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Response to Art Style

Response to Art Style

So I wrote a whole impassioned speech on why there is some negative response to the art style. The forum logged me out during that time, so when I pressed "submit" I had to sign back in, and it was gone. I ragequit the forums, but it bears at least saying, so I'm just going to bullet-point this:

  • Star Control dealt with the most serious issues we can imagine here on earth; The auction of humans to crew alien vessels and be thrown into the furnace to power said vessels, mass genocide as billions off innocents melted into white hot death when their planet's crust was cracked, extinction of entire species from sun detonation, betrayal that cost the lives of billions, self-mutilation to overthrow telepathic oppressors, lobotomy of a species as a whole and subsequent forced slavery, slave-shielded planets left to die in the red glow, sector-wide culling of all sentient life, Race-wide mass suicide from depression and shame. The list goes on an on.
  • The humor was injected INTO this like a Coen Brothers movie (Fargo, anyone?). It's the equivalent of a wholesome ladycop in a ridiculous hat and an even more ridiculous accent, saying, "So, that was Mrs. Lundegaard on the floor in there. And I guess that was your accomplice in the wood chipper. There's more to life than a little money, you know. Don'tcha know that? And here ya are, and it's a beautiful day. Well. I just don't understand it." You had to laugh! A man was FED INTO A WOOD CHIPPER, splattered red remains on the snow, and they found the humor, somehow, in it all. It was real, and it was brutal, and it was framed in a funny way.
  • The art style of Star Control II mimicked the tone and feel of the story, and the seriousness of the situation. Sure you had the Umgah's sqwobbles probing the orifices of flesh walls, and the Pkunk's strange long fingernails swooping about the viewscreen, and the Zoq pumping their squibidees down their ribbed, moistened shaft, and the Ilwrath tracting and re-tracting their sheaths in anticipation of bloodshed. That's funny, goofy stuff! But the tone was serious and grim. 
  • I'll tell you one thing:

         

        There is literally nothing serious and grim about that face. And he's one of only 4 publicized alien races. 

  • And the commander from Star Control II? That dude grim as shit. 

        

  • He did his best to stay calm and professional against the overwhelming odds of the situation you were facing, but he would lose his  cool, freak out about the latest news, try to answer your endless questions about history as best he could... He was professional, and  courteous, but you never really got the sense he actually *believed* you could win this thing. It was a nice touch!
  • Our girl, however, looks like she had a nice glass of bubbly with her girlfriends at cocktail hour, then went to the stylist to get highlights done, before strolling leisurely into work and gabbing with the other hens while performing her space-duties. Are you facing insurmountable odds against bloodthirsty galactic overlords attempting to extinguish all organic life in the system? Or did that bitch Diane joke to the Tywom that "the captain has a mom-butt"?

         

  • Thankfully, no mom-butt here as far as we can tell, but the point remains. She looks like she comes from the new Disney musical, "Spaceships Are Awesome!" with an exclamation point in the TITLE, rather than the grimdark future of the universe. 
  • Now, I don't think this can be changed, this far in. I've posted about this before like 6 months ago. I've always had an issue with this style and was very outspoken about it (https://forums.starcontrol.com/477437/page/1/#3635435). But, it doesn't need to be changed anymore! You're committed. The Pixar-style is it. That's how the game is going to be. I don't think it's a bad thing. I just think it's a definite departure from what people would be EXPECTING. Star Control has never been a CARTOON. It's been a thematically goofy-but-serious take on the very, very dangerous universe we might live in.  
  • Also, I don't think this affects all the aliens! It's basically limited to the humans, the Tywom, the Menkmack, the Measured... and to an extent, Greegrox and Jeff. I think you're golden on the Mu'Kay, the Mowlings (one needs to be cuddly and adorable), Dan'nath, Pinthi, Famished, Drenkend, new Trandals, Scryve and Xraki. The problem is - the public has NEVER SEEN ANY OF THESE.
  • This also doesn't affect the other aspects of the game - the ship battles (I think Paul and Fred would have given the ships quirky animations if they could have), the planetary landing (again, they would have done what you did, if it was possible then), the solar exploration and MOST OF ALL - The Hyperspace is frickin' glorious, with the pools of regular space formed around the systems. It's wonderful. 
43,348 views 79 replies
Reply #26 Top

I don't know about anything else but that Human Commander is just ugly as sin. Immediately makes me think I'm playing a game designed for 5 year olds. I don't know what it is. I've never studied art in any sort of a technical or professional sense. But just as a consumer I can say that the human commander gives me the impression that this is a lower quality game. The other aliens seem OK for the most part. I can live with them. But the human commander just looks like a cotdamn Disney princess. 

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Reply #27 Top

^ This. But it doesn't matter, art is set in stone, Frogboy has stated that we are to reserve critique for things we still CAN change. Done deal.

Reply #28 Top

Happy with the SC:O styling. I agree that the styling (both visual and audio) needs to be approachable to the younger generations. It would help if we had an idea of the order in which aliens will be encountered as there needs to be a fairly even distribution of the alien types throughout the game. SC2 did this well with the aliens surrounding Sol - Ilwrath, Vux, Yehat, Sylandro Drones, Orz, Spathi, Pkunk, Melnorme. Most of these are on the 'lighter' side of the races. SC2 became far more serious with aliens as the storyline unfolded and the player was far more invested. It would have played very differently if the Druuge and Utwig were close at the start and the Spathi and Pkunk were on the other side of the sector.

I feel the uniform styling for the Commander is about right. Remember Earth doesn't have a Space Naval fleet yet, so having a military uniform doesn't make sense. Your ship will be the first ship capable of reliable travel within the solar system, let alone interstellar travel. Having it closer to a jumpsuit is more realistic to the tech, political, and social structures that should be in place on Earth at the time - feels closer to Star Trek Enterprise uniform styling. What could be interesting is if the uniform styling changes with game progression, representing the militarisation of Earth's fleet.

Reply #29 Top

In SCO, you will first meet the Tywom and  then the Scryve.

The Tywom, of course, have been watching humans for decades and really admire our culture.

The Scryve have a massive but faltering empire who are destroying any civilizations they believe are a threat.  They intend to wipe us out but have not yet triangulated our home location by the start of the game.

 

Reply #30 Top

 

Is it even better? :grin:  

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Reply #31 Top

That neck though...reminds me of this...

"I'll swallow your soul, I'll swallow your soul."

Reply #32 Top

Quoting Frogboy, reply 29

The Scryve have a massive but faltering empire who are destroying any civilizations they believe are a threat.  They intend to wipe us out but have not yet triangulated our home location by the start of the game.

Weren't they sending a fleet to attack Earth, that got destroyed, a while before the game's story starts or would it have been the fleet's job to find Earth?

I think the commander looks better with the black uniform.

Reply #33 Top

Quoting Rhonin_the_wizard, reply 32

I think the commander looks better with the black uniform.

The dark uniform isn't anything official, just something I knocked up in Photoshop. On discord there's also one where I gave her the black pants and yellow/gold top of James T. Kirk :-). I was just playing, really (although I tend to agree that IMO the dark grey/black looks better than the cheery blue uniform of the original).

Reply #34 Top

Quoting bleybourne, reply 33
The dark uniform isn't anything official, just something I knocked up in Photoshop. On discord there's also one where I gave her the black pants and yellow/gold top of James T. Kirk :) . I was just playing, really (although I tend to agree that IMO the dark grey/black looks better than the cheery blue uniform of the original).

I was aware it is not official, thanks for making it.

Reply #35 Top

We are going to revisit her neck. But it's non-trivial.

Reply #36 Top

Quoting Rhonin_the_wizard, reply 32


Quoting Frogboy,

The Scryve have a massive but faltering empire who are destroying any civilizations they believe are a threat.  They intend to wipe us out but have not yet triangulated our home location by the start of the game.



Weren't they sending a fleet to attack Earth, that got destroyed, a while before the game's story starts or would it have been the fleet's job to find Earth?

I think the commander looks better with the black uniform.

They don't know where Earth is.  They only know the sector.  One of our jobs is to communicate how big space really is.  Space is big.

I've been lobbying for years that games need to quit talking in terms of galaxies.  

Our signals have only made it out roughly 100 light years so far.  Which is nothing.

The Scryve know we are orbiting one of around 40 stars which is pretty specific (and scary).

We have two things going for us:

1. The Scryve don't know where we are precisely yet.

2. The Scryve 5th fleet (that is responsible for this particular star cluster) was destroyed by an unknown enemy which buys us time.

Our part of the galaxy is a pretty rough place.  Luckily, we are hanging out on an outer arm (and not even a main one).

 

Reply #37 Top

BTW, next time someone asks why we haven't detected aliens, you can show them that image and smack them.

Reply #38 Top

Quoting Frogboy, reply 37

BTW, next time someone asks why we haven't detected aliens, you can show them that image and smack them.

Anyone who doesn't understand that probably thinks screen wrap is confusing. :-"  

On a serious note..glad you are looking at the commander's neck.  It might be non-trivial but leaving it would be a poor decision.

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Reply #39 Top

Quoting Hunam_, reply 30



 

Is it even better? :grin:  

 

Yes from the standpoint of the coloration changes is an improvement, but honestly still bad. The face, the posture, the body dimensions...I absolutely can't take her seriously. 

Reply #40 Top

I do like her better in the photoshop above.  Many of my complaints are still true, but the uniform change and removal of the rogue hair helps her look more serious. 

Reply #41 Top

Here she is with a short neck. I may have made it slightly too short :-)

(although it does highlight just how  long and giraffe-like her neck is in the original)

Reply #43 Top

Quoting Talonious, reply 42

That art style is a poor choice.

I should clarify: I don't have a problem with the art style. I don't love love it, but it's fine. I just did the various photoshops because people were asking for them and I'm a bit bored at work right now.

 

Although if I'm being honest I do like the dark grey uniform look over the cheerful blue original, but the original is fine too. The only thing I actually do dislike is the white highlights/bangs in her hair, and that's a totally minor point that's not even worth discussing IMO.

Reply #44 Top

There were several prototypes for a commander. That one won internally as I understand. I wonder if there were any 3D model attempts at any other.

 

 

Reply #45 Top

Just goes to show how important it is to give feedback on your preferences before it’s way...way...way too late.

there are two elements. Art style and character design.

I like the art style. I haven’t liked some of the character designs so I’ve been asking for changes which started around 9 months ago. Hence the new menkmack, measured, and other races.

The commander will eventually get a neck tweak but otherwise, she’s complete.

 

Reply #46 Top

Quoting Frogboy, reply 45


The commander will eventually get a neck tweak but otherwise, she’s complete.
 

 

REKT. x_x  

Reply #47 Top

Pretty sure I'm on record as not liking the design of the commander right from the get go.  The snowball started when you started swinging the axe at other races.

Reply #49 Top

^ What Brad basically said in the voice chat is that it doesn't matter what we talk about here as long as it's not an absolute majority in an uproar about something unacceptable. And to be honest not everyone was discussing the Commandress back then. Even though she was changed from the concept pics that were posted in the vault, which by the way make her look less attractive, but more fitting IMO.

Also, everything we see is WIP and some of us feel like there's no sense in pointing out "obvious" missteps/imperfections, so that adds to "no feedback" problem. Coupled with no explicit feedback request from Stardock on specific things, we get our final "Ledditgo" Commandress. And I'm gonna call her that from now on until we get her real name.

Reply #50 Top

^Sing with me now...... I can't hold it back anymore.