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Q+A regarding Star Control and Paul and Fred

Q+A regarding Star Control and Paul and Fred

Given the ongoing discussion of the legal dispute between Stardock and Paul Reiche and Fred Ford, designers of Star Control I and II, I wanted to take time to make Stardock's position clear and address inaccuracies that have been promoted.

As the need arises, I’ll continue to update this post with additional questions and answers.

Q: What are the issues in dispute?

A: On the eve of launch of the beta of Star Control: Origins in October 2017, a game Stardock has spent the past four years working on, Paul Reiche III and Fred Ford, the designers of Star Control II for Accolade 25 years ago announced a new game, Ghosts of the Precursors as a “direct” sequel to Star Control even going so far as to promote it as Star Control: Ghosts of the Precursors.

They did this despite knowing Stardock had acquired the Star Control IP in 2013 and knowing before hand our announcement schedule. Their actions created confusion in the market as to the origin of Star Control games which is why we have trademark laws. 

When Stardock asked that they cease and desist marketing their game as a sequel to Star Control they refused and began demanding that the sale of the DOS games, which had been on sale continuously since before Stardock acquired the IP and for which they had been receiving royalties for during the entire time cease and began to disparage Stardock publicly in the press. 

Despite Stardock's best efforts to reach a private, mutually beneficial co-existence agreement, Paul and Fred responded with increasingly hostile, misleading public attacks and served Steam and GOG with DMCA take-down notices on all of the classic DOS games, including Star Control 3 which they had no involvement with all while continuing to promote their new game as the "true" sequel to Star Control.

In addition, Paul Reiche and Fred Ford also began to claim that various features of Star Control: Origins violated their copyrights such as the ship designer, user interface similarities and other elements that are not subject to copyright protection (you can’t copyright an idea and Star Control itself was inspired by many other games). They also began to demand special access to Star Control: Origins to inspect it and demanded the removal of the ship designer,

As a result of their broad interpretation of what they believe they have rights to combined with their willingness to instruct their lawyers to issue a DMCA take down notices, even on titles in which they had no involvement in, combined with their refusal to cease promoting their game as the sequel to Star Control, Stardock was forced to file a complaint over their continuing trademark infringement.

In retaliation, Reiche and Ford filed a countersuit seeking to cancel the Star Control trademark and for copyright infringement due to the sale of the classic Star Control games on GOG and Steam and are even suing GOG despite the fact that Reiche and Ford were the ones who claim to have helped get the classic Star Control games onto GOG.

Q: Why did Stardock file the initial lawsuit against Paul and Fred?

A: We had no choice after Paul and Fred filed DMCA claims against the distribution not only of Star Control 1 and 2 but also Star Control 3 which they admit they had no involvement.  The DMCA claims were reversed, but it was clear that our ability to create more experiences in the Star Control multiverse for fans would be at risk if they are allowed to continue to misrepresent their new game as being associated with Star Control without a license while simultaneously making broad, unsupportable claims of ownership on ideas and concepts that are present not just in Star Control games but games in general.  

Q: How did these unfortunate events come to pass?

A: Here is a timeline of the order of events:

  1. Stardock acquires the Star Control brand, copyright to Star Control 3, the license to use the Star Control classic characters, lore and the right to distribute the classic DOS games.  The DOS games are already available on GOG  with Atari listed as the publisher. (2013)
  2. Stardock discuss plans for the new Star Control.  They state that their employment by Activision prevents them from working on a new Star Coxntrol game and request that we not use the aliens from Star Control 2 but do not contest Stardock's right to do so.  (2013)
  3. Upon learning that Activision has blocked their ability to be involved and that Paul and Fred hope to one day to continue their stories, Stardock offers to transfer its rights to Star Control to them, thus uniting the Star Control brand with Paul and Fred's licensed IP.  (2013)
  4. Paul and Fred ask what Stardock acquired from Atari to which Stardock responds: The trademark, assets to Star Control 3 and the right to sell distribute, market and promote the original trilogy.
  5. Paul acknowledges Stardock's position and asks how much it cost.
  6. Paul and Fred politely decline the offer to acquire the Star Control IP. (2013)
  7. Stardock announces a reboot of Star Control and explicitly states that it will not include the characters from the classic series out of respect for Paul and Fred. (2013)
  8. Stardock spends the next 4 years and millions of dollars developing Star Control: Origins. (2013-2017)
  9. Stardock provides Paul and Fred regular updates on progress including video of pre-alpha footage, design notes, screenshots.  Relations are amicable and supportive. (2013-2017)
  10. Stardock updates Paul and Fred on Star Control: Origins release schedule and begins planning its 25th anniversary which will include releasing the classic games onto more channels.  Stardock asks if there would be any interest in having SC2 ships appear in Super-Melee. The games are submitted and approved by Steam in preparation (Summer 2017).
  11. Paul and Fred contact Stardock to inform them that they will be announcing a new game that will utilize the characters from their universe.  (Fall 2017)
  12. Stardock is both pleased and concerned about the timing of their plan, points out the licensing agreement would allow Stardock to use their IP (albeit at a higher royalty than Stardock was hoping for). Stardock asks that they coordinate these announcements together ensure there is no confusion and about the games appearing competitive. (Fall 2017)   
  13. Paul and Fred state they plan to make a sequel to Star Control II which would violate Stardock's trademark rights (you can't claim your product is a sequel to another company's product).  Paul and Fred also assert that Stardock does not have a license to their IP.
  14. In the email below Paul and Fred state that each party should work within its respective rights: Stardock having the Star Control trademarks and Paul and Fred owning all the IP rights to the works they created. Note that at this point, Paul and Fred recognized that owning the registration to the Star Control trademark also includes many common law trademarks. Hence "trademarks" plural.
  15. Stardock responds stating that as far as Stardock is aware, while Paul and Fred own the IP they created, Stardock does have an active licensing agreement that controls how that IP can and can't be used.  Stardock also reiterates that it has not used this license out of respect for Paul and Fred. (October 2017)
  16. Stardock states its concern at the idea of Paul and Fred representing their game as a "direct sequel", asks to schedule a call to discuss.  Note that at this point, Brad, like many, is under the impression that Paul and Fred essentially created Star Control on their own, a two-man team with licensed music was not uncommon thing back in 1992 (Stardock later re-evaluates that position after learning that the project had a large budget for 1990 and immense talent on it). (October 2017)
  17. Paul and Fred respond that they simply don't agree but provide no evidence as to why the licensing agreement would have expired. (October 2017)
  18. Stardock provides its reviewed legal position.  Stardock isn't using any IP from the classic games other than the right to market and sell them as they have been for several years.  (October 2017)
  19. Stardock points out that it has a license to the IP to use provided it pays a royalty of 10% (which is why Stardock has asked in the past for a new licensing agreement as 10% is too much for a cameo of a classic character). Stardock CEO, Brad Wardell suggests talking on the phone to iron things out. (October 2017).
  20. Email includes proposal:
  21. Paul and Fred refuse Stardock's proposal and begin to demand changes to Star Control: Origins.
  22. Paul and Fred, knowing the date Stardock was planning to announce the Fleet Battles beta, preemptively announce Ghosts of the Precursors as a direct sequel to Star Control II; use the Star Control II box (which is owned by Stardock) as the only art on the page for it; promote it to the media and to social media as the "true" sequel to Star Control.  (October)
  23. Despite having just stated that their efforts should be "separated" by each parties rights (Stardock with the trademarks) Paul and Fred almost immediately violate that understanding by using the Star Control trademarks throughout their announcement.
  24. The Star Control trademark is mentioned 4 times in the announcement, each with an (R) without mentioning Stardock leading a reasonable consumer to believe it is their mark (Ghosts of the Precursors is listed once). 
  25. Paul and Fred claim they "released" Star Control II on the same page that shows Star Control II with the Accolade mark misleading the relationship between Accolade and Paul and Fred (who, regardless of their tremendous work, were contracted by Accolade to create content that was then licensed into Accolade's product).
  26. The media follow-up by referring to it as "Star Control: Ghosts of the Precursors". (October)
  27. Paul and Fred promote the idea that it's Star Control: Ghosts of the Precursors and not its own game:
  28. The above is one example among dozens.
  29. Paul and Fred publicize coverage of their new game with each post using the Star Control mark but not a single one using the term "Ghosts of the Precursors".  Looking below, what's the name of their new game?
  30. Many posts and articles appear, endorsed by Paul and Fred that state that their new game is a "direct sequel" to Star Control.  Some refer to it as Star Control: Ghosts of the Precursors.
  31. Stardock moves forward on its 25th anniversary plans, release the beta of Star Control: Origins - Fleet Battles beta and relaunches the classic DOS games for the 25th anniversary on Steam. (October)
  32. Paul and Fred's attorney contacts Stardock's CEO.  This is the first time lawyers have been involved.  Lawyers take over. (October)
  33. Paul and Fred begin to demand that Stardock begin policing the Star Control community for fan art that they believe violates their rights (including members of this forum and on Steam). (October)
  34. Paul and Fred begin demanding the removal of features from Star Control: Origins including the ship designer (a feature that has been part of Stardock's games for over a decade). (October)
  35. Paul and Fred begin demanding insider builds of Star Control: Origins for inspection and begin insisting various broad features are their property despite having no right to do so. (October)
  36. Paul and Fred reject numerous attempts to create a co-existence agreement that would permit Ghosts of the Precursors to go forward independently.   (November)
  37. Paul and Fred insist they have the right to associate their game with Stardock's trademarks including referring to their game as the "true" sequel to Star Control. (November)
  38. Paul and Fred demand that the DOS games be removed from distribution while still providing no evidence to support their claim that the agreement had expired. (November)
  39. Paul and Fred begin to make public defamatory blog posts and tweets about Stardock. (December)
  40. Paul and Fred file DMCA notices against Steam and GOG not just for Star Control 1 and 2 but also Star Control 3 which Stardock holds the federally registered copyright for and that Paul and Fred had no involvement in. (December)
  41. Stardock's attorneys file a suit against Paul and Fred for trademark infringement and other causes of action. (December)
  42. Paul and Fred's attorney files a lawsuit against Stardock alleging copyright infringement and other causes of action. (February).
  43. Paul and Fred's PR firm releases a press release to the wire services accusing Stardock of "copyright theft" do press interviews attacking Stardock. (February)
  44. This post is initially made. (February)
  45. Paul and Fred post an email exchange they claim is between themselves and Atari, something they had not shown to Stardock and still have not provided to Stardock to evaluate. 
  46. Paul and Fred post what they claim is a Stardock settlement proposal in violation of federal rule 408. Stardock denies the accuracy. (March)
  47. Paul and Fred's PR firm targets Stardock CEO, Brad Wardell personally on Twitter for abuse with an inflammatory and completely inaccurate social media post. (March)
  48. Paul and Fred like a tweet that purports that these activities have cost Stardock up to 50% of potential sales and may lead to review bombing of the final game:  (March)
  49. To make clear that Stardock's concern is regarding the protection of its Star Control IP and not the sales of Star Control: Ur-Quan Masters, it decides that it will be suspend sales of the classic games until the dispute is resolved starting April 4. (March 2018).

Q: Don't Paul and Fred contend that the 1988 licensing agreement with Accolade has expired?

A: That is their position.  However, since the dispute began, Stardock has chosen to err on the side of caution and operate as if that is the case.   Stardock requested that GOG and Steam remove the games for sale pending a resolution.  The 1988 agreement, however, does not have anything to do with the Star Control trademarks were were always owned by Accolade and were assigned to Stardock.   

Stardock's ownership of the Star Control trademark is incontestable.  You can review the federal registration that dates back to the 1990s here.

Q: But isn't it true that Star Control: Origins has very similar gameplay to Star Control II? That you explore planets, travel through hyperspace to different star systems, meet with aliens? Couldn't their copyright of Star Control II mean that Star Control: Origins is too similar?

A: You cannot copyright an idea.  Putting aside that Star Control itself borrowed many ideas from many other games, copyright protects creative expression. Not game play.  

There are articles you can read that discuss this:

https://en.wikipedia.org/wiki/Video_game_clone 

https://venturebeat.com/2013/03/16/defeating-mobile-game-clones-why-copyright-protection-is-not-enough/ 

https://gamedev.stackexchange.com/questions/11752/is-it-legally-possible-to-make-a-clone-of-the-game 

Obviously, anyone who has ever played Angry Birds or Candy Crunch already knows this.

That said, Star Control: Origins is not a clone of Star Control II.  The 25-year gap in game technology allows Star Control: Origins to deliver a much richer experience.  So while the core concepts remain true: You are the captain of a starship traveling through this part of the galaxy, meeting aliens, engaging in battles, exploring planets, the implementation is very different.

In short: Gameplay clones aren't illegal and even if it were illegal, Star Control: Origins is not a clone. 

 

Q: Why does Stardock claim that Paul and Fred were not the creators of Star Control?

A: Paul and Fred were the designers of Star Control I and II.  In the credits, on the box and elsewhere they had previously officially listed themselves as either developers or designers.  

While Stardock has no objection to “creators” in the casual sense, legally, and when trying to promote a product in commerce, they are not. Most of the Copyrighted material people think of as being important to Star Control was created and owned by others. 

For 25 years, Designer was their official designation.   

It is Stardock's opinion that they have begun to focus on referring to themselves as "creators" in their marketing in order to give the impression that Ghosts of the Precursors would have the the same creative core as Star Control II.   This is not the case.

What most people do not realize is Star Control II had, in essence, the dream Sci-Fi team as mentioned in this 25th anniversary tribute. The lead animator went on to lead the animation at Pixar and is the director of the Minions movies.  Many of the alien designs were created by the artist who went on to design Darth Maul and other Star Wars and Marvel movie characters.  Many of the most quoted lines came from seasoned Sci-Fi writers.  The engaging music was created by others.

We respect Paul and Fred’s crucial contributions as well as the rest of the talented team who worked on Star Control.  

Q: Who owns the Star Control trademark?

A: Stardock is the legal owner of the federally registered trademark for Star Control.  You can view it here. https://www.trademarkia.com/star-control-75095591.html 

Q: What does Stardock want out of this lawsuit?  

A:  Our ONLY goal is to protect our ability to tell more stories in the Star Control multiverse.  We remain fans of Paul and Fred and their contributions to Star Control.  However, given the confusion they’ve created in the market by promoting their new game as a “true sequel” to Star Control II combined with their abuse of the DMCA system to take down even Star Control games they had no involvement with, we are forced to act to prevent them from continuing to create confusion.   

Consider some of your favorite games or movies. Now imagine if someone instrumental to the development of that game or movie went on to claim to be making a sequel to that game or movie without the consent of the owners of that trademark? What would be the result?

Q: But doesn't Paul and Fred own all the in-game IP?

A: Paul and Fred own whatever IP they created.  What that is remains to be seen. Stardock does not claim to own any copyrighted material within Star Control II which is why the new Star Control: Origins is set in its own universe with its own characters and story.

However, as of April 2018, neither Paul or Fred had any rights to any of the art and much of the writing in Star Control II. However, even if they did, it would be irrelevant as Stardock isn't using any copyrighted material from Star Control 1, 2, or 3 in the new Star Control games.

On the trademark side, simply because you were contracted to work on a game does not grant you the right to make a new game and claim it is related regardless of what copyrights you think you may own (otherwise, you could argue that Unity and Epic could start to make sequels to other people's games).

For example, Paul Reiche is the President of an Activision studio.  Blizzard is another Activision studio.  Stardock was once contracted to develop a StarCraft expansion (StarCraft: Retribution). One can imagine the response Stardock would receive it it were to announce a new game as a "direct sequel" to StarCraft: Retribution.

By contrast, not only did Paul and Fred announce their new game as a "direct" and later "true" sequel to Star Control, they even used the Star Control II box, that was acquired by Stardock, to promote it.

As much as we respect Paul and Fred, the fact is, Paul Reiche was contracted as an independent contractor (not as a company) by Accolade to develop Star Control for Accolade.  This is a fairly routine method that developers get products made (Stardock's own Fences, WindowBlinds, Groupy, IconPackager, etc. were developed using the same method).

Q: Do these legal issues have any impact on Star Control: Origins?

A: UPDATE:

Apparently yes.  Despite Star Control: Origins having nothing to do with Reiche and Ford's games, they have filed DMCA take down notices to Steam and GOG to take down Star Control: Origins.  They claim (with not specificity) that they own copyrights in Star Control: Origins

Game sites don't make legal judgments on the merits.  They simply remove the content.  No one, to our knowledge, has ever tried to do this on a shipping game before.  

You can read our response here.

 

Q: Why did Stardock trademark Ur-Quan Masters, Super Melee, and other names from the original games? 

A: Once Paul and Fred began to challenge the validity of our intellectual property we were forced to take steps to solidify our common law rights. Specifically, Paul and Fred have worked to try to separate Stardock's Star Control mark from its association with the classic games.  

The reason companies were bidding to acquire the Star Control trademarks and willing to pay $300,000 for it was for the association with the classic series.  The trademarks, being in active use in connection with the beloved classic series, made it valuable.  

When Paul and Fred began to seek to cancel the Star Control mark and make public statements that Star Control: Origins isn't related to the classic series Stardock felt obligated to respond by reinforcing its intellectual property rights to the classic series.  

As background: Stardock always had the common law trademark to Ur-Quan Masters. It's the sub-title to Star Control II after all and was, by Paul and Fred's admission, available in commerce on GOG even before Stardock was involved. Super-Melee is literally a promoted feature from Star Control. The alien names are so strongly associated with Star Control that if you Google Star Control aliens they come up as the first entry.  

They have made it very clear that they believe that they have the right to associate their new game with Star Control on the basis that they have previously licensed content to Star Control games. They have no such right.

Q: Why did Stardock really need to trademark the Star Control 2 alien names?

A: Star Control fans expect new Star Control games to have the Spathi, Ur-Quan, Orz, etc.   We originally chose not to include them in Star Control: Origins in deference to Paul and Fred who asked us not to.  

However, in December 2017, Paul and Fred posted:

This creates confusion because Stardock alone owns the Star Control universe. That doesn’t mean it owns any lore or stories created by others. It just means that Stardock has the right to determine what is canon in the Star Control universe.  

The Star Control aliens are associated with Star Control. That doesn’t mean Stardock can use expressions and stories of those aliens without permission. But it does mean Stardock has the right to create its own stories and expressions for the Ur-Quan, Spathi, etc.

When Paul and Fred were contracted to develop Star Control I and Star Control II for Accolade, they were allowed to keep certain copyrights to the works they created. But all trademarks were explicitly defined as being owned by Accolade. 

Incidentally, their name was put into a diagram because they literally announced their game as a sequel to Star Control II.  They associated their new game with Star Control, not the other way around.

Q: Is Stardock trying to prevent Paul and Fred from making new games in their universe?

A: No.  Stardock wants them to create new games in the universe they created.  However, this needs to be handled in such a way that there is no confusion as to the relationship between Star Control and the works they licensed for Star Control II.

Q: If Stardock wants a new game from Paul and Fred, why did the settlement offer that Paul and Fred publicly posted that they claim came from Stardock demand that they "surrender" their IP?

A: It is regrettable that Paul and Fred chose to violate confidentiality and post, without context, a settlement offer.  Paul and Fred have been offered many settlement proposals with many different terms and are intended for negotiation by both parties to try to reach an amicable settlement.

Stardock paid over $300,000 for the Star acontrol IP which included the trademark and copyright to Star a Control 3. The Star Control brand is, in our view, far more valuable than any copyrighted material within a 25 year old DOS game. Source code and alien art. Nothing else, as far as we can discern, falls under copyright protection. You can’t copyright “lore” or timelines, or alien names, or game designs or UI.  

Thus, all we would gain would be the ability to have Ur-Quan that look just like the old Ur-Quan and space ships that look like the classic space ships. The greater value would be to make sure this kind of dispute didn’t happen again. But that value would still not overcome the damage they’ve caused in the market place due to the confusion on who owns Star Control and the ill will due to their PR company issuing false and misleading press releases and publicizing the dispute in a way to maximize ill will. Not to mention the considerable and rising legal costs.

None of this would prevent Paul and Fred from making a new game if that really is their desire. Stardock, in turn, would have been happy to license, free of charge, any IP they needed to make their new game.

Our respect for the work Paul and Fred did 25 years ago remains undiminished.  However, that respect does not give them the right to disrupt our product development at the 11th hour or misrepresent their new endeavors as the "true" sequel to our products.

Our dedication to bringing you a new Star Control game remains unchanged.  BETA 2 of Star Control: Origins is due in a few weeks.

For those interested in reading the details, our complete initial filing available online:

https://www.documentcloud.org/documents/4385277-Stardock-Legal-Complaint-2635-000-P-2017-12-08-1.html

Stardock 25th anniversary post documenting the creation of Star Control:

https://www.stardock.com/games/article/485810/star-control-ii-25th-anniversary---on-the-shoulders-of-giants  

 


Thank you for being fans of Star Control, and supporting our effort to make a great new game in the Star Control franchise.

And if you have questions that you’d like to see added to this post, feel free to reach out to me directly via Twitter at @kevinunangst

Kevin Unangst

Vice President, Marketing and Strategic Partnerships

Stardock Entertainment

1,790,474 views 728 replies
Reply #51 Top

Browsing through the bluesnews comments I stumble upon a quote from Frogboy after the GotP announcement. It seems even he called GotP a true sequel to SC2 UQM then:

Recently, Paul told me the good news: Activision was going to let him do a true sequel to Star Control II: The Ur-Quan Masters (i.e. Star Control III is not canon for that universe). 

https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=184597

I then checked the actual forum post and noticed he got around to editing the self-inflicted trademark infringement to "the Ur-Quan story"

https://forums.starcontrol.com/485378/ghosts-of-the-precursors

This was back when no lawyers were present to scrutinize everything so that was understandable.

Reply #52 Top

Out of curiosity since this sort of thing isn't new by any stretch. When you see a publisher or a Kickstarter announce that their team includes "ex-members of Mythic Entertainment" are people still gullible enough to believe that this is the next game from the creators of Dark Age of Camelot? I mean that's certainly what the marketing implies and I must have seen headlines that say as much after such announcements some 50+ times and probably all for different projects. Seriously it feels like there was a point in history there were ex-mythic team members were the town bicycle. Every new startup dev team got a ride.

 

I'm also curious when people see "Sid Meier's Civilization VI" who do they think has the most say in what the final product is going to be? Him or Take 2 Interactive?

Also how much blame to give to Will Wright for Spore over Electronic Arts? :-P

 

I don't even want to go into Richard Garriott and how he goes around claiming he basically created, well indirectly nearly everything... But man if there was ever a high profile example to counter Frogboy's argument people in the industry don't usually go around calling themselves the creator of something when much of the end product is dictated by the team working under them... I mean I can't think of a bigger example of a developer that adheres to "game design by democracy" philosophy of design then him. He is so easily swayed by every suggestion his team throws at him nothing he's produced in the last 3 decades could be said to close to his exclusive vision. But if you ask him, he still created it.

 

But the crux of why I have to disagree with Frogboy on this point is this is normal. Not just in game design either. The designers are almost always credited as the "creators" no matter how big the team. How many people at Nintendo do you think worked on the original Mario Bros and Zelda games? I'll give you a clue, even the original Donky Kong had more than a single handful. But ask anyone who the creator of those series and characters are and you'll always get the same answer, Shigeru Miyamoto. Maybe if someone is particularly well versed in Nintendo trivia they'll say Shigeru Miyamoto AND Takashi Tezuka for Zelda. A game which was their spin-off derivative of Ultima 3/Dragon Warrior. Ignoring the larger company and the hardware development behind those titles on just those dev teams you have producers above them, you have programmers below them, sound designers besides them (later on artists to). But who are the creators of the games? Those guys. Why? They are the designers. As far the public (and frankly I would argue the industry too) are concerned the designer create the game world. Everyone else on the team builds their creation. They are the architects who's (whom's?) vision is enacted.

 

I think this is the crux of the backlash Stardock is facing for the decision to call them out for calling themselves the creators. Sure they aren't the sole developers. But no one in their right mind would assume that anyway. You would be super hard pressed to name anyone other than Chris Sawyer who has anything resembling a claim to soul developer of any majorly successful game between the start of the 80's and the recent rise of the indie in the last decade in the wake of digital distribution swinging open the gates for them (and I'm pretty sure even he had a friend do the music). They are still few and far between. I can think of maybe 5 off the top of my head, out of the flood of thousands of indie games we've seen since then. So the fact the P&F aren't the sole developers, while it might be news to many, surprises nearly no one. But even in the wake of that knowledge knowing they were the designers, very very VERY few people would dispute their right to claim they are the 'creators' of the series. That is madly pedantic and highly debatable. That's why there were articles popping up stating you'd gone crazy and why to the public it looks like you are grasping at straws. The public just will not see it your way. Amongst your sea of reasonable claims that's just reductum absurdum.

 

It's also not particularly relevant to a licensing dispute as far as the public is concerned. Most people understand when a developer creates something under a publisher the publisher owns the rights and can sell on the license separate to the developer leaving the developer with no claim to the license. But that in no way makes them any less the creators of it nor diminishes their right to show it off in their portfolio when they go off to work for other companies or market their own future products. 

 

Now that said if what I'm reading here is anything to go on, P&F have been making many more even crazier claims/demands. But these are probably not the correct forums to be offering them criticism and incite to how that's perceived. :-P

Seriously, I would to know exactly "how" they expected you to police fan creations. Like what process did they imagine there? They haven't been inactive in the industry they must surely be aware of how that usually goes down so I'm genuinely curious as to what exactly their expectation was. Unless they just made the demand to be difficult in hopes of forcing you to reject their demands. Or that was the decoy demand? The one they'd hoped you'd negotiate away in exchange for accepting one of the other ridiculous ones they actually wanted? That is by far the most insane thing I've seen come out of this spat so far.

Reply #53 Top

Chris Roberts refers to himself as "the creator of Wing Commander." Underworld Ascendant is from "the creators of Ultima Underworld" (not Richard Garriott, Underworld was a spinoff series). Phoenix Point is from "the creator of X-Com." I really don't understand why Stardock keeps insisting on this. 

The deal they signed for SC3 referred to "characters created by Reiche", and I believe the SC3 packaging says something similar. Accolade had no problem saying this, while the complaint says in paragraph 50 they "may not have...substantially contributed to the authorship of the game." In fact, Stardock's suit doesn't even give Reiche and Ford credit as the designers, merely says they "contend that he/they contributed certain undefined material and/or programming." This goes way beyond technical legal talk about creator vs. designer. 

Stardock might actually be legally right about the "sequel to Star Control" line overstepping boundaries, but the "creator" one is less defensible and isn't doing Origins any favors, especially when Greg Johnson (who worked on the game) says "creator" is an appropriate description. And if you want a settlement, Reiche and Ford are probably reading this - doubling down on the point that seemed to really make them mad can't help lower tensions for the negotiations.

Reply #54 Top

From a consensus point of view, I suspect most people at this point do believe they “created” Star Control.  That doesn’t make it a fact and legally they absolutely didn’t. That is certainly something they could negotiate for if they want to promote themselves in commerce as such.  

As for lowering tensions, you have got to be kidding me.  I realize, Joel, that you are their advocate here but they have been personally attacking me publicly for months.  We already tried to negotiate a good faith coexistence agreement. And we got insults and abuse for our troubles. We are confident that the courts will succeed where my persuasion has failed.

 

 

 

 

Reply #55 Top

Quoting Frogboy, reply 54
From a consensus point of view, I suspect most people at this point do believe they “created” Star Control. That doesn’t make it a fact and legally they absolutely didn’t.

I think you forgot the "IANAL".   ;-)

But I do find that an interesting statement, and I'd like to toss up a variant to compare:

"Legally, P&F absolutely didn't create Star Control" (which I think is the essence of what you said above)

vs.

"Legally, P&F may have created Star Control, but they are not allowed to promote themselves in commerce as such without Stardock's permission as the trademark owner".

My understanding (and IANAL) , is that there's a difference between the act of having creating something (which is more of a copyright concept), and the legal right to use its name in commerce (which is a trademark issue).  If I'm correct, then the problem with the first statement is that it conflates the two, and thereby seems to question the act of creation, rather than being focused on the right to use the creation's name in commerce, which is where Stardock's legal argument is strongest.

Reply #56 Top

Quoting Elestan, reply 55


My understanding (and IANAL) , is that there's a difference between the act of having creating something (which is more of a copyright concept), and the legal right to use its name in commerce (which is a trademark issue).  If I'm correct, then the problem with the first statement is that it conflates the two, and thereby seems to question the act of creation, rather than being focused on the right to use the creation's name in commerce, which is where Stardock's legal argument is strongest.

This is why arguing what lawyers put in a legal complaint is pedantic.  Either Paul and Fred don't understand the law or they purposely chose to misrepresent a legal position with an vaguely defined public sense of "creation" in order to gin up outrage.

If the lawyers were trying to offend, they could have referred to them as disgruntled Accolade contractors.

 

Reply #57 Top

I think the argument of whether or not PR&FF were the creators of SC1-2 can be easily solved by evidence and testimony from the team that developed both games. Greg Johnson already made his (assuming the guy that posted wasn't an impostor) and many others could come forward and provide insight into the creation of the games some 25 years ago. As for evidence, I think PR&FF can easily provide this.

However, legally (and IANAL, to borrow Elestan's acronym) the creator title is useless and all boils down to proving the 1988 Agreement between Accolade and PR as "bogus" or "illegal" for Stardock to stay in the fight.

Reply #58 Top

Quoting tingkagol, reply 57

I think the argument of whether or not PR&FF were the creators of SC1-2 can be easily solved by evidence and testimony from the team that developed both games. Greg Johnson already made his (assuming the guy that posted wasn't an impostor) and many others could come forward and provide insight into the creation of the games some 25 years ago. As for evidence, I think PR&FF can easily provide this.

However, legally (and IANAL, to borrow Elestan's acronym) the creator title is useless and all boils down to proving the 1988 Agreement between Accolade and PR as "bogus" or "illegal" for Stardock to stay in the fight.

Even if every single person signed an affidavit claiming that P&F literally did everything, it wouldn't make them the creators of Star Control in any legal sense.  Read Exhibit A of their counter-suit.  It's a licensing agreement. 

Even if they made 100% of the licensed content it would only make them the creators of the licensed content that went into Star Control. Not Star Control itself.

License agreements are very common and are done for the very reason we're arguing now, to ensure that the fame and reputation of the product remains with the product and not the people who made the content.   

Now, by contrast, PUBLISHING agreements do exist.  Stardock and Ironclad work together under a PUBLISHING agreement.  Ironclad created Sins of a Solar Empire. They own Sins of a Solar Empire.  Same for Offworld Trading Company.  

So what's the bottom line? Trying to convert legal terms to layman's terms is pointless.  

And it's pointless because it's not what the suit is about anyway.  

 

Reply #59 Top

Quoting Frogboy, reply 58
Even if they made 100% of the licensed content it would only make them the creators of the licensed content that went into Star Control. Not Star Control itself.

That's an interesting argument, and I think it's the first time I've heard it articulated this way.  If I understand it correctly, you're splitting the product identity of "Star Control" from the identity of the game that most people think of when they talk about "Star Control".  Which does make a certain amount of sense, given the way the IP rights are split up.

So using those definitions, I think I would agree with you that Paul and Fred might not be the legal creators of "Star Control" (the product identity). 

However, I think two problems remain:

The first problem is that because this is a very fine legal distinction, just about everyone (probably including Paul and Fred) who hears you talk about P&F not having created "Star Control" is going to assume that you are talking about the game itself.  If you were careful to clarify the distinction when making such statements, you would probably not set so many people's hair on fire.

The second problem is that this doesn't seem like the argument your lawyers used in Stardock's complaint:

50. Upon information and belief, and contrary to the common public understanding and what they have portrayed to the public, Reiche and Ford may not have created any of the artwork, animation or characters incorporated in the games, or otherwise substantially contributed to the authorship of Star Control I and Star Control II.

That claim is directly contradicted by Greg Johnson's statement.  Moreover, Paul just posted one of his design noteobooks, which pretty clearly shows the genesis of many ideas that eventually went into the game.

Reply #60 Top

Quoting Elestan, reply 59

50. Upon information and belief, and contrary to the common public understanding and what they have portrayed to the public, Reiche and Ford may not have created any of the artwork, animation or characters incorporated in the games, or otherwise substantially contributed to the authorship of Star Control I and Star Control II.

That claim is directly contradicted by Greg Johnson's statement.  Moreover, Paul just posted one of his design noteobooks, which pretty clearly shows the genesis of many ideas that eventually went into the game.

That is why they are being asked to get those notebooks to demonstrate their contributions.  It doesn't say they didn't do X, it says they may not have as in there is no evidence.

Now they will provide evidence.  And if they do show that evidence then they will have successfully shown they substantially contributed to the licensed work.

However, that doesn't change the fact it's licensed work.  

From a lay person point of view, I have for years considered them the creators of the game.  But when push comes to shove and you're trying to use that in commerce in a hostile way, then the lawyers are going to point out that, yea, no legally Accolade created it.  You guys were the ones contracted to produce content to be licensed back and put in.  

In short: If a journalist (or me or Greg or you) wants to call them the creators, that's one thing.  But to promote yourself that way while engaging in commerce? No, you need Accolade->Atari->Stardock's permission.  Permission Stardock was willing to give prior to all this mess.

When it comes to the legal definition of who created Star Control, there is no question. It's Accolade.  That's the lawyers talking, not me.  We lay people may object to that but it is what it is.  It was a licensing agreement.  They were paid to create content for Accolade's product and they did.

During that same (early 1990s) period, Stardock made a product called OS/2 Essentials.  Who created OS/2 Essentials? Stardock.  But we didn't create any of the licensed IP of it.  And none of those IP creators would be able to go and claim to be making a sequel to OS/2 Essentials simply because they licensed content to it. Nor would they be able to promote themselves in commerce as the creators of OS/2 Essentials without coming to some understanding with  us.

At this stage, it's an academic exercise.  I'm pretty much speculating as much as you are as once it got turned over to the lawyers, my involvement pretty much ended.  But I have dealt with a lot of these kinds of licensing agreements over the last 25 years.   

Unless you're going to argue it wasn't a licensing agreement, despite it clearly being one, Accolade was the creator of Star Control and PF and friends were the creators of whatever they created and licensed to Accolade for inclusion.

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Reply #61 Top

I think Paul & Fred "created" the story and the characters.  The game was nothing new.  Just as Master of Orion was two of three components of the "fully interlinked Star Fleet Universe" (SFB/tactical & F&E/strategic), Star Control was the same exact thing (SFB/tactical & Prime Directive/RPG).  Like almost every space/sci-fi game in existence, it was ultimately based on the Star Fleet Universe.  This is very obviously the case from the structure and content of the game.  So, really, Steve Cole and Gary Gygax "created" the game... and if you are going to imitate other designers those are two pretty good ones to borrow from.  Then, of course, like anyone's story their story is derived from past sci-fi stories.  I'm not trying to take anything away from what they did, only pointing out that they did not "create something entirely new", they "arranged and composed" previous things into something that suited their taste and style.  They are going too far when they try to make it sound like they came up with this "amazing thing" from scratch, and that way of thinking will lead them into taking unreasonable positions in this dispute.  Since they do appear to be attempting to take too much credit (Example: They had almost nothing to do with "creating" Super-Melee.  In fact, *I* had more to do with "creating"their Super-Melee than they did!) it is not unreasonable for Stardock to be questioning what their actual contribution was.

It's their story, and their characters, but it wasn't really their game.  They certainly weren't the "creators of an entirely new and unique thing" like many seem to be making the situation out too be.  It is human nature to want to put things into a neat little box, but things almost never fit into a neat little box.  And this causes humanity as a group to mislead itself about a great many things.  The universe is a great example.  People like to think that we have a good understanding of the universe, but we don't.  We actually know almost nothing of the true nature of the universe.  We are very primitive.  Much of what you think we know about the universe, we don't actually know.  We assume, and the public thinks those assumptions are knowledge, when they are actually just guesses.  A perfect example is planets.  Most people think we've known that the galaxy is filled with planets orbiting stars for centuries now.  In reality, until very recently we had no idea that any planets existed outside of this solar system.  That was only confirmed about 15 years ago.  That is how little we actually know about the universe, how primitive our knowledge actually is.

Very often, because humans have a natural tendency to want to think that they fully understand things and put everything into a neat little box with "solved" written on it, we very often assume we know a lot about things that we actually know almost nothing about at all.  Like how you have probably always been certain that we knew about planets outside of this solar system since long before you were born when, in reality, that has only been confirmed very recently.  Prior too that, it was actually just an assumption that very easily might have been proven wrong.

 

 

Reply #62 Top

I dunno about that.  By that argument, everything is derivative.  All games borrow and Star Control was no different.  But it was greater than the sum of its parts.  

 

Reply #63 Top

I think almost everything is derivative, except what little you wind up actually evolving from yourself into your arrangement of it.

I'm not saying they did nothing, just that if they were to really think about it very little of what is in it actually came from them.  Just like it is for anyone who tells a story, makes a game or movie, or anything like that.  I don't know what or how P&F are thinking, only how people are presenting it in this forum.  Based on that it seems too me like P&F might be thinking like I did when I was younger, that I had come up with a "very original" story in the original Pirate Dawn/Manifest Destiny story that began my own "universe".  Or that Territories was all my idea from having played with poker chip prototypes for years to arrive at it.

One day somewhere along the way I started to really think about how much of that was really coming from me, and really it is almost none of it.  The story is a blending of everything I've ever liked that is relevant too it.  Territories is really mostly making Robert Simpson's MegaSupremacy run on Steve Cole's impulse chart.  There is a little bit of me in it here and there, and I consider it to be "mine" because of that, but almost everything is just building on other people's previous work.  And it is the same for everyone, it evolves at a crawl through generations we only add a tiny bit of ourselves too it as we re-do it again.

I would just hope that P&F would be thinking this way, and not caught up in the idea that it all came from them.  It makes you really dig in against any compromise if you are thinking about your game/story/movie in those terms.  Legally, the writer/creator/designer/company does own each new iteration of the same old stuff that can trace itself back to Shakespeare.  But the people who "create" this stuff should always remember that, if they really think about it, very little of it actually originated with them.

 

Reply #64 Top

Quoting Frogboy, reply 60

From a lay person point of view, I have for years considered them the creators of the game.  But when push comes to shove and you're trying to use that in commerce in a hostile way, then the lawyers are going to point out that, yea, no legally Accolade created it.  You guys were the ones contracted to produce content to be licensed back and put in.  

In short: If a journalist (or me or Greg or you) wants to call them the creators, that's one thing.  But to promote yourself that way while engaging in commerce? No, you need Accolade->Atari->Stardock's permission.  Permission Stardock was willing to give prior to all this mess.

 

Interesting but one point of curiosity, since nearly work in all industry, is done under larger companies who ultimate own the resulting body of work. How do portfolios and accreditation, previous work references etc. all factor into this "promote yourself that way while engaging in commerce"?

Such a huge number of games both crowd funded and otherwise are marketed by what the team members previously worked on regardless of who they worked under. Even if nothing is volunteered in the initial sales pitch the first question is who are you people and what have you previously done that demonstrates your ability to deliver on this new product? I mean I personally have backed over 400 crowdfunding projects (not even exaggerating I've got over 200 on kickstarter alone) and given almost every pitch is "X is a new game from the creators of Y" I'm baffled I've never seen something like this come up before. I mean EA are the license holders of 2 out of 3 of the highest profile "from the creators of" references in crowdfunding history. They love throwing their lawyers around and we haven't heard a peep. I'm not saying you are wrong I'm just amazed.

 

The closest precedent I can think of for something like this is Konami preventing Hideo Kojima from accepting his Industry Icon award at the game awards and both the gaming community and the industry utterly castrated them for it. I mean just google Metal Gear, everyone knows it was created under konami and they own it but in every listing and every documentation, you will find Hideo Kojima credited as the "creator". Listing the designers as the "creators" in any credits is the standard for pretty much every game in every corner of the industry, even from companies now famously oppressing said creators.

I don't know what the legal strength of the argument is, not a lawyer. But man you've got to wonder if whatever legal edge that statement has was weighed against the obvious potential PR disaster here.

 

I mean as laymen it just sounds ludicrous. To a laymen, creator is synonymous with designer. Heck in a broader sense it's just another word for developer. By contrast, I have never heard a publisher be billed as the creator of anything. Producer, manufacturer, distributor, license holder, commissioner and owner sure. The fact the lawyers see it that way is quite eye-opening. To a laymen it's a bit like saying Pope Julius 2nd was the artist behind the ceiling of the Sistine Chapel. Or if we were talking books it's like Allen & Unwin claiming they were the authors of Lord of the Rings. Or in television NBC claiming to be the "creators" of Seinfeld. (Meanwhile, Larry David has an entire show on HBO about him being the creator so now I'm wondering where NBC's lawyers are.)

 

So I guess what I'm curious about is with billing yourself as the creator of something you created under contract being the laymen's standard for filling out your resume, what's the exact line you have to cross in "commerce" where it stops being an acceptable laymen statement and starts being a legal no-no?

 

(Also obviously this is an entirely separate issue to P&F claiming they have the rights to the Star Control Trademark/License etc. let alone the mess that is copyright. I can kind of see where the lawyers were coming from saying they were part of a team working under accolade so why would the rights belong to them specifically out of everyone involved but the whole phrasing claiming they aren't the creators of this brainchild still seems really unorthodox)

Reply #65 Top

Quoting Astrobia, reply 64

So I guess what I'm curious about is with billing yourself as the creator of something you created under contract being the laymen's standard for filling out your resume, what's the exact line you have to cross in "commerce" where it stops being an acceptable laymen statement and starts being a legal no-no?

Generally speaking?

Simple.

Dining out on free meals with an ego resume is one thing....stopping an actual owner of a product from using it is another.

You can be the mastermind behind something....and reference it in a resume.... but that does not mean at any time in its history did you necessarily ever actually OWN it.

Specific to Stardock....I was one who [mostly in the early days] skinned a product called 'Windowblinds' .... even was mixed up in doing things with the program the author of it was surprised that it was capable of doing.  I could bandy that around as "gee...look at me...I'm clever" ... but it nowhere means I ever actually owned anything about the program....at all....zip....nada....zero.

Now I do graphics and mods on various aircraft addons in FSX [an MS Flight Sim] ... and I can lay claim to the artwork [specifically/mostly] but I still own exactly ZIP of Microsoft's Flight Sim itself....;)

Reply #66 Top

Quoting Frogboy, reply 20


Quoting tingkagol,


May I ask what Stardock's win-win solution was to ensure P&F could create GotP using SC2 aliens?




Our win-win solution at the time was that they go forward with their game, avoid giving any appearance that they might be competing projects.  We won't interfere with them. They don't interfere with us. 

Star Control: Origins had avoided, at some negative PR cost I might add, including the aliens from SC2.  We were willing to make that official in a written agreement.  

In response, they demanded we not use the term "Super-Melee" and demanded that we police the Star Control community to remove any fan made ships they didn't like. They demanded we delete fan art people had posted on our forums or on Steam.  They insisted that we remove the little homage in the background of one the alien scenes.  And they made these demands while they were publicly promoting their game as a direct sequel to Star Control, a flagrant violation of our IP rights.

The reason Stardock kept quiet about all this, keep in mind you wouldn't even know there was a suit if their PR agency hadn't set up press interviews for them and done a press release, was in the hopes of coming to some sort of amicable agreement.  

If Paul and Fred wanted to make a new Star Control game they could have.  We offered to transfer it all to them at our cost in 2013.  They declined.  So we went forward. 

Stardock offers to transfer all rights to Star Control, including all trademarks and distribution rights, to Paul and Fred at cost in the hopes that Paul and Fred will develop a new Star Control game (even if it doesn't involve Stardock).  The cost is $300,000.  Paul and Fred decline. (2013)

(I'm still saddened and still trying to make light out of this dispute and did a bit of back reading.)

I feel the bolded text above is the core reason for this dispute. 

From PR&FF's perspective, they didn't need to own the SC mark since they believe it wouldn't stop them from creating GotP. However, Stardock's offer (above) left a bad impression on PR&FF since Stardock made it appear that in order for PR&FF to move forward with a 'sequel' without any legal ramifications, they would have to purchase Stardock's SC assets. I believe this started PR's distaste for Stardock even back then, even though misplaced, since it was clear Stardock was willing to sign a written agreement just so both games could get made.

That said, I have a question which I believe hasn't been asked and is not included in the Q&A post: What is Stardock's position on PR&FF's claims that all rights to the Classic SC Games IP have reverted back to Reiche in April 1, 2001 when Accolade failed to make another Star Control game since 1998?

Reply #67 Top

Quoting tingkagol, reply 66

I feel the bolded text above is the core reason for this dispute. 

From PR&FF's perspective, they didn't need to own the SC mark since they believe it wouldn't stop them from creating GotP. However, Stardock's offer (above) left a bad impression on PR&FF since Stardock made it appear that in order for PR&FF to move forward with a 'sequel' without any legal ramifications, they would have to purchase Stardock's SC assets. I believe this started PR's distaste for Stardock even back then, even though misplaced, since it was clear Stardock was willing to sign a written agreement just so both games could get made.

That said, I have a question which I believe hasn't been asked and is not included in the Q&A post: What is Stardock's position on PR&FF's claims that all rights to the Classic SC Games IP have reverted back to Reiche in April 1, 2001 when Accolade failed to make another Star Control game since 1998?

Could they have done GotP without violating our IP rights? Sure.  But not as a game related to the Star Control franchise.  Would I, as a super-fan, have been willing to set up a really friendly agreement to ensure they could do the game as a continuation of SC2 back last Fall? Probably. But that ended when they sent the lawyers.

..

I realize some people think of this as some sort of academic exercise.  But for us, it's not.  We have invested millions of dollars and four years into Star Control. 

Even now, our internal build is probably the best thing we've ever made.  Unfortunately, our ability to market and promote the game has been severely damaged because every article wants to talk about either A: How it relates to Ghosts of the Precursors (or at least mention them) or B: About how "The Creators of Star Control" are mad.

We have no choice in this matter. For us, it's a matter of the livelihoods of the 100+ people working here at one of the oldest and last major independent game studios.

Most of the litigation I've been involved in has lasted years per case.  This will likely be the same here.  We don't like it. No one does.  But we cannot take the chance that our hard work is going to be either delegitimized or sabotaged via a DMCA because PF think that they have some right to some element in our game.

 

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Reply #68 Top

Quoting Frogboy, reply 67
But we cannot take the chance that our hard work is going to be either delegitimized or sabotaged via a DMCA because PF think that they have some right to some element in our game.

So, I believe you, but this does put a new spin on one of the Q&A answers above:

Our complaint isn't about the distribution of the classic DOS games.  It is about their trademark infringements.

It seems to me that their trademark infringement is only half of your story; it's your primary offensive legal war hammer.  But it seems like your litigation goal is to use that weapon not only to avoid market confusion with your mark, but also to try to force them to give you enough of a license to their content to immunize SC:O from legal threat from their copyright.

F&P's situation is the reverse:  Their sword is their copyright, and their goal is to immunize themselves and GotP from your trademark threat.

Meanwhile, you're both wrestling over "The Ur-Quan Masters" trademark like Kirk and Khan over a phasor pistol, while trying to break each others' respective legal weapons by questioning authorship, trying to find holes in contract language, or pointing out potential expirations in trademarks.

I've now got quite a metaphorically cinematic scene in my head.  It would be funny, if it wasn't so sad.

Reply #69 Top

It is strange that there has been 0 info on GoP game since the announcement. Are F&P developing anything at all?

Reply #70 Top

Quoting Lone_Utwig, reply 69
It is strange that there has been 0 info on GoP game since the announcement. Are F&P developing anything at all?

Unlike Stardock, which has a bunch of hired developers, my understanding is that F&P aren't making GotP with their company (Toys for Bob); it's just the two of them to start with.  So if the lawsuit is tying up some or all of their time, it's going to have a greater impact on their schedule than it does on SC:O.

Additionally, making a game takes a long time.  Stardock bought the SC trademark back in 2013, so it's taken them several years to produce SC:O.  F&P are still in early stages for GotP.

What I would hope to see next from F&P is an announcement about the team that they are no doubt assembling behind the scenes to work on the game.  Will Riku Nuottajärvi and The Precursors  be doing the music?  Will Erol Otus be involved in the art?  Will Greg Johnson be involved?  Will any other members of the original team be returning?

Once the leads are in place, they'll build out the rest of their teams, and then they can start work on the game.

Reply #71 Top

I'm not convinced there's even going to BE a GotP. It's been 25 years, you might think they might have found some time in the last 25 years to doodle at least an idea or two about a possible next game on a napkin. But no, there's nothing at all, they have literally not started a single thing for a sequel/new game, and yet chose to jump in with their threats and lawsuits right as SCO's hype was starting to get to decent levels (and have managed to curtail that very effectively - nobody in the gaming press or community are talking about SCO, they're all just talking about poor Fred and Paul).

At this point, it seems to me like there's a strong possibility that there is no GotP, and never was going to be, but this whole exercise gives them a great excuse for that. "Oh, we were GOING to do a sequel, and it would have been awesome. But mean old Stardock wouldn't let us and brought lawsuits against us. It's all their fault". They get to be martyrs while having done literally nothing towards a new game, and they get to (try to) kill SCO for daring to want to follow in their footsteps.

I've been a huge fan of Star Control and Paul and Fred for many many years. SC2 is my 2nd favourite game ever (after Starflight), but I've had my hero worship crash down to earth over this. I hope I'm wrong, I really do.

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Reply #72 Top

Quoting bleybourne, reply 71

I'm not convinced there's even going to BE a GotP. It's been 25 years, you might think they might have found some time in the last 25 years to doodle at least an idea or two about a possible next game on a napkin. But no, there's nothing at all, they have literally not started a single thing for a sequel/new game, and yet chose to jump in with their threats and lawsuits right as SCO's hype was starting to get to decent levels (and have managed to curtail that very effectively - nobody in the gaming press or community are talking about SCO, they're all just talking about poor Fred and Paul).

At this point, it seems to me like there's a strong possibility that there is no GotP, and never was going to be, but this whole exercise gives them a great excuse for that. "Oh, we were GOING to do a sequel, and it would have been awesome. But mean old Stardock wouldn't let us and brought lawsuits against us. It's all their fault". They get to be martyrs while having done literally nothing towards a new game, and they get to (try to) kill SCO for daring to want to follow in their footsteps.

I've been a huge fan of Star Control and Paul and Fred for many many years. SC2 is my 2nd favourite game ever (after Starflight), but I've had my hero worship crash down to earth over this. I hope I'm wrong, I really do.

 

^^^ So much this.

 

I call complete and utter bullsht on P&F. 

 

I personally think they are cashing in on SD's hype and as jealousy would have it, have zero plans on doing a 'true sequel' to Star Control. So Ill say it as a non entity not even knowing these people, LETS SEE SOME NOTES, SOME DESIGN CONCEPTS< SOME NEW STORY SNIPPETS.

 

I never played SC or SCII. From where I sit it fully seems like these guys are simply trying to be martyrs to their fans. 

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Reply #73 Top

My only thought amidst the chaos is these games better be godly for all this sh** to be worth it.

Reply #74 Top

Quoting bleybourne, reply 71
I'm not convinced there's even going to BE a GotP. It's been 25 years, you might think they might have found some time in the last 25 years to doodle at least an idea or two about a possible next game on a napkin. But no, there's nothing at all, they have literally not started a single thing for a sequel/new game, and yet chose to jump in with their threats and lawsuits right as SCO's hype was starting to get to decent levels (and have managed to curtail that very effectively - nobody in the gaming press or community are talking about SCO, they're all just talking about poor Fred and Paul).

At this point, it seems to me like there's a strong possibility that there is no GotP, and never was going to be, but this whole exercise gives them a great excuse for that. "Oh, we were GOING to do a sequel, and it would have been awesome. But mean old Stardock wouldn't let us and brought lawsuits against us. It's all their fault". They get to be martyrs while having done literally nothing towards a new game, and they get to (try to) kill SCO for daring to want to follow in their footsteps.

So it seems like you're essentially saying that F&P have no intention of making their own game, and are purely acting out of spite against Stardock for daring to buy the SC trademark.  That seems like a particularly cynical view, and I don't see the evidence to support it.  F&P have been clearly stating their desire to do a sequel for over a decade, including kicking off a petition to get Activision to let them.  Just because they haven't posted their ideas doesn't mean we can or should assume they don't have any.  And they're perfectly within their rights to not share their ideas yet; I actually don't want them to over-share, because I want to enjoy some surprises.

I've been critical of some of Paul's actions (including an apparent lack of forthrightness to Brad) in other posts (here and elsewhere), but I want to keep any criticism focused and fact-based.  The demonization of either side in this disagreement just stirs up tempers without accomplishing anything useful.  Let's try to stay positive, giving everyone the benefit of the doubt where we can, and hope that the two sides can work something out and get back to making the games.

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Reply #75 Top

Oh, I don't get an opinion? I should just use yours?

OK, gotya.