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Ashes balance suggestions

Ashes balance suggestions

Callum recommended changes implemented:

  1. Hermes sight increased from 600 to 750
  2. Hermes Radar range increased from 1000 to 1200
  3. Archer Logistics cost increased from 1 to 2
  4. Medic Heal rate lowered to 66% of its current value
  5. Medic Logistics cost Increase from 1 to 3
  6. Martyr Shields increased from 60 to 105
  7. Martyr Logistics cost reduced from 4 to 2
  8. Capacitor Energy per second regeneration increased from 1 to 4
  9. Capacitor Shields reduced from 500 to 400
  10. Masochist Logistics cost increased from 2 to 5
  11. Athena Main gun damage reduced by 10%
  12. Athena Radioactives cost increased from 30 to 60
  13. Athena Secondary weapons damage halved
  14. Mauler Logistics cost increased from 4 to 7
  15. Mauler Radioactives cost lowered from 80 to 60
  16. Mauler Metal cost reduced from 380 to 350
  17. Mauler Armour Penetration removed
  18. Destructor Main weapon damage increased by 30%
  19. Caregiver Logistics cost reduced from 30 to 10
  20. Caregiver Heal rate increased by 400%
  21. Apollo Anti-Air damage increased by 33%
  22. Apollo Logistics cost increased from 3 to 5
  23. Overmind Metals cost increased from 2000 to 3000 (2400 after global reduction)
  24. Overmind Radioactives cost reduced from 5000 to 3000 (2400 after global reduction)
  25. Overmind Secondary weapon damage doubled
  26. Overmind Now spawns 5 Drone Swarms instead of 3.
  27. Retributor Primary weapon damage increased by 150%
  28. Retributor Primary weapon minimum range removed
  29. Retributor Secondary weapon damage Quadrupled
  30. Prometheus main weapon penetrates all armor
  31. Substrate Dominator requires Orbital Archive [REQUIRES AI UPDATE FOR THIS TO WORK]
  32. Substrate Punisher Requires Gateway [REQUIRES AI UPDATE FOR THIS TO WORK]
  33. Furies and Dominator now have 15% armour Penetration
  34. Hades Metal cost decreased from 270 to 250
  35. Hades Radioactives cost decreased from 330 to 300
  36. Strategic Bomber Armour lowered from 16 to 14 (80% damage reduction to 70%)
  37. Strategic Bomber Health increased from 4800 to 6600 (This is still a nerf because of armour)
  38. Strategic Bomber Logististics cost lowered from 100 to 80 (Same as Harbinger)
  39. PHC Pan (scout air) health increased
  40. Instigator Health tripled
  41. Instigator Metal cost lowered from 800 to 500
  42. Instigator Logistics cost lowered from 20 to 1
  43. Searcher Shields increased from 300 to 1400
  44. Air Marauder Damage increased by 50%
  45. Air Marauder Logistics cost increased from 4 to 15
  46. Rampager Damage increased by 50%
  47. Rampager Health and shields doubled
  48. Rampager Logistics cost reduced from 30 to 15
  49. Rampager Rainmaker range increased from 400 to 800 (to match other weapon)
  50. Advanced Sky Factory only requires Air Factory Now only requires Air Factory [REQUIRES AI UPDATE]
  51. Aviary Now only requires Assembly and Quantum Relay [REQUIRES AI UPDATE]
  52. Sensor post radius default increased from 1800 to 2500
  53. Sensor post Radioactives cost increased from 20 to 80
  54. Sensor post health reduced
  55. Listening post health reduced
  56. PHX Nexus armor reduced to 18 (90% damage mitigation)
  57. Smarties health and damage increased
  58. Barrager Armor reduced, weapon damage increased
  59. Artillery Post projecile speed greatly lowered
  60. Artillery Post accuracy reduced
  61. Artillery Post Range lowered from 3500 to 3000
  62. Artillery Post Damaged lowered from 300 to 250
  63. Drone Bay Metal cost increased from 240 to 350
  64. Repair Bay Metal cost increased from 140 to 300
  65. Annihilator Damage reduced by 33%
  66. Annihilator Metal cost increased from 180 to 200
  67. Heavy Annihlator Damage reduced by 33%
  68. HA Metal cost increased from 240 to 300
  69. Disruptor Health Reduced from 4000 to 3000
  70. Sky Ender Damage increased by 600%
  71. Sky Ender Now has 20% armour piercing
  72. Sky Ender Ranged increased from 1500 to 1800
  73. Sky Ender AOE reduced from 150 to 120
  74. Star Burst Damage reduced from 200 to 50
  75. Constable Health increased from 900 to 1200
  76. Falcon Flak Gun Health increased from 900 to 2700
  77. Falcon Flak Gun Armour increased to give 50% damage reduction
  78. Falcon Flak Gun Damage output increased to 240%
  79. Falcon Flak Gun Rate of fire increased to 133%
  80. Falcon Flak Gun Cost increased from 150/30 to 470/80
  81. Air Eliminator Armour reduced from 20 to 12 (95% to 60% damage reduction)
  82. Air Eliminator Health increased from 1500 to 4000
  83. Sentinel Health reduced from 4500 to 3500
  84. Oblivion Gun Armour reduced from 20 to 12 (95% to 60% damage reduction)
  85. Oblivion Gun Health increased from 3000 to 4000
  86. Substrate Pulverizer gun Shields reduced from 4000 to 2500
  87. Exterminator Turret Health reduced from 6000 to 3000
  88. Regenerator Tech requirements moved from Subspace Streamer to Energy Modular [REQUIRES AI CHANGE TO WORK]
  89. Call Engineer Quanta cost increased from 30 to 50
  90. EMP Quanta cost increased from 100 to 150
  91. EMP Shield damage reduced from 10000 to 2000

 

34,771 views 27 replies
Reply #26 Top
#1
  1. Artillery Post projecile speed greatly lowered
  2. Artillery Post accuracy reduced
  3. Artillery Post Range lowered from 3500 to 3000
  4. Artillery Post Damaged lowered from 300 to 250

I think if you do this it will be total crap. In the games I had this post had nearly zero effect (this is actually needed because sub has no awnser? ok but you fuck up people who think this is a defense which is worth it);

#2

  1. EMP Quanta cost increased from 100 to 150
  2. EMP Shield damage reduced from 10000 to 2000

I see regeneration being powerful for I think 50quanta? plz patch the bug with it... droneswarm is too expensive (aim EMP125/SWARM150), plz increase the cost of the orbital strike to ~600;

#3

  1. Call Engineer Quanta cost increased from 30 to 50

It is to expensive (aim 25) you should also lower the cost of avatars to 75 (plz consider that you can onehit engs while hades has a bit of a problem...);

#4 increase the turinium lvl to win

at the state now you cannot even make a tech switch in order to rape a defended position before the time has gone... instead lower the crazy ammount of creeps spawning to make it an option on some maps (this drone hive unit makes it difficult to use it as an option);

#5 harassment

plz do not kill any form of harassment in the game we do not have much;

#6 defenses at all are a bit to powerful

I wanna see a cheap building which can handle orbital harassment drops but can be destroyed really fast with hades/punisher (I am looking at your drone bay / annihilator costs (by the way why do you increase the costs of the bay so brutal while you can counter it with one apollo? (I think 2-3 sub aa units if I remember correctly))

#7 dropship

we need a dropship;

#8 are this really all change or do we have more changes?;

#9 I do not even remember the name of the unit, it was so bad but it can build mini turrets which are not helpful at all, plz do something with it;

#10 WASD scrolling

can we have hotkeys?;

#11 performance on some maps is broken (vega for example (the blue ones (really horrible (really (even with a fury (with a fury x as well(maybe not on 1080p but who likes 1080p?))))));

#12 harvesters are too easy to kill in comparison to phc equivalent;

 

 

 

Reply #27 Top

Quoting DasUnding, reply 26

#1
    1. Artillery Post projecile speed greatly lowered

 

    1. Artillery Post accuracy reduced

 

    1. Artillery Post Range lowered from 3500 to 3000

 

    1. Artillery Post Damaged lowered from 300 to 250

 


I think if you do this it will be total crap. In the games I had this post had nearly zero effect (this is actually needed because sub has no awnser? ok but you fuck up people who think this is a defense which is worth it);

I agree, arty posts are already crap, but are required to counter small armies of destructors

Quoting DasUnding, reply 26

#2

    1. EMP Quanta cost increased from 100 to 150

 

    1. EMP Shield damage reduced from 10000 to 2000

 

I see regeneration being powerful for I think 50quanta? plz patch the bug with it... droneswarm is too expensive (aim EMP125/SWARM150), plz increase the cost of the orbital strike to ~600;

EMP was always underused and heavily countered by regeneration, the nerf was unnecesary