Throwing in my 2 cents.
Feel free to come up with and name some suggested components that you’d like to see on your shop.
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I am also a huge fan of the ship customisation . . and plan to alter the game at a later date so I can eventually build something that is completely over powered
Also, if i look closely at the image, it looks like the Bow and Stern looks customisation as well - Awesome !
As for ideas for various modules:
> System Modules - Ignoring the usual suspects (Cargo / Crew / Dynamos / Fuel / Engines / Thrusters)
- Hanger: Used to transport the support craft (i.e. earthling cruiser)
- Hightail HyperDrive: Because if we are weak to start with, we might wanna run away when we are outgunned in Melee.
- Dampen Drive : Reduces your hyperspace signature in so you don't attract as much attention.
- ECM: Reduces your signature in real space
- Fusion Forge: Convert unwanted resources into Fuel. Useful for long haul trips (but its a more expensive method)
Super Melee:
> Defensive Modules (Passive)
- Shields (adds X number of HP that need to be destroyed before you loose crew)
- Point Defence Drones. As mentioned earlier, Drones that orbit the ship shooting at anything.
> Weapon Modules & Special Abilities: I had a list, but when I looked at it, all I was doing was pulling ideas from SC2 that dont look like they are currently on any ships in SC:O
Another considerations: Some modules can come in different sizes.
- Small = 1 Slot
- Medium = 2 Slots
- Large = 3 Slots
- Titan = 6 Slots
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How many world environments are needed?
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I quite enjoyed exploring planets in SC2 but was disappointed that there was not more precursor artefacts around the system.
As mentioned several times before, I agree that we need more planet types, especially if you can make some enormous galaxies. I would be more than happy to settle for a simple re-skin and randomisation of greebling. A new planet type, does not have to come with a new "feature" or "hazard"
In addition to the Easy worlds:
As mentioned earlier, it would help the variety of planets if the Desert planet could be turned into an ice planet by changing the colour and adding a few icicles here and there. (Just watch out for the occasional Cryovolcanoes - think Saturns moon Enceladus)
For the Medium Worlds:
Again as mentioned earlier, I think there needs to be a middle ground for any planets that are in the circumstellar habitable zone (CHZ) These "Bio World" would is lush jungle / trees etc. Fairly much guaranteed location to collect your carbon based alien lifeforms (some more hostile than others)
The ships in game.
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I must have missed the memo, but I am getting a Ur-Quan / Kohr-Ah vibe from the Skryve & Xraki ships 
Mukay Rig
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Its probably just me, I understand that the second screen (with the circular object on it) is suppose to be behind the Mukay, but to me it doesn't look like its in the background.