I wonder if there will be something like a quest compass in the new SC. If so, I hope we'll be able to turn it on or off, based on preference. It would spoil the feeling of blind exploration for me.
Please God, No! Just reading this comment about the possibility of having a damn "quest compass" (most recently applied in Fallout 4) made my stomach tense up in hatred and rage. Having Fallout lay out a cool mystery before me, telling me to investigate an abandoned building, looking for the superhero costume of the Silver Shroud in an area infested with ghouls would be SO FUN..................................... except that I somehow know innately, that the quest marker in my head has already pinpointed the exact location of said costume without me having any way to know that information. Omniscience and all that. I hate it. I love Fallout, it's fun as hell to play. But I hate hate HATE the standard omniscient quest marker telling me exactly where to look for whatever I'm looking for.
I know, it's to reach a broader audience, I get it. Regular people don't like to think much. And if Star Control is to thrive (and get sequels), we have to make a game that reaches as broad an audience as possible. But that's too much!
Can you imagine in Star Control II, you catch word of the mystery of the Rainbow Worlds and set out to explore them....... only to have every system containing a rainbow world magically light up on the map telling you exactly where to find them?! GAHHHH! It's heresy, I can barely speak it!!!!
Middle ground, though. There IS some. The answer is: Auto-Annotation of the Star Map. And THAT'S where it ends.
For example, you HEAR from a fellow sentient being that there's a disturbance in the Gamma Sextantis system. Or you buy from the Melnorme-like trader a lead that Delta Chandrasekhar has a planet that's very rich in Tzo Crystals. In these cases, I can get behind a blip on the star map that annotates these overheard references.
And for BROADER mysteries, maybe someone can tell you that they detected a distress beacon or a crashed ship or a large explosion "In the Orionis constellation" and a bubble would highlight ALL those star systems, with a note about whatever you overheard. I'd be down with that as well.
And to take it a step further:
I'd love to see an annotation feature for the starmap, so that players can keep their own notes inside the game for stars and planets.
and
^ I'd prefer the game marked visited planets for me.
These are both great ideas. Let the player have as much freedom to annotate as the game's auto-annotation does, AND make things a little easier to remember by greying out whatever systems you've already been to. After all, no one kept a list of EVERY SINGLE SYSTEM they visited... right? That would be tedious.
I think with a system like this in place, it would be satisfying EVERY gamer imaginable.
But telling me there's an artifact in Alpha Draconis, and then a quest marker pointing me to its exact location on the planet's surface would absolutely MURDER the Star Control spirit. Out of the question!