popularizes, through his many games...
Mass-Based Proportional Movement
Energy Allocation & Distribution
Damage Allocation & Distribution
Advanced Record Keeping & Fractional Accounting in Games for Entertainement
Tactical Intelligence, Targeting Systems & Electronic Warfare in Games
Integrated Game Systems Within A Single Game
Integrated Games Within A Single Game Universe
If I really wanted to think about it I am sure I could pretty easily come up with a half a dozen more detailed contributions like those first ones that are famously from SVC's signature "Flagship Game" Star Fleet Battles. SVC has made over 100 games during his career. SFB was the very first ever "real-time game" and it is best described as "space combat in slow motion, under a microscope". SFB's top "Rated Aces" and academic tacticians such as myself truly are among the best and most knowledgeable "Aerial Combat Maneuvering" strategists & tacticians in the world. We really and truly are, thanks too SVC and the real-world knowledge he and certain members of his staff bring too the discussion and game.
This is what makes SVC the most important too you of the designers who came before you, he was the "real-time guy". Stephen V Cole is the original pioneer in "real-time games". And I guess that is who I am. I am his disciple who was a game designer like him, not a programmer like the NWC guys or Graeme Bayless who was early SFB Staff and had a long career in your industry (...and who I once met at ORIGINS '91, Hi Graeme!!!).
So that is who is being obscured by this theft of our reputation, the SFB Staff, which as any of us will tell you is 95% Steve Cole's reputation.
So, Paul & Fred, just end this in a way that works for everyone including yourself. Even I, and I am guessing Brad Wardell and everyone at Stardock as well... would LOVE to see the continuation of YOUR story in YOUR version of this type of game. No offense to Stardock, and I'm sure they won't take any... I still like your story a lot better. Just like only I can tell my story, only Paul & Fred can tell Paul & Fred's story and everybody knows that. We all want to see you finish your story, it was the best story ever told by the game industry... because I still haven't got to tell them about Cindy yet!